Pau Waelder
Since 2002
Works in United States of America

BIO
Graduate in Art History by the University of Barcelona, currently studying for a PhD on digital art. Works as a freelance curator and art critic. Consulting professor at the Open University of Catalonia (UOC) in Barcelona, he has coordinated and written teaching materials for several courses on art and digital culture. He is also an editor of the blog "Arte, Cultura e Innovación" supported by the Open University of Catalonia and Laboral Centro de Arte y Creación Industrial (Gijón, Spain), and the Media Art editor at art.es contemporary art magazine (Spain).
Website: http://www.pauwaelder.com

<nettime-ann> Call for Proposals Kassel Documentary Film & Video Festival



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24th Kassel Documentary Film & Video Festival 2007
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Deadline: August 1, 2007
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ANNOUNCEMENT
The 24th edition of the Kassel Documentary Film and Video Festival is going to take place from November 13 to 18, 2007. On six days the festival presents about 220 international documentary films as well as experimental and artistic works. Moreover, the media art exhibition MONITORING, the DokfestLounge with audiovisual performances and the interfiction symposium do top off the festival program. Having this profile the Kasseler Dokfest annually attracts both a regional audience as well as professionals of the film and media industry from Germany, Europe and the rest of the world. We invite all artists, filmmakers, distributors, gallery owners, universities or institutions to submit latest works and projects to the different sections of the festival program. Deadline for entries is August 1, 2007.


Kati Michalk / Gerhard Wissner
phone: +49.561.707 64 21
fax: +49.561.707 64 41

http://www.filmladen.de/dokfest
dokfest@filmladen.de

mail:
c/o Filmladen Kassel e.V.
Goethestrasse 31
34119 Kassel
Germany
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READ ON »


at second glance


at second glance

Most persistence of vision projects I have seen involve moving a strip of leds fast enough that our eye perceives it to be an image. Make magazine has covered many projects of this type.

Jens Wunderling, a student of the Digital Media Class at UDK Berlin, has created at second glance, an alternative approach to POV. Instead of moving the LEDs, Wunderling has them fixed in position, but plays with saccades (our eyes never look straight, but always make fast tiny movement around an area).

So if you happen to glance past the work, you may notice something unusual. On second glance, if you shake your head, you will be able to clearly see the symbol. Created as a “guerilla messaging device, made to place hidden critical messages within the abundant medial environment in the city”.

Developed using Arduino and Processing, the source code of which is available on his site, and 32 ultrabright LEDs.

Watch video
Development blog

More from Jens Wunderling
loopArena at Cybersonica, Building a multitouch, loopArena multitouch

READ ON »


John Cage performs Water Walk


cage.jpg John Cage performing Water Walk on TV game show I've got a secret in 1960, while being set up as something of a freakshow the presenter still goes to great lengths to convince the audience that Cage is 'serious'. Cage handles the occasion with a light touch and a good sense of humour, when the presenter warns Cage that while the audience are nice people ... some of them are going to laugh, is that alright he replies with a winning smile of course I consider laughter preferable to tears.

via WFMU

READ ON »


<nettime-ann> Call for Entries: Gameplay: Video Games in Contemprary Art Practice -- Chicago


Via: Mason Dixon

Call for submissions: Gameplay: Video Games in Contemporary Art Practice

The word gameplay refers to the creative, resistant, or artful manipulation of video games by users. It can be said that "gameplay" relates not only to the strategic, but also emotional framework of play, as it is a unique reflection the individual's meaningful bond to the game itself. According to Sid Meier, a world-renowned designer, a game is a "series of interesting choices." If art can also be considered a "series of interesting choices," what happens when the realms of art and video game intersect?

Around the Coyote is seeking submissions for our July 2007 group show, Gameplay: Video Games in Contemporary Art Practice. For Gameplay, we are looking for artists who use video games in a myriad of ways: Do you use video games or its software to explore your own identity or place in this world? Do you use it politically, as a site of resistance? Do you use it as a tool for interactivity or collaboration with other artists or subjects? Do you see virtual worlds as a site of meaning? Does your video game work result in art objects such as photographs, installations or performances?

If your practice is related to video games, and you would like to be considered for Gameplay: Video Games in Contemporary Art Practice, please apply in accordance with the following application procedures. For questions, please contact jessica@aroundthecoyote.org.

Deadline and Application procedure:
If would like to be considered for this exhibition, please submit the following to the Around the Coyote Gallery no later than May 5, 2007 at 6pm.
1. Digital documentation of each submitted piece - artists can submit a maximum of six images on CD. All submitted images must be of work that is available ...

READ ON »


Mal Au Pixel: Koelse.org [Video]


http://pixelache.ac
Video in Google

Kokeellisen elektroniikan seura Society of experimental electronics At Mal Au Pixel, Paris 2006 Video by Christina Kral.

sin-titulo-1.jpg

READ ON »



Discussions (23) Opportunities (12) Events (42) Jobs (0)
OPPORTUNITY

DIME 2006 - Call for artworks


Deadline:
Sat Jul 15, 2006 00:00

DIME 2006 1st International Conference
on Digital Interactive Media and Arts.
25th-27th October 2006
Rangsit University, Bangkok, Thailand
http://www.dime2006.org

Extended Deadline 15th July 2006

Research- Art Exhibition
Interactive art has changed the nature of what we consider art to
be.It is changing the creative processes and even the role of the
artist that now is called new media artist or interactive artist.
Intersections between art and technology are transforming the way art
is produced, and each time more frequently teams of artist, designers,
engineers, etc.. works together in art and media labs. These teams are
not frequently related with the traditional art scene or circuits, as
they approach or are directly part of the academia, the research
laboratories at the universities, and the digital art specialized
forums.

In this call for artworks we appeal directly to research artist or
teams working in the convergence between disciplines, creating
innovative technologies or just re-engineering existing ones through
meanings and concepts. We encourage projects that focus on the
creation of culture through digital media, reconfiguring technologies
for the full range of human experiences.

Exhibition Program Committee
----------------------------------------------

Clara Boj (Spain)--Arts Chair

Diego Diaz (Spain)--Arts Chair

Daniela Alina Plewe (Germany)

Gunalan Nadarajan (Singapore)

Jean Wee (Singapore)

John Sturgeon (USA)

June Yap (Singapore)

Keiko Kobayashi (Japan)

Louis-Philippe Demers (Canada)

Mark Chavez (USA)

Moises Manas (Spain)

Pau Alsina (Spain)

Peter d'agostino (USA)

Rodney Berry (Australia)

Santiago Ortiz (Colombia)

Steve Bradley (USA)

Vladimir Todorovic (Serbia)

Zachary Lieberman (USA)

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DIME 2006 is a conference where we showcase the latest developments
from the entertainment software developers and academic industrial
researchers. This conference is targeted at both the research and
commercial communities. We hope to promote research and practical
applications in the context of interactive digital entertainment
systems, leading edge of new digital and interactive media art and
technology.


EVENT

PRIX ARS ELECTRONICA 2006: The Results


Dates:
Tue May 23, 2006 00:00 - Tue May 23, 2006

Comprehensive Press Release for Download (pdf/795kb): http://www.aec.at/documents/presse_prixars06_EN.pdf
Photographs for Download (6 pictures/jpg/300dpi): www.aec.at/presskit

PRIX ARS ELECTRONICA 2006: The Results

3,177 entries from 71 countries-the Prix Ars Electronica attracted a record number of submissions once again this year. A total of ?117,500 in prize money is being awarded to the winners.

Linz, May 23, 2006 (Ars Electronica). The Prix Ars Electronica, a trailblazer in the cyberarts since 1987, is organized by the Ars Electronica Center in cooperation with the ORF - Austrian Broadcasting Company's Upper Austria Regional Studio, the Brucknerhaus and the O.K Center for Contemporary Art. Four of its competitive categories - Computer Animation / Visual Effects, Digital Musics, Interactive Art and Net Vision - focus on digital media design. The introduction of the Digital Communities category in 2004 is emblematic of Prix Ars Electronica`s intensified confrontation with the impact art and technology are having on social developments. The u19 - freestyle computing category for youngsters and [the next idea] grant for up-and-coming artists showcase approaches to new media being taken by promising young creatives.

The number of countries represented is indicative of the Prix`s international importance. In addition to the major industrialized nations of the West, Ars Electronica`s activities are also having an impact in smaller countries in distant regions of the globe. Submissions from such diverse places as Azerbaijan, Thailand, Nigeria and Brazil underscore the Prix Ars Electronica


DISCUSSION

Ars Electronica 2006 "Simplicity - the art of complexity"


<img src="http://www.aec.at/de/images/simplicity01_banner_quer.jpg">
<br>
<br>
>>>>>>>>>>
SIMPLICITY - the art of complexity
>>>>>>>>>>

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Increasingly complicated processes and interrelationships determine an individual's life today. The upshot: a growing need to comprehend the big picture. Ars Electronica 2006 focuses on the challenges of an epoch in which complex systems seem to be omnipresent.
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Linz, April 21, 2006 (Ars Electronica). Few of us are even capable of grasping any more all of the diverse computer-based processes that accompany us through every aspect of life. This is a phenomenon that inevitably marches in lockstep with a loss of control. After all, whether it's our car's electronic glitch or the crash of our PC, the problems are for the most part unfathomable and we can't fix them ourselves. At the same time, there's the ever-growing amount of time expended ever more frequently getting up to speed on new computer programs and devices.

Tools originally conceived as ways to simplify life seem to have had just the opposite effect. And while industrialized societies show signs of being increasingly incapable of dealing with all the information that incessantly inundates them, the majority of mankind living in non-industrialized countries is still totally denied access to information technology. Thus, the enormous positive potential of this tool remains unused in important ways.

In the words of Ars Electronica Artistic Director Gerfried Stocker: "The challenge of the future will be to make complexity comprehensible and manageable. Thus, simplicity in a positive sense means developing intelligent strategies to facilitate access to technologies, to make them more convenient, and to enable users to see what actually happens with the information moving through them."

Christine Schopf, co-director of the Festival together with Gerfried Stocker, pointed out: "On one hand, this is a matter of technological competence; on the other, and above all, this has to do with social competence on the part of the individual, with decision-making capabilities about how to utilize technology."

Ars Electronica is confronting the challenges of a complex world. How can we take optimal advantage of available opportunities? How can computer programs be made user-friendlier and how can they be designed to let the individual user assess the potential consequences of their use? What characteristics ought to be displayed by hardware that lets all people join Information Society. And which role do artists as trailblazers and art as an experimental domain play in light of this immense and rapidly moving deluge of information, options and permanent changes?

The 2006 Ars Electronica Festival's theme symposium will be curated by John Maeda who, in his capacity as world-renowned graphic designer, visual artist and scholar at the MIT Media Lab, has been at the forefront of thinking about simplicity in the Digital Age.

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Access, Overview, Responsibility
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A central focus of Simplicity is on software that users can operate in intuitive way, something that gets us off to a great start in our effort to deal with an increasingly complex world. The design of search engines illustrates the potential of clear, simple solutions. Search engines consist of highly complex systems made up of a wide variety of algorithms that search through the contents of billions of websites. Be that as it may-doing research in the
Internet comes across as the simplest thing in the world and is something we take completely for granted.

Another item at the top of this year's agenda is access to adequate hardware. Let's face it: while a part of the world is literally being flooded with information, the majority of mankind is falling further and further behind in the struggle to gain access to the democratic asset "information." The reasons for this are often quite pragmatic. Benchmark standards for a computer processor do not mandate smooth operation at 105

EVENT

Ars Electronica 2006 "Simplicity - the art of complexity"


Dates:
Fri Apr 21, 2006 00:00 - Tue Apr 11, 2006

SIMPLICITY
the art of complexity
Ars Electronica 2006

Linz, Thursday August 31 to Tuesday September 5, 2006

INVITATION TO ATTEND A PRESS CONFERENCE

Dear Ladies and Gentlemen,

"Simplicity - the art of complexity" is the title of the 2006 Ars Electronica Festival. Gerfried Stocker (Ars Electronica) and Dr. Christine Schopf (ORF Upper Austria) will present the theme.

Date & Time: Friday, April 21, 2006, 10 AM

Location: Ars Electronica Center - Sky Medialoft Cafe & Bar
Hauptstrasse 2-4, 4040 Linz

Please RSVP via e-mail to wolfgang.bednarzek@aec.at or by calling 0043.70.7272-966. We would be pleased to send you a press kit upon request.

We're looking forward to seeing you there!

Sincerely yours,

Ars Electronica
Presseteam: Partner der Medien
Press Team: Partner of the Media

Pressemeldungen/Pressemappen
Press Releases/Press Kits

Bilder (300 dpi)
Images (300 dpi)

Mag. Wolfgang A. Bednarzek MAS
Pressesprecher / Press Officer

tel: +43.732.7272-38
mob: +43.664.81 26 156
fax: +43.732.7272-638
icq: 263-963-828

Mag. Robert Bauernhansl
Assistent Pressebetreuung / Assistant Press
tel: +43.732.7272-966
fax: +43.732.7272-632

Ars Electronica Center
Hauptstrasse 2-4, 4040 Linz, Austria

If you do not wish tu receive furhter information from us via e-mail, please notify us by e-mail to wolfgang.bednarzek@aec.at . Thank you.

Seit funfhundert Jahren sind die Bilder zum Bersten voll: Das ganze Universum zwangt man in sie hinein (Sartre)
For 500 years, the images have been full to bursting point; the entire universe forces one inside of them (Sartre)


DISCUSSION

Ars Electronica Future Park - The Prizewinning Project


<img src="http://www.aec.at/bilderclient/CE_2006_Ausbau_002_m.jpg">

Ars Electronica Future Park - The Prizewinning Project

The Museum of the Future is already bursting at the seams. Therefore, this facility must be provided with sufficient exhibition space and expanded into the Ars Electronica Future Park by 2009, the year in which Linz will serve as European Capital of Culture. The project submitted by Treusch architecture does the best job of fulfilling these requirements. Not least of all, it creates a striking landmark amidst the Linz cityscape through the way it blends the new structure with the existing one. As for the building's users, this project's outstanding solution to providing an efficient physical setting for the organization's day-to-day affairs as well as an attractive venue for exhibitions and public gatherings garnered high praise.

The dominant theme of the planning concept is the addition of a piece of architectural sculpture to the existing structure. What makes it unique is the fact that it can be directly experienced as a walk-through work of art. The crystalline form of the glass-and-steel construction fits in well with its surroundings to create an attractive ensemble. The urban planning concept is based on the principle of dialog with its setting.

Here, the project in detail:

Multi-story Main Building and Infrastructure Elements - A glass cube featuring a double-shelled facade will be built adjoining the existing AEC facility. Some of the glass surfaces will be transparent; others will have a matte finish. Transitional zones can be backlit. Generally speaking, the cube can be optimally utilized as a projection surface-as a mediatizable casing, so to speak-which enables the structure to be transformed into a transparent light sculpture after dark. It will also be possible to apply LED and LCD screens to the exterior.

Exhibition Areas - These are located on the level below the plaza (Maindeck). They can be flexibly subdivided.

Future Lab with Upperdeck - The media art laboratory's headquarters will feature studios, workshops, offices and common spaces. The Upperdeck arrayed above them will provide additional flexible space for exhibitions, events, etc. Multi-tier forum-type seating will be provided for visitors. The centerpiece of the new facility will be a spacious central plaza suitable for public events. This area blends in perfectly with its surroundings-the landscape on the banks of the Danube, the adjacent historical buildings and the existing Ars Electronica Center.

Construction is set to commence in late 2006; scheduled completion is in the 3rd quarter of 2008.

Ars Electronica
Presseteam: Partner der Medien
Press Team: Partner of the Media

Pressemeldungen/Pressemappen
Press Releases/Press Kits
<http://www.aec.at/press>

Bilder (300 dpi)
Images (300 dpi)
<http://www.aec.at/pictures>

Mag. Wolfgang A. Bednarzek MAS
Pressesprecher / Press Officer

tel: +43.732.7272-38
mob: +43.664.81 26 156
fax: +43.732.7272-638
icq: 263-963-828
<mailto:wolfgang.bednarzek@aec.at>

Mag. Robert Bauernhansl
Assistent Pressebetreuung / Assistant Press
tel: +43.732.7272-966
fax: +43.732.7272-632
<mailto:robert.bauernhansl@aec.at>

Ars Electronica Center
Hauptstrasse 2-4, 4040 Linz, Austria