Website: http://www.pauwaelder.com
Website: http://www.pauwaelder.com
<nettime-ann> Call for Proposals Kassel Documentary Film & Video Festival

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24th Kassel Documentary Film & Video Festival 2007
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Deadline: August 1, 2007
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ANNOUNCEMENT
The 24th edition of the Kassel Documentary Film and Video Festival is
going to take place from November 13 to 18, 2007. On six days the
festival presents about 220 international documentary films as well as
experimental and artistic works. Moreover, the media art exhibition
MONITORING, the DokfestLounge with audiovisual performances and the
interfiction symposium do top off the festival program. Having this
profile the Kasseler Dokfest annually attracts both a regional audience
as well as professionals of the film and media industry from Germany,
Europe and the rest of the world.
We invite all artists, filmmakers, distributors, gallery owners,
universities or institutions to submit latest works and projects to the
different sections of the festival program. Deadline for entries is
August 1, 2007.
Kati Michalk / Gerhard Wissner
phone: +49.561.707 64 21
fax: +49.561.707 64 41
http://www.filmladen.de/dokfest
dokfest@filmladen.de
mail:
c/o Filmladen Kassel e.V.
Goethestrasse 31
34119 Kassel
Germany
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at second glance
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Most persistence of vision projects I have seen involve moving a strip of leds fast enough that our eye perceives it to be an image. Make magazine has covered many projects of this type.
Jens Wunderling, a student of the Digital Media Class at UDK Berlin, has created at second glance, an alternative approach to POV. Instead of moving the LEDs, Wunderling has them fixed in position, but plays with saccades (our eyes never look straight, but always make fast tiny movement around an area).
So if you happen to glance past the work, you may notice something unusual. On second glance, if you shake your head, you will be able to clearly see the symbol. Created as a “guerilla messaging device, made to place hidden critical messages within the abundant medial environment in the city”.
Developed using Arduino and Processing, the source code of which is available on his site, and 32 ultrabright LEDs.
More from Jens Wunderling
loopArena at Cybersonica, Building a multitouch, loopArena multitouch
John Cage performs Water Walk
John Cage performing Water Walk on TV game show I've got a secret in 1960, while being set up as something of a freakshow the presenter still goes to great lengths to convince the audience that Cage is 'serious'. Cage handles the occasion with a light touch and a good sense of humour, when the presenter warns Cage that while the audience are nice people ... some of them are going to laugh, is that alright he replies with a winning smile of course I consider laughter preferable to tears.
via WFMU
<nettime-ann> Call for Entries: Gameplay: Video Games in Contemprary Art Practice -- Chicago
Via: Mason Dixon
Call for submissions: Gameplay: Video Games in Contemporary Art Practice
The word gameplay refers to the creative, resistant, or artful manipulation of video games by users. It can be said that "gameplay" relates not only to the strategic, but also emotional framework of play, as it is a unique reflection the individual's meaningful bond to the game itself. According to Sid Meier, a world-renowned designer, a game is a "series of interesting choices." If art can also be considered a "series of interesting choices," what happens when the realms of art and video game intersect?
Around the Coyote is seeking submissions for our July 2007 group show, Gameplay: Video Games in Contemporary Art Practice. For Gameplay, we are looking for artists who use video games in a myriad of ways: Do you use video games or its software to explore your own identity or place in this world? Do you use it politically, as a site of resistance? Do you use it as a tool for interactivity or collaboration with other artists or subjects? Do you see virtual worlds as a site of meaning? Does your video game work result in art objects such as photographs, installations or performances?
If your practice is related to video games, and you would like to be considered for Gameplay: Video Games in Contemporary Art Practice, please apply in accordance with the following application procedures. For questions, please contact jessica@aroundthecoyote.org.
Deadline and Application procedure:
If would like to be considered for this exhibition, please submit the following to the Around the Coyote Gallery no later than May 5, 2007 at 6pm.
1. Digital documentation of each submitted piece - artists can submit a maximum of six images on CD. All submitted images must be of work that is available ...
Mal Au Pixel: Koelse.org [Video]
http://pixelache.ac
Video in Google
Kokeellisen elektroniikan seura Society of experimental electronics At Mal Au Pixel, Paris 2006 Video by Christina Kral.

NOW: Meetings in the Present Continuous
NOW is a process of research, creation and diffusion bringing together different local and international agents involved in promoting a change of paradigm in the information and knowledge society and in globalized cultures
http://www.cccb.org/now/ang/index.htm
Optica 2006: the Gijon International Festival of Video Art.
Optica 2006: the Gijon International Festival of Video Art, is one of the first festivals of its kind in Spain, and at the same time is among the cultural events in Asturias which attracts the most media attention. It will take place from November 11th-17th, 2006.
The Festival, organized by the art collective Interferencias, offers a forum for interchange and promotion that encourages an encounter with visual experimentation at an international level. To experiment means to go in search of the unknown. Video art breaks established precepts, conferring prominence on the essence of film: light, sound and movement, in some cases resulting in pure abstraction. That's why it's one of the most natural and genuine forms of audio-visual culture, to the degree that it demands a subjective perception of space-time, through the technology of the electronic image.
We seek to provoke reactions in the spectator's personal world-view, to stir up his private apprehensions. We aim to explore reality, but via a deconstruction of its constituting elements. We want to discover how we create our memories; how not only fantasy but pre-established patterns come to form part of the articulation of space and architecture; how we domesticate life by resorting to codes.
Optica Festival Team
www.opticafestival.com
info@opticafestival.com
Medios Oficiales / Offical Medi
GameScapes
curated by Rosanna Pavoni
Monza Civic Gallery
The release of GameScenes coincides with the launch of GameScapes. Videogame Landscapes and Cities in the Works of Five International Artists, a group show featuring works by some of the most celebrated artists working with digital games: Cory Arcangel, Mauro Ceolin, Jon Haddock, Eddo Stern, and Carlo Zanni.
Monza, September 16, 2006 ? The Civic Gallery in Monza is pleased to present GameScapes. Videogame Landscapes and Cities in the Works of Five International Artists. Curated by Rosanna Pavoni with the collaboration of Matteo Bittanti and Domenico Quaranta, GameScapes investigates the notion of digital games, spaces, and urban environments in in our hyper-mediated age. Comprised of paintings, installations, and projections, the exhibition space will be transformed into a real-life gamespace.
Included in the exhibition are a video installation by Cory Arcangel, Super Mario Movie (2004), a series of paintings by Mauro Ceolin from the SolidLandscapes (2004-2006) series, Carlo Zanni?s interactive installation Average Shoeveler (2004), Eddo Stern?s recent urban machinima Landlord Vigilante (2006) and the entire series of Jon Haddock?s seminal Screenshots (1999). Most of these artworks have never been presented in Italy before.
Johan & Levi is publishing the GameScapes catalog which features new commentary texts by Rosanna Pavoni, Matteo Bittanti, and Domenico Quaranta.
Galleria Civica di Monza
Monza, via Camperio 1
13-29 ottobre 2006
Ingresso gratuito
Orari: da martedi a domenica 10-13 e 15-19; chiuso lunedi’
Inaugurazione giovedi’ 12 ottobre 2006 ore 18.30
email: salecomunali@comune.monza.mi.it
Mediaterra Conference and Exhibition NEWSLETTER
medi@terra
7th International Art + Technology Festival
GAMING REALITIES
4-8.10.2006 / ATHENS / GREECE
@ Technopolis, Pireos 100, Gazi
What role do videogames play in our lives today?
As the boundaries between the virtual and the real blur more and more in the new
gaming worlds we have come to inhabit, new conditions arise.
With the theme Gaming Realities medi@terra 06 aims to explore the different
dimensions and developments in the gaming fields and the impact they have on
the different fields of society today. This year?s Festival and International
Conference set up to explore the diverse ideas, narratives, and ideologies
involved in the video games.
Videogames express and reflect today?s world ? its aesthetics and
technologies, give rise to new identities and new mentalities.
Medi@terra Festival has invited individuals who have realised the importance and
dimensions which this field has acquired, asking them to deposit their
viewpoints and experiences with regard to the connections of the game to
society, the identity and psychology of the player, the space and narration of
the game, new technologies and conceptions and possibilities for the computer
game to comprise the key art of 21st century.
'Gaming Realities: the Challenge of Digital Culture' is a three days
International Conference [6-8 October, Athens] organised by Fournos Centre for
the Digital Culture.
57 papers will be presented in the following thematic units:
Gaming Situation: Game-Player-Society
[Gaming Society / Identity and Psychology of the Player / Game Politics]
Gaming Environments
[Game in Urban Space / Gaming New Narratives / Gaming Technologies / Immersion
in Game]
Game Art
[Game Art and Culture / Game as art]
Keynote speakers include:
Adrian David Cheok, Director of Mixed Reality Lab, NTU Singapore, Associate
Professor in the Schools of Electrical and Computer Engineering
Celia Pearce, Assistant Professor, School of Literature, Communication &
Culture, Ivan Allen College, Georgia Institute of Technology
Chris Crawford, Game Designer (Atari), Author 'The Art of Computer Game Design'
Eric Zimmerman, Game Designer, CEO, Gamelab
Espen Aarseth, Associate Professor and Principal Researcher Center for Computer
Games Research, IT University of Copenhagen, Co-founder and Editor-in-chief
Gamestudies
Frans Mayra, Director of Research, Hypermedia laboratory, University of Tampere,
President of DIGRA
Gonzalo Frasca, IT University of Copenhagen, Editor www.ludology.org, Co-editor
of www.gamestudies and www.watercolergames.org
Julian Dibbell, Contributing Editor Wired Magazine, Author 'My tiny life: Crime
and Passion in a Virtual World'
Julian Oliver, Free-software developer, composer, media-theorist, Founder of
www.selectparks.net
Kristian Lukic, writer, artist, cultural and game researcher, Founder of
Eastwood, Real Time Strategy Group
Manthos Santorineos, artist, Artistic Director of medi@terra festival, Assistant
Professor Athens School of Fine Arts
Margarete Jahrmann, Professor for media arts & game arts, University of Arts and
Design, Department of New Media Switzerland
Matt Adams, member of the Blast Theory
Micheal Mateas, Faculty Member University of California, Santa Cruz, Creator of
FACADE
Tom & Vicky Arundel, Creators of the Darwinia, Introversion Software
Xavier Lardy, Storyboarder, game designer, founder of www.machinima.fr
[online registration available at www.mediaterra.org]
The conference will follow an exhibition of Game installations / Political games
/ Game mods / Text adventures / Game multiplayer environments / Machinimas /
Sound based games
Exhibition: Alter Gaming
4-8 October, Athens, Greece
Exhibition Opening: October 4, 20.30
30 game projects by independent creators and artists from the international
field that work on the new media and explore the possibilities given by the
videogaming platforms. Different ?unseen? sides of today?s gaming realm
are proposed with games characterised for their interdisciplinary character,
the socio-political messages they convey, the technical and aesthetic
innovations they introduce and the subversion of game standards imposed by the
gaming industry.
Featuring games by
Christoph Anthes / Blast Theory / Benjamin Chang / Dimi Christopoulos / Devart /
Eastwood Group / Sylvia Eckermann / Gerald Nestler / Christof Cargnelli /
Oliver Irschitz / Fiambrera / David Gauthier / Henri Marino / Laurie Prevot /
Jean Batiste Spieser / Troy Innocent / Introversion Software / The Ludic
Society / The mamayans / Michael Mateas & Andrew Stern / Panagiotis Koutlemanis
/ Dimitris Dinieas / Axel Stockburger / Persuasive Games / Molleindustria /
Nick Montfort / Personal Cinema / Persuasive Games / ATI / Prof. Marie-Helene
Tramus / Cedric Plessier / Orna Portugaly / Daphna Talithman / Sharon Younger /
Serious Games Interactive / Axel Stockburger / Tale of Tales / Julian Oliver /
Steven Pickles / sheismartha / Alexandros Plakidas Dasios / University of the
Aegean / Mathias Fuchs + Oliver Farshi
Machinimas La petite Anthologie de Machinimas
A compilation by Xavier Lardy (founder of machinima.fr) presenting some of the
most interesting machinima works created in the last years. A collaboration of
Paris Cinema, the Forum des Images and Machinima.fr that premiered in Paris
last July.
Including projects by:
Ethan Vogt / Bernie Burns / Dave Lloyd and Matt Kelland / Pierce Portocarrero /
Hugh Hancock / Ezra Ferguson and Terran Gregory / Katherine Anna Kang / Paul
Marino / Friedrich Kirschner /
G Hoffmann / Alex Chan
PLUS!
Special Sound performances + parties
by the Videogame Orchestra
Mathias Fuchs + Oliver Farshi
that mix old video game tunes with contemporary electronic sounds offering a
different unique navigation in a audiovisual environment
More information and details
www.mediaterra.org
or contact us
info@mediaterra.org
tel +302106460748
FAX +302106470069
Organised by Fournos, Center for Digital Culture
With the collaboration and support of Hellenic Ministry of Culture, General
Secretariat of Youth, British Council, American Embassy, French Institute of
Athens, Embassy of Switzerland, Embassy of Austria, Technopolis, AKTO
Sponsors: Sony Playstation, Sony, FNAC
Internet Sponsor: Forthnet
Media Sponsors: Computer Games, Game Pro, Ozon magazine, MAD TV, Rock Fm, Games
Radio, Highlights, Ozon, Start, Videorama, Cultureguide.gr
World Premiere of new Live Computer Game "See You in Walhalla"
World Premiere of new Live Computer Game a