ARTBASE (1)
BIO
Dr. Stefan Müller Arisona is a Principal Investigator at ETH Zurich's Future Cities Laboratory, and an Adjunct Associate Professor at the School of Computer Engineering of the Nanyang Technological University in Singapore. His main interests are at the intersections of science, art and technology, and his research focuses on interactive and generative design tools, on computer-assisted techniques for architectural and urban modelling and simulation, and on real-time multimedia systems.
He received an MSc in Computer Science from Uppsala University (Sweden, 1997) and an MSc in Electrical Engineering from ETH Zurich (Switzerland, 1998). In 2001, he joined the University of Zurich's Multimedia Lab (2000) as a research assistant, was visiting researcher at IRCAM Centre Pompidou (France, 2003), and completed his PhD thesis at the University of Zurich in 2004. From 2005 to 2007, Stefan was a post-doctoral researcher and lecturer at ETH Zurich's Computer Systems Institute. From 2007 to 2008, Stefan was a post-doctoral research fellow sponsored by the Swiss National Science Foundation at the Media Arts & Technology Department of the University of California, Santa Barbara and at the California NanoSystems Institute (CNSI). Since 2008, he is a senior research fellow at the Chair of Information Architecture of ETH Zurich, where he leads the urban simulation team. Since 2011, he is member of the Future Cities Laboratory steering committee.
Since 1994, Stefan has obtained extensive industry experience. From 1994 - 1998 he worked as a part-time senior engineer at Quix Computerware AG, porting operating systems to new hardware platforms and writing hardware device drivers for enterprise storage systems. From 1998 - 2000, he was a Unix System engineer and consultant at Atraxis AG, Swissair's IT operator. In 2008 he joined the ETH Zurich spin-off company Procedural Inc. as a software architect and contributed to the CityEngine, one of the most advanced generative modelling tools for urban environments. Procedural has received numerous international awards, such as Red Herring Top 100, and was acquired by ESRI in 2011.
Stefan is a co-founder of the Corebounce Association (Zurich, 2001), and since 2005, he has been the scientific director of ETH Zurich's Digital Art Weeks, an annual symposium and festival that explores new movements in digital art. He is a co-founder and a fellow of the Institute for the Converging Arts and Sciences (ICAS, University of Greenwich, 2009). As an artist, DJ, and VJ, he has performed internationally and his artworks have appeared worldwide at renowned venues such as Cabaret Voltaire (Switzerland, 2007) or the Ars Electronica Center (Austria, 2006 - 2008 and 2009 - 2010).
Personal Homepage: http://my.arch.ethz.ch/stefanmu
Corebounce: http://www.corebounce.org/
Exploding, Plastic & Inevitable: http://www.telebody.ws/Exploding/
He received an MSc in Computer Science from Uppsala University (Sweden, 1997) and an MSc in Electrical Engineering from ETH Zurich (Switzerland, 1998). In 2001, he joined the University of Zurich's Multimedia Lab (2000) as a research assistant, was visiting researcher at IRCAM Centre Pompidou (France, 2003), and completed his PhD thesis at the University of Zurich in 2004. From 2005 to 2007, Stefan was a post-doctoral researcher and lecturer at ETH Zurich's Computer Systems Institute. From 2007 to 2008, Stefan was a post-doctoral research fellow sponsored by the Swiss National Science Foundation at the Media Arts & Technology Department of the University of California, Santa Barbara and at the California NanoSystems Institute (CNSI). Since 2008, he is a senior research fellow at the Chair of Information Architecture of ETH Zurich, where he leads the urban simulation team. Since 2011, he is member of the Future Cities Laboratory steering committee.
Since 1994, Stefan has obtained extensive industry experience. From 1994 - 1998 he worked as a part-time senior engineer at Quix Computerware AG, porting operating systems to new hardware platforms and writing hardware device drivers for enterprise storage systems. From 1998 - 2000, he was a Unix System engineer and consultant at Atraxis AG, Swissair's IT operator. In 2008 he joined the ETH Zurich spin-off company Procedural Inc. as a software architect and contributed to the CityEngine, one of the most advanced generative modelling tools for urban environments. Procedural has received numerous international awards, such as Red Herring Top 100, and was acquired by ESRI in 2011.
Stefan is a co-founder of the Corebounce Association (Zurich, 2001), and since 2005, he has been the scientific director of ETH Zurich's Digital Art Weeks, an annual symposium and festival that explores new movements in digital art. He is a co-founder and a fellow of the Institute for the Converging Arts and Sciences (ICAS, University of Greenwich, 2009). As an artist, DJ, and VJ, he has performed internationally and his artworks have appeared worldwide at renowned venues such as Cabaret Voltaire (Switzerland, 2007) or the Ars Electronica Center (Austria, 2006 - 2008 and 2009 - 2010).
Personal Homepage: http://my.arch.ethz.ch/stefanmu
Corebounce: http://www.corebounce.org/
Exploding, Plastic & Inevitable: http://www.telebody.ws/Exploding/
Book Release Announcement: Transdisciplinary Digital Art. Sound, Vision and the New Screen
Transdisciplinary Digital Art. Sound, Vision and the New Screen
Digital Art Weeks and Interactive Futures 2006/2007, Zürich, Switzerland and Victoria, BC, Canada, Selected Papers
Springer, Berlin-Heidelberg
Series: Communications in Computer and Information Science, Vol. 7
Edited by Randy Adams, Steve Gison, Stefan Müller Arisona
2008, IX, 501 p. With online files/update., Softcover
ISBN: 978-3-540-79485-1
Springer Online
About this book
This volume collects selected papers from the past two instances of Digital Art Weeks (Zurich, Switzerland) and Interactive Futures (Victoria, BC, Canada), two parallel festivals of digital media art. The work represented in Transdisciplinary Digital Art is a confirmation of the vitality and breadth of the digital arts. Collecting essays that broadly encompass the digital arts, Transdisciplinary Digital Art gives a clear overview of the on-going strength of scientific, philosophical, aesthetic and artistic research that makes digital art perhaps the defining medium of the 21st Century.
Contents
Introduction: Why Tansdisciplinary Digital Art? -- Steve Gibson
I Philosophies of the Digital
The Ethics of Aesthetics -- Don Ritter
Ethical and Activist Considerations of the Technological Artwork -- David Cecchetto
DIY: The Militant Embrace of Technology -- Marcin Ramocki
Tuning in Rorschach Maps -- Will Pappenheimer
Body Degree Zero: Anatomy of an Interactive Performance -- Alan Dunning, Paul Woodrow
Artificial, Natural, Historical - Acoustic Ambiguities in Documentary Film -- Julian Rohrhuber
The Colour of Time (God is a lobster and other forbidden bodies) -- Johnny Golding
Behind the Screen: Installations from the Interactive Future -- Ted Hiebert
II Digital Literacies
Transliteracy and New Media -- Sue Thomas
Digital Archiving and "The New Screen" -- John F. Barber
Digital Fiction: From the Page to the Screen -- Kate Pullinger
The Present [Future] of Electronic Literature -- Dene Grigar
Transient Passages: The Work of Peter Horvath -- Celina Jeffery
III Multimedia Composition and Performance
Visceral Mobile Music Systems -- Atau Tanaka
Designing a System for Supporting the Process of Making a Video Sequence -- Shigeki Amitani, Ernest Edmonds
Video Game Audio Prototyping with Half-Life 2 -- Leonard J. Paul
Computer-assisted Content Editing Techniques for Live Multimedia Performance -- Stefan Muller Arisona, Pascal Muller, Simon Schubiger-Banz, Matthias Specht
Computational Audiovisual Composition Using Lua -- Wesley Smith, Graham Wakefield
Interrelation: Sound-Transformation and Re-Mixing in Real-Time -- Hannes Raffaseder, Martin Parker
Functors for Music: The Rubato Composer System -- Guerino Mazzola, Gerard Milmeister, Karim Morsy, Florian Thalmann
Inventing Malleable Scores: From Paper to Screen Based Scores -- Arthur Clay
Glimmer: Creating New Connections -- Jason Freeman
Variations on Variations -- Daniel Peter Biro
IV Interfaces and Expression
Gestures, Interfaces and Other Secrets of the Stage -- Eva Sjuve
Beyond the Threshold: The Dynamic Interface as Permeable Technology -- Carolyn Guertin
CoPuppet: Collaborative Interaction in Virtual Puppetry -- Paolo Bottoni, Stefano Faralli, Anna Labella, Alessio Malizia, Mario Pierro, Semi Ryu
Experiments in Digital Puppetry: Video Hybrids in Apples Quartz Composer -- Ian Grant
Formalized and Non-Formalized Expression in Musical Interfaces -- Cornelius Poepel
V Digital Space: Design, Movement, and Robotics
Interactive Spaces -- Jeffrey Huang, Muriel Waldvogel
From Electric Devices to Electronic Behaviour -- Stijn Ossevoort
Scentsory Design: Scent Whisper and Fashion Fluidics -- Jennifer Tillotson
Advances in Expressive Animation in the Interactive Performance of a Butoh Dance -- Jurg Gutknecht, Irena Kulka, Paul Lucowicz, Tom Stricker
Anthropocentrism and the Staging of Robots -- Louis-Philippe Demers, Jana Horakova
VI Digital Performance in Urban Spaces
Imaging Place: Globalization and Immersive Media -- John Craig Freeman
About... Software, Surveillance, Scariness, Subjectivity (and SVEN) -- Amy Alexander
The NOVA Display System -- Simon Schubiger-Banz, Martina Eberle
Four Wheel Drift -- Petra Watson, Julie Andreyev
Digital Art Weeks and Interactive Futures 2006/2007, Zürich, Switzerland and Victoria, BC, Canada, Selected Papers
Springer, Berlin-Heidelberg
Series: Communications in Computer and Information Science, Vol. 7
Edited by Randy Adams, Steve Gison, Stefan Müller Arisona
2008, IX, 501 p. With online files/update., Softcover
ISBN: 978-3-540-79485-1
Springer Online
About this book
This volume collects selected papers from the past two instances of Digital Art Weeks (Zurich, Switzerland) and Interactive Futures (Victoria, BC, Canada), two parallel festivals of digital media art. The work represented in Transdisciplinary Digital Art is a confirmation of the vitality and breadth of the digital arts. Collecting essays that broadly encompass the digital arts, Transdisciplinary Digital Art gives a clear overview of the on-going strength of scientific, philosophical, aesthetic and artistic research that makes digital art perhaps the defining medium of the 21st Century.
Contents
Introduction: Why Tansdisciplinary Digital Art? -- Steve Gibson
I Philosophies of the Digital
The Ethics of Aesthetics -- Don Ritter
Ethical and Activist Considerations of the Technological Artwork -- David Cecchetto
DIY: The Militant Embrace of Technology -- Marcin Ramocki
Tuning in Rorschach Maps -- Will Pappenheimer
Body Degree Zero: Anatomy of an Interactive Performance -- Alan Dunning, Paul Woodrow
Artificial, Natural, Historical - Acoustic Ambiguities in Documentary Film -- Julian Rohrhuber
The Colour of Time (God is a lobster and other forbidden bodies) -- Johnny Golding
Behind the Screen: Installations from the Interactive Future -- Ted Hiebert
II Digital Literacies
Transliteracy and New Media -- Sue Thomas
Digital Archiving and "The New Screen" -- John F. Barber
Digital Fiction: From the Page to the Screen -- Kate Pullinger
The Present [Future] of Electronic Literature -- Dene Grigar
Transient Passages: The Work of Peter Horvath -- Celina Jeffery
III Multimedia Composition and Performance
Visceral Mobile Music Systems -- Atau Tanaka
Designing a System for Supporting the Process of Making a Video Sequence -- Shigeki Amitani, Ernest Edmonds
Video Game Audio Prototyping with Half-Life 2 -- Leonard J. Paul
Computer-assisted Content Editing Techniques for Live Multimedia Performance -- Stefan Muller Arisona, Pascal Muller, Simon Schubiger-Banz, Matthias Specht
Computational Audiovisual Composition Using Lua -- Wesley Smith, Graham Wakefield
Interrelation: Sound-Transformation and Re-Mixing in Real-Time -- Hannes Raffaseder, Martin Parker
Functors for Music: The Rubato Composer System -- Guerino Mazzola, Gerard Milmeister, Karim Morsy, Florian Thalmann
Inventing Malleable Scores: From Paper to Screen Based Scores -- Arthur Clay
Glimmer: Creating New Connections -- Jason Freeman
Variations on Variations -- Daniel Peter Biro
IV Interfaces and Expression
Gestures, Interfaces and Other Secrets of the Stage -- Eva Sjuve
Beyond the Threshold: The Dynamic Interface as Permeable Technology -- Carolyn Guertin
CoPuppet: Collaborative Interaction in Virtual Puppetry -- Paolo Bottoni, Stefano Faralli, Anna Labella, Alessio Malizia, Mario Pierro, Semi Ryu
Experiments in Digital Puppetry: Video Hybrids in Apples Quartz Composer -- Ian Grant
Formalized and Non-Formalized Expression in Musical Interfaces -- Cornelius Poepel
V Digital Space: Design, Movement, and Robotics
Interactive Spaces -- Jeffrey Huang, Muriel Waldvogel
From Electric Devices to Electronic Behaviour -- Stijn Ossevoort
Scentsory Design: Scent Whisper and Fashion Fluidics -- Jennifer Tillotson
Advances in Expressive Animation in the Interactive Performance of a Butoh Dance -- Jurg Gutknecht, Irena Kulka, Paul Lucowicz, Tom Stricker
Anthropocentrism and the Staging of Robots -- Louis-Philippe Demers, Jana Horakova
VI Digital Performance in Urban Spaces
Imaging Place: Globalization and Immersive Media -- John Craig Freeman
About... Software, Surveillance, Scariness, Subjectivity (and SVEN) -- Amy Alexander
The NOVA Display System -- Simon Schubiger-Banz, Martina Eberle
Four Wheel Drift -- Petra Watson, Julie Andreyev