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BIO
NYC based guitarist, artist, and programmer from Los Angeles, CA.
Multi-channel sound, video, improvisations with guitar and custom software.

Workshops and Lessons in Max/MSP Jitter
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EVENT

Drawing the Third Dimension: Approaches to 3D Video in Max/MSP/Jitter + 3D Printing


Dates:
Sun Feb 23, 2014 11:00 - Sun Mar 02, 2014

Location:
New York City, New York
United States of America

In this two-day workshop we will explore MaxMSP Jitter’s OpenGL framework as a
tool for 3D video production. We will also use Blender (a free and open source 3D
modeling software) to sculpt our own object models and work with them further in
Jitter. Participants will leave equipped with an understanding of video manipulation
using OpenGL and a trove of tools and re-usable code to create their own Navigable
3D Environments or Custom Video Software. Interested members will also have
the option of “printing” a model of their own creation (using the Pioneer Works
Makerbot) for a small additional materials fee.
This workshop will be geared towards beginners but will dive right into 3D
concepts in Jitter, therefore even seasoned but patient Max users may benefit from
the course.
Using a series of pre-made examples and re-usable code we will discuss the
following practices in MaxMSP Jitter:
• Creating Real-Life Spatial Attributes for 3D Environments – Physics/Light/Texture/Material
• Importing Our Own Pre-Existing Media to the World Space - Sound/Video/
Still Image
• Importing Object Models from Popular 3D Animation Software to the World
Space - Blender/Maya/Autocad
• Manipulating Models and Media in Real-time - Spin/Move/Warp/Destroy
• Methods of 3D Modeling in Blender - Sculpt/Mold/Export (OBJ/DAE)
• Preparing 3D Models for 3D Printing and 3D printing using the Makerbot
We will also be touching on some more traditional methods in video such as mixing
techniques and applying visual effects.
Participants should bring their own Mac laptops (OSX Snow Leopard or later).
Interested Windows users should get in touch before signing up. Depending on what
Mac generation you are using, for modeling purposes, it may be necessary to obtain
a mouse with a scroll wheel.
A free 30-day trial of Max/MSP Jitter is available here http://cycling74.com/
downloads/ – A full version of Blender is available here for free (http://blender.org).


EVENT

Drawing the Third Dimension


Dates:
Sat Nov 02, 2013 11:00 - Sat Nov 02, 2013

Location:
New York, New York
United States of America

http://youtu.be/TKeeecEOvQQ

cost: $125

This workshop will focus on Max/MSP Jitter’s OpenGL framework to create compelling interactive visuals in 3D. We will also be using Blender (a free and open source 3D modeling software) to create our own basic models to import and work with in Jitter. Participants will leave the 6 hour workshop with a trove of reusable code and resources to begin writing their own 3D Video software or Interactive Visual Environments.

In addition to covering the basics of setting up your scene and going through some of the more technical considerations for your virtual scene we will touch on the following concepts:

  • Defining environmental attributes for your space such as depth, lighting, and immersive backdrops.
  • Mixing between multiple video sources to create a simple video cueing program for performance or dynamic texturing.
  • Importing your own models or geometry from your favorite 3d animation software. (Blender, Maya, Autocad…)
  • Have your models, shapes, images, and videos react to live or prerecorded sound.
  • Fill your virtual world with your own media (Sound/Video/Image/Drawing)
  • Animate your media in real-time (Spin It – Move It – Warp It – Destroy It)
  • Colorize/texturize/materialize and otherwise manipulate your media visually/sonically.
  • Basic modeling techniques in Blender to create 3D models


OPPORTUNITY

Designing Musical Interfaces


Deadline:
Thu Oct 18, 2012 18:30

Location:
New York, New York
United States of America

This will be a four-part class, as there is plenty to discuss, and much more to share. Experience with Arduino and Max/MSP is recommended, however beginners are welcome to join. The basics of each program will be covered, but with the our time constraints we will be moving a bit quicker than an introductory course.

The first two sessions will be spent covering basics in programming Arduino and Max, focusing on receiving sensor data, sending control data to Max, and building audio synthesis and processing instruments within Max. We will also discuss and build basic sensor circuits, and build a simple hardware interface as a class before exploring our custom designs. The goal is to give participants the knowledge and skills to begin creating their own interfaces at home

The second two sessions will focus on finishing our custom hardware devices and Max patches. We will discuss more advanced topics in Arduino and Max, address issues met at home by the students, and demonstrate alternative interfaces like touchscreens and Kinect cameras.

SOFTWARE REQUIREMENTS:

Participants will need Arduino and Max 6 installed on their computer. The Arduino IDE is free, while Cycling ’74 offers a free demo of Max 6 (Max 6′s demo only last one month, so be wise as to when you download).

http://cycling74.com/products/max/

http://arduino.cc/en/Main/Software

HARDWARE REQUIREMENTS:

An Arduino and other components will be required in order to follow along with the class. Below is a link to a Sparkfun.com wishlist, of which we will be using during the class. If you already own or do not wish to purchase any parts in this list, you can opt to not include them in your check out. As participant’s finished projects will be different, a finishing enclosure has not been selected. You may wish to find or buy an enclosure and mounting hardware between class sessions, once you have a better idea of your project goal.

http://www.sparkfun.com/wish_lists/45032