Rachel Greene
Since the beginning
Works in New York, Nebraska United States of America

BIO
Rhizome is friends and family for Rachel, who has been involved with the org. in one capacity or another since 1997 when it was rhizome.com!!
Rachel wrote a book on internet art for thames & hudson's well-known WORLD OF ART series: it was published in June 2004. She was a consultant and catalogue author for the 2004 Whitney Biennial. She has also written for publications including frieze, artforum, timeout and bomb.
Discussions (824) Opportunities (20) Events (0) Jobs (0)
DISCUSSION

Fwd: runme.org news on the next READ_ME


Begin forwarded message:

> From: olga goriunova <og@dxlab.org>
> Date: Wed Dec 17, 2003 5:55:32 AM US/Eastern
> To: sabrina0882@hotmail.com
> Subject: runme.org news on the next READ_ME
> Reply-To: olga goriunova <og@dxlab.org>
>
> Dear all!
> Below is the info on the conference we'll have as a part of the next
> READ_ME software art festival (last week of August 2004, Aarhus,
> Denmark).
> If you're into writing, consider submitting a text yourself <> If not,
> forward it to your friend, colleague, mailing list - or any entity
> that might be interested <>
> And more info on Runme-Dorkbot city camp (yes!) will follow later in
> January.
> Thanks and Cheers!
> And Happy Christmas and New Year!
> Olga
>
> -------------------------------------------------------------
>
>
> READ_ME 2004
> software art festival
> /
> /
> Software Art and Cultures Runme-Dorkbot
> conference city camp
>
>
> -------------------------------------------------------------
>
> The third edition of the Read_Me software art festival will be held at
> the end of August 2004 in Aarhus, Denmark. Read_me 2004 will consist
> of the conference at Aarhus University and the city camp organized by
> two friendly entities: Runme.org and Dorkbot. The conference and the
> city camp will be held consecutively.
>
> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>
> This is an announcement concerning the Software Art and Cultures
> conference. The information on the Runme-Dorkbot city camp will follow
> later.
>
> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>
> Software Art and Cultures conference aims to provide an opportunity
> for people researching software art and culture to share their
> findings. The art movement known by the name "software art" has been
> active for a few years, and similar phenomena under different names
> have been developed and researched for a few decades. It is our belief
> that there is a sufficient body of thinking in this and related areas
> taking place that there should be a platform for aiding further
> discovery and enrichment.
>
> Software art is a practice that regards software as a cultural
> phenomenon that defines one of the significant aspects of our lives
> today. Thus, software is not regarded as an invisible layer, but
> rather as a significant entity contributing to reproduction or change
> of certain orders, whether aesthetic, cultural, social or political.
> Software art creatively questions and redefines software and its ways
> of functioning.
>
> Software art embraces a wide range of practices: from formalist
> experiments with code and its execution to software manipulation that
> does not require any specific knowledge, from alternative tools built
> from scratch to add-ons and deconstructions, from real software to
> projects not written in programming languages at all, but which deal
> with issues relevant to software criticism or culture. Software art
> deals with a wide range of topics, including social, political, and
> aesthetic issues. In many cases, it addresses and becomes part of
> software culture itself.
>
> Software cultures - cultures generated by programmers, designers and
> software users - are generous sources of thinking on digital culture
> and society. Software cultures define the way software is created and
> functions, thus influencing the composition and function of the basic
> infrastructures of digital society. In this way, software cultures
> become inseparable (though largely underestimated) from the forms
> digital work, social institutions and cultural manifestations take
> today. Software cultures initiate social change, act in political
> spheres, create and discover new artistic realms and methodologies.
>
> The conference encourages participation of specialists in various
> disciplines: multi-disciplinary researchers including non-academics,
> art theorists, and other thinkers and learners interested in the
> effects of software and software cultures on art, culture, and society
> - and in ways to analyze them and challenge existing patterns.
>
> |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
>
> This is a call for submissions of abstracts (up to 2500 characters).
> Authors of accepted abstracts will be asked to submit the full paper
> before 1 of June, 2004 (up to 25000 characters) and present it during
> the conference. The papers will be published prior to the conference.
> We aim to provide grants for travel and lodging for speakers without
> institutional backing.
>
> Deadline for abstracts: 1 of March, 2004
> Deadline for notification of acceptance: 1 of April, 2004
>
> Abstracts may be submitted to: Olga Goriunova <og@dxlab.org> and
> Soeren Pold <pold@multimedia.au.dk>
>
> |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
>
> Organized by: Read_Me, Digital Aesthetics Research Centre
> (www.digital-aestetik.dk) (Aarhus University), Det Jyske Kunstakademi
> (The Jutland Academy of Fine Arts), Runme.org, Dorkbot.
>
> Supported by: IT-Vest, Aarhus Kommune
>

OPPORTUNITY

Rhizome Seeks Intern to Work on International, Scholarly Outreach Program


Deadline:
Mon Dec 15, 2003 19:11

Rhizome.org Seeks Intern to Work on International, Scholarly Outreach
Program

Rhizome.org, a nonprofit organization focused on new media art, is
seeking an Intern to work on an international outreach program building
the subscriber-base of our site and email lists.
We seek an exceptionally smart, web-savvy, people-person to take on
responsibilities relating to our organizational subscriptions program.
This intern's primary responsibility is to oversee the invitation and
sign-up process for international organizations subscribing to
Rhizome.org. The successful candidate will be articulate, interested in
new media art, archives, non-profit development and willing to grow the
audience of our organization.

Rhizome.org is among the oldest and most well-respected organizations in
the field of new media art. For more information about the organization
and our programs, please check out our web site: http://rhizome.org.

PRIMARY RESPONSIBILITIES:
+ Compile list of libraries, centers and schools that might benefit
from organizational subscriptions to Rhizome.org.
+ Send out invitations to the appropriate people at these institutions,
in conjunction with Rhizome's Executive Director
+ Conduct follow-ups. Answer any questions about Rhizome.org that might
arise
+ Help negotiate subscriptions
+ Organize accounts such that the Director of Technology can implement
new subscriptions
+ Represent Rhizome in meetings or perhaps travel as a representative
of the program
+ Work with Director of Technology to create tracking system to oversee
renewal process

REQUIRED QUALIFICATIONS:
+ Good communication skills (i.e. letter-writing, follow-up, phone
outreach)
+ Experience with organizational development
+ Must be highly organized

Exceptional candidates will also have the following skills:
+ Experience with arts administration

START DATE: January, 2004.

END DATE: TBD

SALARY: This is an unpaid internship. It would be ideal for a student
who receives academic credit for internships.

LOCATION: Rhizome is located at the New Museum of Contemporary Art in
New York City.

TO APPLY: Please email a cover letter and resume to Rachel Greene,
Executive Director: rachel@rhizome.org

Rachel Greene
Rhizome.org
New Museum of Contemporary Art
583 Broadway
NY, NY 10012
212.218.1288 X 208


DISCUSSION

Fwd: kuda.lounge > december > Bureau d'Etudes / Armin Medosch


--Apple-Mail-46-867126364
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Begin forwarded message:

> From: "kuda.org" <office@kuda.org>
> Date: Mon Dec 15, 2003 11:36:26 AM US/Eastern
> To: "kuda.org" <office@kuda.org>
> Subject: kuda.lounge > december > Bureau d'Etudes / Armin Medosch
> Subject: kuda.lounge > december > Bureau d'Etudes / Armin Medosch
>
> kuda.lounge announcement
>
>

DISCUSSION

Re: Re: Re: Re: commissions voting process


I take this as a strong suggestion for our next round of commissions,
but I am afraid we're too far along with this year's program to either
change the theme (which was decided upon over a year ago, by the way),
or to uninvite the jury. -- Rachel

On Monday, December 15, 2003, at 07:56 AM, Patrick Simons wrote:

> Totally in agreement with young Michael here, perhaps the process for
> deciding the theme of the commissions could take the form of a game?
> kerplunk
> Patrick
>
>
>
>
>
>
>
> Michael Szpakowski wrote:
>
>> Actually what might be really interesting and remove
>> it from the level of tokenism is if the *entire* jury
>> was elected by the paid up rhizome community.
>> ( and perhaps if the subject of the commissions was
>> decided similarly too)
>> michael
>>
>> --- Francis Hwang <francis@rhizome.org> wrote:
>>>
>>> On Thursday, December 11, 2003, at 06:48 PM, ana
>>> boa-ventura wrote:
>>>
>>>> Francis,
>>>>
>>>> I want to compliment you on this document: it's
>>> excellent! I have only
>>>> one doubt.
>>>> When you say:
>>>>> For example, a proposal which receives 10 Yes
>>> votes will be ranked
>>>>>> at 100%, and a proposal that receives 15 Yes
>>> votes and 5 No votes
>>>>>> will be ranked at 75%.
>>>>
>>>> Does this mean that i can vote "yes" , "no" or
>>> express "no opinion" for
>>>> piece X? In which case it is the ratio of "yes"
>>> versus "no" for that
>>>> particular piece that counts? Hmmm. If this is so
>>> the only thing that i
>>>> thought we should be aware of - and may come up in
>>> the discussion - is
>>>> a bit like the unreliability of studies based on
>>> voluntary surveys.
>>>> You're only going to answer if you feel strongly
>>> about whatever is
>>>> covered there - if you loved it or hated it
>>> you'll answer . If
>>>> you're just ok with it you probably won't.
>>>
>>> I imagined that you could only vote "yes" or "no".
>>> You can't vote "no
>>> opinion", though you can simply choose not to vote
>>> on a particular
>>> proposal.
>>>
>>> It is true that this voting system will be weighted
>>> towards those who
>>> feel strongly about the process and various
>>> proposals. I think that's
>>> generally true of all voting systems, though. I
>>> wouldn't be surprised
>>> if the core group of voters is only about 100 or 200
>>> die-hards, though
>>> I'd love it if everybody voted. I'm only concerned
>>> if this would
>>> disadvantage individual pieces against others, but I
>>> have a hard time
>>> imagining how it would do that.
>>>
>>> I'm less concerned about the cases where each
>>> proposal gets, say, 100
>>> votes. The wierd cases will be if not a lot of
>>> people vote and a
>>> proposal gets just 1 vote. Then its score can only
>>> be 100% or 0%. Not
>>> sure how to counteract that effect, other than to
>>> try to design the
>>> interface in such a way that the proposal with the
>>> least votes pops up
>>> at the top of the list.
>>>
>>>
>>>> Doesn't this yes/no proportion have implications
>>> there? But then
>>>> again, is there a better alternative? I really
>>> don't know - just
>>>> wanted to alert y'all to possible consequences of:
>>>> 1- allowing people to choose the pieces they're
>>> saying somethig about
>>>> it (i'm sure it would be a nigthmare but maybe you
>>> could assign works
>>>> to people? guess the interface encouraging you to
>>> vote on the ones
>>>> that haven't voted yet could be the solution - and
>>> i'm curious about
>>>> it.:))
>>>> 2- having the ratio yes/no to influence the
>>> overall result as opposed
>>>> to yes only.
>>>>
>>>> All the best and kudos on the description of the
>>> voting process!
>>>>
>>>> Ana Boa-Ventura
>>>
>>> +
>>> -> post: list@rhizome.org
>>> -> questions: info@rhizome.org
>>> -> subscribe/unsubscribe:
>>> http://rhizome.org/preferences/subscribe.rhiz
>>> -> give: http://rhizome.org/support
>>> -> visit: on Fridays the Rhizome.org web site is
>>> open to non-members
>>> +
>>> Subscribers to Rhizome are subject to the terms set
>>> out in the
>>> Membership Agreement available online at
>> http://rhizome.org/info/29.php
>>
>>
>> =====
>> *** QuickTime large QuickTime NUMBER, it is small, office being nearly
>> office OF the office OF the COMMANDS office OF the film or many nearly
>> time the small order where that, that is the office OF the office OF
>> the COMMANDS QuickTime when into the film, is given, it gives the
>> office OF the
>> http://www.somedancersandmusicians.com/Some_QuickTime_Movies
>> http://www.somedancersandmusicians.com/ ***
>>
>> __________________________________
>> Do you Yahoo!?
>> New Yahoo! Photos - easier uploading and sharing.
>> http://photos.yahoo.com/
> +
> -> post: list@rhizome.org
> -> questions: info@rhizome.org
> -> subscribe/unsubscribe: http://rhizome.org/preferences/subscribe.rhiz
> -> give: http://rhizome.org/support
> -> visit: on Fridays the Rhizome.org web site is open to non-members
> +
> Subscribers to Rhizome are subject to the terms set out in the
> Membership Agreement available online at http://rhizome.org/info/29.php
>

DISCUSSION

Fwd: translocation: alpha 3.8 in moscow, russia


> From: tien <tien@tav.org.sg>
> Date: Fri Dec 12, 2003 7:58:37 AM US/Eastern
> To: mail@tilmanbaumgaertel.net
> Subject: translocation: alpha 3.8 in moscow, russia
>
> ps. sorry for cross posting. Please forward to interested parties!
>
>
> ====================================
> * A website coming near you soon. *
> ======================================
> == alpha 3.8 Bulletin, issue 8, 12 DEC 2003 ==
> == < http://www.tsunamii.net > =====
> == edited by Tien ========
> ====================================
> * alpha 3.8: translocation commissioned by Gallery 9/Walker Art Centre
> through a grant from Jerome Foundation
>
>
> Welcome to the alpha 3.8 Bulletin. This is a regular, free, email
> bulletin to inform you of the translocation of the tsunamii.net
> website, new additions to the site, news and writings related to the
> alpha 3.8 project. The bulletin is distributed every time the site is
> being translocated.
>
>
> # NEW: webserver Location
> The tsunamii.net website was translocated on the 10 Dec 2003.
> It is hosted on a web server in Moscow, Russia.
> www.tsunamii.net
>
> #Translocation Log:
> Once again, We would like to extend our thanks to MagicNet Mongolia
> for being our server sponsor for Mongolia. Especially for being so
> understanding to our needs during this time.
>
> #NEW: Plot a Traceroute
> You would need to download a client side program to execute the trace.
> There are three versions for Linux, Mac and Windows. Sorry for any
> inconvenience.
>
> GOTO: alpha 3.8: dedicated Traceroute.
>
> Plot + draw and find out...
> http://www.tsunamii.net/clients/
>
> #NEW: Charles Lim
> Currently doing the Chiangmai Artists in residency Program (CARP),
> with the University of Chiang Mai artist in residency program, the
> Media Art & Design Center Chiang Mai & the Chiang Mai University Art
> Museum switch media
>
> He will be giving a lecture on 19th Dec 2003.
>
> #NEW: Charles Moy and Tay Hap Pheng
> tsunamii.net members started working on a new project, GPS Narratives.
> More updates will be coming soon in the next newsletter.
>
> #Related News:
> World Submit on Informational Society
> http://www.itu.int/wsis/
>
> UN Takeover of Internet? Some Are 'Not Amused'
> By Jennifer L. Schenker
> http://www.technewsworld.com/perl/story/32340.html
>
> #Wanna discuss more on the alpha 3.8: translocation forum?Or discuss
> local situations / recommend servers / imagine countries.
>
> We have updated the forum since not much action has been on this
> forum, we made it one of the sub-categories.
> Meanwhile, we are opening the space for people to start their own
> discussions.
> http://www.tsunamiii.net/forum1/
>
>
> Related Links for alpha 3.8:
> Translocation : alpha 3.8 - http://www.fragnetics.com/articles/alpha38
> Walker Arts Center : http://www.walkerart.org/gallery9
> Server Suicide : alpha 3.5 Crush -
> http://www.fragnetics.com/projects/crush
>
>
>
> To unsuscribe please e-mail to tien@dangermuseum.com
>
>
>
> ==================================
>


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