Pau Waelder
Since 2002
Works in United States of America

BIO
Graduate in Art History by the University of Barcelona, currently studying for a PhD on digital art. Works as a freelance curator and art critic. Consulting professor at the Open University of Catalonia (UOC) in Barcelona, he has coordinated and written teaching materials for several courses on art and digital culture. He is also an editor of the blog "Arte, Cultura e Innovación" supported by the Open University of Catalonia and Laboral Centro de Arte y Creación Industrial (Gijón, Spain), and the Media Art editor at art.es contemporary art magazine (Spain).
Website: http://www.pauwaelder.com

<nettime-ann> Call for Proposals Kassel Documentary Film & Video Festival



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24th Kassel Documentary Film & Video Festival 2007
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Deadline: August 1, 2007
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ANNOUNCEMENT
The 24th edition of the Kassel Documentary Film and Video Festival is going to take place from November 13 to 18, 2007. On six days the festival presents about 220 international documentary films as well as experimental and artistic works. Moreover, the media art exhibition MONITORING, the DokfestLounge with audiovisual performances and the interfiction symposium do top off the festival program. Having this profile the Kasseler Dokfest annually attracts both a regional audience as well as professionals of the film and media industry from Germany, Europe and the rest of the world. We invite all artists, filmmakers, distributors, gallery owners, universities or institutions to submit latest works and projects to the different sections of the festival program. Deadline for entries is August 1, 2007.


Kati Michalk / Gerhard Wissner
phone: +49.561.707 64 21
fax: +49.561.707 64 41

http://www.filmladen.de/dokfest
dokfest@filmladen.de

mail:
c/o Filmladen Kassel e.V.
Goethestrasse 31
34119 Kassel
Germany
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READ ON »


at second glance


at second glance

Most persistence of vision projects I have seen involve moving a strip of leds fast enough that our eye perceives it to be an image. Make magazine has covered many projects of this type.

Jens Wunderling, a student of the Digital Media Class at UDK Berlin, has created at second glance, an alternative approach to POV. Instead of moving the LEDs, Wunderling has them fixed in position, but plays with saccades (our eyes never look straight, but always make fast tiny movement around an area).

So if you happen to glance past the work, you may notice something unusual. On second glance, if you shake your head, you will be able to clearly see the symbol. Created as a “guerilla messaging device, made to place hidden critical messages within the abundant medial environment in the city”.

Developed using Arduino and Processing, the source code of which is available on his site, and 32 ultrabright LEDs.

Watch video
Development blog

More from Jens Wunderling
loopArena at Cybersonica, Building a multitouch, loopArena multitouch

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John Cage performs Water Walk


cage.jpg John Cage performing Water Walk on TV game show I've got a secret in 1960, while being set up as something of a freakshow the presenter still goes to great lengths to convince the audience that Cage is 'serious'. Cage handles the occasion with a light touch and a good sense of humour, when the presenter warns Cage that while the audience are nice people ... some of them are going to laugh, is that alright he replies with a winning smile of course I consider laughter preferable to tears.

via WFMU

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<nettime-ann> Call for Entries: Gameplay: Video Games in Contemprary Art Practice -- Chicago


Via: Mason Dixon

Call for submissions: Gameplay: Video Games in Contemporary Art Practice

The word gameplay refers to the creative, resistant, or artful manipulation of video games by users. It can be said that "gameplay" relates not only to the strategic, but also emotional framework of play, as it is a unique reflection the individual's meaningful bond to the game itself. According to Sid Meier, a world-renowned designer, a game is a "series of interesting choices." If art can also be considered a "series of interesting choices," what happens when the realms of art and video game intersect?

Around the Coyote is seeking submissions for our July 2007 group show, Gameplay: Video Games in Contemporary Art Practice. For Gameplay, we are looking for artists who use video games in a myriad of ways: Do you use video games or its software to explore your own identity or place in this world? Do you use it politically, as a site of resistance? Do you use it as a tool for interactivity or collaboration with other artists or subjects? Do you see virtual worlds as a site of meaning? Does your video game work result in art objects such as photographs, installations or performances?

If your practice is related to video games, and you would like to be considered for Gameplay: Video Games in Contemporary Art Practice, please apply in accordance with the following application procedures. For questions, please contact jessica@aroundthecoyote.org.

Deadline and Application procedure:
If would like to be considered for this exhibition, please submit the following to the Around the Coyote Gallery no later than May 5, 2007 at 6pm.
1. Digital documentation of each submitted piece - artists can submit a maximum of six images on CD. All submitted images must be of work that is available ...

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Mal Au Pixel: Koelse.org [Video]


http://pixelache.ac
Video in Google

Kokeellisen elektroniikan seura Society of experimental electronics At Mal Au Pixel, Paris 2006 Video by Christina Kral.

sin-titulo-1.jpg

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Discussions (23) Opportunities (12) Events (42) Jobs (0)
DISCUSSION

Verisign


Hi,

Well, last week, Verisign, the company that in the end is responsible
for translating domain names ending on .com and .net into ipnumbers,
i.e. machines on the Internet, decided to redirect all non existent
domains to their sitefinder site. The company that was given the task
of running the root of the domain name system by the Internet community,
is now making money off our misspelling by putting paid links on these
pages.

This is a bad for a number of technical reasons, it bothers spam
fighters because they can no longer distinguish between real and fake
email addresses for example. Email send to misspelled domains will
end up at Verisign, which is never good. Verisign was supposed to
manage the domain system by giving domains out to whomever paid for
it. Now they've said: any domain that hasn't been claimed is ours.
But to manage is not supposed to mean to own.

Visiting the http://our-integrity-so-we-went-for-the-money.com
link presents you with the described page, declaring that:
We didn't find: "our-integrity-so-we-went-for-the-money.com"
i.e. making the site describing itself.

There is of course something else at stake here. Slowly we're losing
the right to name our environment. Trademarks, copyrights etc are
invading our language with legal backup. It is one thing when one
company sues another because they have similar names. It is quite
another when a company tries to block a new word in everyday language
(Google trying to stop the word to google by writing seize and desist
letters to journalists)

There are alternatives in this case: the OpenNic is an democratic
system for distributing names. Maybe this incident will make more
people go their way. In the end we should realize that on the Internet
the user decides which name service to use. Verisign is not a given,
it is a choice (and maybe not a very good one).

Douwe Osinga
http://douweosinga.com

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DISCUSSION

Fwd: Viennese BLOOD & HONEY


i take advantage of this short message from steven kovats to bring to the
list's attention an exhibition which, despite the opportunistic theme (and
cheesy title) is a serious cultural overview of the visual culture in the
area. indeed, this could be a good side trip for the Ars Electronica
goers.

calin

----- Original Message -----
From: "stephen kovats" <kovats@intertwilight.net>
To: "spectre" <spectre@mikrolisten.de>
Sent: Tuesday, September 02, 2003 5:36 PM
Subject: [spectre] Viennese BLOOD & HONEY

> BLOOD & HONEY
> Future's In The Balkans
> Curated by Harald Szeemann
>
> Exhibition period: 16.05. - 28.09.2003
>
> At "BLOOD & HONEY - FUTURE?S IN THE BALKANS" The Essl
Collection is
> presenting the work of 73 artists from Albania, Bosnia-Herzegovina,
> Bulgaria, Kosovo, Croatia, Greece, Macedonia, Moldova, Romania, Slovenia,
> Turkey and Serbia-Montenegro.
>
> One of the biggest and most comprehensive art exhibitions covering the
> greater Balkan area, this exhibition should give a good insight into the
> strong relationship that art has with the political and cultural context
> within this region ... a place that, as the title suggests, is still
looking
> to find its own proper post-Jugoslav, proto-Eurobalkan identity.
>
> The exhibition runs until the end of September, so anyone stopping over in
> Vienna going to or coming from Ars Electronica may be enticed to stop by
...
>
> further info:
>
> www.sammlung-essl.at
>
> ammlung Essl Privatstiftung / The Essl Collection
> An der Donau-Au 1
> 3400 Klosterneuburg / Vienna
> Austria / Europe
> Tel: +43-2243-370 50
> Fax: +43-2243-370 50 DW 22
> Email: office@sammlung-essl.at
>
> Opening hours:
>
> Tue - Sun: 10.00 - 19.00
> Wed: 10.00 - 21.00
> Mon: closed

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DISCUSSION

The coming Internet Ice Age


Slowly but unstoppably, the Internet is freezing over. Sites that used to
be changing daily with fresh content produced by professional writers
broadcast the same old news anno mid 2000 over and over, with their owners
only sometimes posting a little article written in their free time. It is
unavoidable. The bubble pumped so much money in the Internet that the
whole info-ecosystem was growing like a rainforest on steroids, like there
was no tomorrow. There was.

Between the dead and frozen trees of the old days, a new and more nimble
system is developing. Blogs connected through the long and thin threads of
RSS have developed their own maze of complexity. Paid for content sites
are growing again. Amateur communities that never where touch by the
bubble frenzy, live like they did before the boom. But the great dying
hasn't finished yet. The old content empires aren't all quite deserted.
Some are overgrown by a myriad of pop-up, pop-under and other in-your-face
advertising. It will take a while before the ice age in its full strength
is up on us.

Many searches for practical information still bring you to sites from
1999-2001. Two to five years old, which is okay for a lot of purposes, but
what will it look like in ten years? Will the world wide web be seen as a
museum of information of the end of the twentieth century? Too many old
websites will devalue the whole medium.

Then there is Google. It seems a power for the good, crawling the web
searching for relevant content. But it won't save us from the coming Ice
age, not the way Google works right now. Google sorts the web by linking.
The more a page is linked to, the better it scores. But the old, dead
websites are linked to a lot and they link to each other. Not only keeps
Google directing traffic to these frozen dinosaurs, in subtle ways it
helps the over icing go on.

Bloggers like to spice up their websites with links to relevant terms, but
they are often too lazy to really research something, or rather they are
writing about the ice age and not about the relevant term, so they don

DISCUSSION

Re: The Unprinted Mile


This has been done before. The brazilian artist Joeser Alvarez da Silva created a webpage with a line that was (virtually) about 400 km. long, if I remember well. He put several references to art history every 1mt. or so, and called it "the largest artwork in the world". Even so, in my opinion it introduced the same concept that is the base to this artwork.

-- Pau.

> "The Unprinted Mile" is a text document consisting of one line exactly
> 5,760 pages long. A standard piece of paper is 11 inches long, a
> mile is 63,360 inches long, thus 63,360 divided by 11 equals 5760,
> giving us our page count.
>
> "The Unprinted Mile" is both a conceptual object and a physical
> object. The conceptual object exists only in the digital space, and
> the physical object can be born through the process of printing
> itself.
>
> If one were to physically manifest "The Unprinted Mile", the document
> would be printed, and the pages would thus have to be laid on the
> ground, bottom edge to top edge for the entire page count. The end
> result would be "The Unprinted Mile Printed".

DISCUSSION

Re: War


> Some time ago I was thinking about what Erik Salvaggio points out, that we just write e-mails protesting and do little more. What made me wake up was this e-mail pretending the UN was picking up signatures against the war -- it was a hoax.
While the politics prepare their war, all we do is send each other an e-mail that is not even a real act of protest!
Later on I came across a text describing the structure of the spartan society in ancient Greece. I found out that there were basically three social levels: the Homoioi were the rulers, a class of wealthy (according to spartan standards) individuals who had the power and the right to vote. The Ilotas were the slaves who worked on the fields and had no rights or power. In between, not powerful nor enslaved, were the Periokoi ("those who live in the perifery"), who had freedom but no vote. Whilst the Ilotas had to be constantly controlled to prevent rebellions, the Periokoi posed no threat to the rulers.
Sounds familiar? I think this is our problem: we are the Periokoi, in the periphery of power, with freedom but not a real vote, with the capability to express ourselves but not willing to start a rebellion.
Forgive me for this cheap history class, but I think this is more or less where we are now. Still, maybe after the demonstrations on Feb. 15th we cannot say it doesn't make a difference...