Steve Kudlak
Since 2004
Works in Watsonville, California United States of America

BIO
I have a BS in Biocehmistry and BA in Art with a concentration in Printmaking. Recently I have become interested in digital media. When I get a webpage done I will post the info
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DISCUSSION

Re: two very good papers on DRM and COPYRIGHT


This is an area that is well worth watching. Part of the problem
is that there anyone with even the slightest lefty, pro-sharing
bone in their body has got to be alarmed by some of this. the
whole plan behind a lot of Microsoft's thoughts about "soft wall
rights security" which is, you'd try to do something and it just
wouldn't work and you would just say "Oh well" and go on. It would
perhaps offer that you could buy rights at some small cost. I know
lots of people who like that and see it as a way to reminerate small
publishers who are always short of money. There was one voluntary
but inssistent suystem. It would say: "DOn't yout think Scott's work is
worth 25 cents?"

]> Microsoft Research DRM talk
>
> Cory Doctorow
>
> cory@eff.org
>
> June 17, 2004
>
> This talk was originally given to Microsoft's Research Group
> and other interested parties from within the company at their
> Redmond offices on June 17, 2004.
>
> Here is the link http://craphound.com/msftdrm.txt
>
>
>
> ------------------------------------------------------------------------------------------------------------------------------------------------------------------------
>
> The Darknet and the Future of Content Distribution
>
>
>
> Peter Biddle, Paul England, Marcus Peinado, and Bryan Willman
>
>
>
> Microsoft Corporation[1]
>
>
>
> Abstract
>
>
>
> We investigate the darknet - a collection of networks and technologies
> used to share digital content. The darknet is not a separate physical
> network but an application and protocol layer riding on existing networks.
> Examples of darknets are peer-to-peer file sharing, CD and DVD copying,
> and key or password sharing on email and newsgroups. The last few years
> have seen vast increases in the darknet's aggregate bandwidth,
> reliability, usability, size of shared library, and availability of search
> engines. In this paper we categorize and analyze existing and future
> darknets, from both the technical and legal perspectives. We speculate
> that there will be short-term impediments to the effectiveness of the
> darknet as a distribution mechanism, but ultimately the darknet-genie will
> not be put back into the bottle. In view of this hypothesis, we examine
> the relevance of content protection and content distribution
> architectures.
>
>
>
>
> Here is the link to the full paper:
> http://crypto.stanford.edu/DRM2002/darknet5.doc
>
>
>
>
>
> david goldschmidt
> san francisco, ca
> www.mediatrips.com
>
> +++sampling popculture is not a crime

DISCUSSION

Re: Re: Re: Sound Recording on Mac


A nice little tool is called "Mousing" by Sagebrush Systems.
It is inspired by the Theremin; I sort of got "Twinkle Twinkle
Little (bizaree ) Star" out of it. But it was by far the best
think for producing weird sounds that sound very much like they
come from a science fiction movie. I think he has a mac version.
He wanted $5.00US after a 30 day trial period.

Have Fun,
Sends Steve

P.S. I am going to review it for the zine "Nightwaves" but a move
back to California intervened!;)

> Thanks! Audacity is definitely what I was looking for.
>
> Here is another sound question:
>
> Does the quality of the microphone matter for recording myself on the
> computer making strange sounds? If so, could you suggest one? Price is
> important, but so is sound quality.
>
> J
> +
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> +
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>

DISCUSSION

[Fwd: Re: RHIZOME_RAW: Apple Basic from 1987]


---------------------------- Original Message ----------------------------
Subject: Re: RHIZOME_RAW: Apple Basic from 1987
From: steve.kudlak@cruzrights.org
Date: Mon, June 14, 2004 7:08 am
To: "Geoffrey A. Huth" <geofhuth@juno.com>
--------------------------------------------------------------------------

Yes! Yes!

That sounds exciting! I mean so exciting, working half tired I
closed the wrong browser window. I should remember when I am
tried I have lots of memory and clutter won't throw away thoughts, whereas
excessive parsimony will.

If there was a way you could present enough code with a descriptiom so we
could get an idea of what you were doing, that would be really really
need. What I wanted was a more richer and interactiv e walk collage video
through a city where views of sight-lines, birdseye views, satellite views
would intermix. One would see building and axes drawn through streets and
it would interact to produce sort of a visual
poetry of space, and words, signs, images, information about building,
different points of view etc. would appear. Bizarelly I vaguley thought I
was the only one who thought this way and my exposure to flash and
interactive tools were via snarly "we get paid for this animators"., I saw
one think vaguely in the same vien called Jurasalem Sky Look at:
http://cartome.org/jerusalem-sky/introduction.htm
but I wanted to be interactive. I dunno if I ever sent author of that
project anything or if she deigned to answer me.

So when I saw your work on your web site it reignited these ideas
in my head. The memory and writing thing. I just thoguth with Flash
you/I/whoever could be much more interactive. Walls of moving text
flashing through writing systems etc. I dunno but I thought it was all
pretty interesting and well worth investigating. I wanted to do with
images a more complex and intwerlinking way that people like Burroughs
did, although I don't think I'd be as bold to say things categoricaly
like: "If you cur up the present the future leaks out." But yeah I think
looking for these things and pulling them out of whatever mothballs and
trying to reframe them might be a good idea.

Have Fun,
Sends Steve

> Folks,
>
> Thanks for helping me think about this (and I just wrote a brief note
back to Steve). Here are a few bits of clarification, mostly to point
out that Jim has it right!:
>
> 1. These are not interactive pieces. They run through their steps and
and complete themselves. However, I wrote two sets of these: a. "Endemic
Battle Collage" and a set of kinetic visual haiku. (Many of these were
based on old concrete poems of mine, but the best are moving walls of
text.) The pieces in EBC were designed to link together in an infinite
string unless the viewer stopped the process--so there's a tiny bit of
interactivity, I suppose.
>
> 2. I have the code printed out and I have a soundless NTSC VHS videotape
of the EBC files in action. These were my simple solutions to
> preservation as I was moving from an Apple //e (operating system:
ProDos) to a Mac Centris (and some version of the Mac OS) and then
finally to Windows, where I now reside.
>
> 3. There is little use of sound in the piece, but the program tells the
computer what simple beeps to make as the pieces run through.
>
> 4. Most of the code is quite short, and all of it is simple. It consists
mostly of telling the computer where on the screen (at
> vertical/horizontal gridpoints) to set the text.
>
> 5. I can rekey the code for you guys to look at or I can scan, OCR and
QC the code. My question is, Will this be useful to you? Is there some
way to port or convert this code to some other language? I've no idea.
>
> 6. My preference is to make these pieces portable digital files again,
tho I might try to save them as an audiovisual file as well. I do want
to be able to post these on the web. Of course, this throws me into the
same problem I began with: maintaining access to a file in an unstable
file format. But I think there's a better migration stream out of Flash,
etc., in the current computing environment than out of Apple Basic and
ProDos back in 1987. (Much of my real work deals with discussing
preservation of electronic records, so I've been quite worried about the
preservation of digital art in general.)
>
> So tell me if you'd like me to send you some sample code. I might be
able to send you a simple set of it this afternoon before I leave for a
work-related overnight. (Travel for work always slows these projects of
mine down.)
>
> Many thanks, everyone, for your interest and help.
>
> Geof
>
> On Mon, 14 Jun 2004 04:16:53 -0700 "Jim Andrews" <jim@vispo.com> writes:
>> Thanks, Steve and Geert!
>>
>> I imagine there are a few possible approaches. One is to port it to
flash or
>> director or java or something like that. What he has left of it is a video
>> (without sound) and printed copies of the code which may or may not make
>> reference to the sound, I'm not sure. I don't think it was
>> interactive; I
>> think it was basically like a film in this sense. So another
>> approach could
>> be to work with the video to add sound to it and whatever other stuff is
>> relevant, if you're interested.
>>
>> Which approach is best is not clear to me. Maybe another one.
>> Transferring
>> it to flash or director or java may set up expectations that it doesn't
>> fulfill, like interactivity. but the filesize is generally lower there
than
>> for video, so it would be more easily stored and viewed on the net, if
that
>> is geof's intention...whether it is to be treated as historical
artifact or
>> contemporary net.art or poem qua poem or... it gets a bit
>> confusing.
>>
>> Maybe all that needs to be done is talk it through with Geof, like what
>> approach he should take. Or maybe you and he will want to take it
further in
>> some sort of collab. I've cc'ed Geof on this, so you can reply to all
if you
>> like and we can kick it around between the four of us.
>>
>> Geoff's email is geofhuth@juno.com
>>
>> ja
>>
>>
>> > I'd like to see it too. Perhaps I could help porting it to
>> something
>> > more contemporary.
>> >
>> > Geert Dekkers
>> >
>> > (Apple/Mac fan, programmer, random art type -- http://nznl.com)
>> >
>> > On Jun 14, 2004, at 6:05 AM, steve.kudlak@cruzrights.org wrote:
>> >
>> > > I'll check out his blog and ask to see the code. It should be
possible to re-cast it into something else. It would
>> interesting
>> > > to look at the code and see what it does. Since for a long time
artists and programmers were seperate lots (groups) programming
languages were never designed to accomplish art taks. Some
>> things
>> > > are powerful but there is a high overhead to learning them. Others
are easier but don't let one have the level of
>> manipulation
>> > > that real programming languages do. I dunno how easy it would be
>> for
>> > > a random art type to learn Java, I remember a friend who wrote
>> all
>> > > these neat little Java things with sound effects and all. She
>> had
>> > > train whistles, lion roars, seven second cuts from Xena the
>> warrior
>> > > Princess, so I could imagine all sort of stuff couldbe done in
>> Java.
>> > > I missed picking up Visual Java for $2.00 in a trift store
>> once.
>> > > Drat!;)
>> > > Anyway I'll ask around
>> > >
>> > >
>> > >> But why wouldn't he proceed to get that working using a 1987
Macintosh??
>> > >>
>> > >> Geert
>> > >> (http://nznl.com)
>> > >>
>> > >> On Jun 13, 2004, at 11:14 PM, Jim Andrews wrote:
>> > >>
>> > >>> There's a terrific long-time visual poet from Schenectady
>> named Geof
>> > >>> Huth
>> > >>> who did some computer poetry in 1987 using Apple Basic. I'm
>> wondering
>> > >>> how he
>> > >>> might proceed to get at least part of that working now. He
>> does have
>> > >>> the
>> > >>> code. Apparently it was full screen and involved sound and
>> kinetic
>> > >>> poetry.
>> > >>> Suggestions? His blog, by the way, is
>> http://www.dbqp.blogspot.com
>> > >>> and
>> > >>> is
>> > >>> well worth checking out.
>> > >>>
>> > >>> ja
>>
>>
>>
>>
>
>
> Geof Huth
> dbqp
> 875 Central Parkway
> Schenectady, NY 12309
> www.dbqp.blogspot.com
>
> ________________________________________________________________ The
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DISCUSSION

Re: Apple Basic from 1987


Hmmmm Well with words one could do all sorts of things
in elisp which is the LISP that lives inside of EMACS.
I have an improved cut-up package for dissociated-press somewhere.;)
But seeing the things he wants to do I am trying to think of
a language that will do it well. Lots of people hate Java,
lots of people really like it. The biggest complaint I have
heard is that it is cute to do play things in but the minute
you try ro upgrade to something real trouble creeps in.
But the things he was doing seemed like they would work very
nicely in Flash, but all that Macromedia stuff is megaexpensive.
But I have thought of making abstract movies and the like.

When I was thinking of Java Tools I was thinking of things
like this: http://adds.aviationweather.gov/java/
which although is for aviation weather, years of using/playing
with Sat Images and the look, it has it a structure to it that
could be used for artistitic purposes,

Have Fun,
Sends Steve

P.S. This is why I get irritated at people for arresting people
for gowing Serratia Marcencens because its pretty or its inter4sting.
Next they'll say unusual interest in Aviation Tools and Toys shows
terroristic intent.

A friend of mine pointed me at a site she uses for teaching
that is built with PHP stuff. Although generally I think people
take all the Interactive Web Page far far...hmmm it has trickled
into my head that an interactive section of a Bill of Rights site
might be a great thing. I usually complain that people really don't
know what the Bill of Rights say, it might be nice to look up
court cases, and throny issues about "can x say that in y situation"
or other questions and have them interact rather than read what
seem to be dull lectures. But this will require more thought...

Anyway if anyone finds modeling or imaging tools that
they use for collage or visual poetry or stuff like that I
would love to hear about it.

> On Sunday, June 13, 2004, at 11:51PM, Jim Andrews <jim@vispo.com> wrote:
>
>>don't think he has a 1987 Macintosh. is Apple Basic from 1987 still
>>supported on the Mac?
>
> No. Think Turbo Pascal. :-)
>
> For a line-number-and-goto basic for MacOSX, try:
>
> http://www.versiontracker.com/dyn/moreinfo/macosx/22597
>
> For a Pascal-style Basic (no line numbers), try:
>
> http://www.versiontracker.com/dyn/moreinfo/macosx/7381
>
> Or there's RealBasic, a VB-style system, which is very popular but a bit
> bloated:
>
> http://www.realbasic.com/
>
> Alternatively, they could get a Mac Plus emulator and emulate a 1987-era
> Mac and run the old basic on that.
>
> Java is horrible (I spent 5 years programming it). Go for RealBasic or a
> real programming language like Lisp. :-) Failing that, Python seems to be
> a very popular not-too-complex language at the moment. It can do UIs as
> well.
>
> - Rob.
> +
> -> post: list@rhizome.org
> -> questions: info@rhizome.org
> -> subscribe/unsubscribe: http://rhizome.org/preferences/subscribe.rhiz
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> +
> Subscribers to Rhizome are subject to the terms set out in the
> Membership Agreement available online at http://rhizome.org/info/29.php
>

DISCUSSION

Re: Apple Basic from 1987


I'll check out his blog and ask to see the code. It should be
possible to re-cast it into something else. It would interesting
to look at the code and see what it does. Since for a long time
artists and programmers were seperate lots (groups) programming
languages were never designed to accomplish art taks. Some things
are powerful but there is a high overhead to learning them.
Others are easier but don't let one have the level of manipulation
that real programming languages do. I dunno how easy it would be for
a random art type to learn Java, I remember a friend who wrote all
these neat little Java things with sound effects and all. She had
train whistles, lion roars, seven second cuts from Xena the warrior
Princess, so I could imagine all sort of stuff couldbe done in Java.
I missed picking up Visual Java for $2.00 in a trift store once. Drat!;)
Anyway I'll ask around

> But why wouldn't he proceed to get that working using a 1987 Macintosh??
>
> Geert
> (http://nznl.com)
>
> On Jun 13, 2004, at 11:14 PM, Jim Andrews wrote:
>
>> There's a terrific long-time visual poet from Schenectady named Geof
>> Huth
>> who did some computer poetry in 1987 using Apple Basic. I'm wondering
>> how he
>> might proceed to get at least part of that working now. He does have
>> the
>> code. Apparently it was full screen and involved sound and kinetic
>> poetry.
>> Suggestions? His blog, by the way, is http://www.dbqp.blogspot.com and
>> is
>> well worth checking out.
>>
>> ja
>>
>>
>> +
>> -> post: list@rhizome.org
>> -> questions: info@rhizome.org
>> -> subscribe/unsubscribe: http://rhizome.org/preferences/subscribe.rhiz
>> -> give: http://rhizome.org/support
>> -> visit: on Fridays the Rhizome.org web site is open to non-members
>> +
>> Subscribers to Rhizome are subject to the terms set out in the
>> Membership Agreement available online at http://rhizome.org/info/29.php
>>
>
> +
> -> post: list@rhizome.org
> -> questions: info@rhizome.org
> -> subscribe/unsubscribe: http://rhizome.org/preferences/subscribe.rhiz
> -> give: http://rhizome.org/support
> -> visit: on Fridays the Rhizome.org web site is open to non-members
> +
> Subscribers to Rhizome are subject to the terms set out in the
> Membership Agreement available online at http://rhizome.org/info/29.php
>