Website: http://www.pauwaelder.com
Website: http://www.pauwaelder.com
<nettime-ann> Call for Proposals Kassel Documentary Film & Video Festival

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24th Kassel Documentary Film & Video Festival 2007
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Deadline: August 1, 2007
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ANNOUNCEMENT
The 24th edition of the Kassel Documentary Film and Video Festival is
going to take place from November 13 to 18, 2007. On six days the
festival presents about 220 international documentary films as well as
experimental and artistic works. Moreover, the media art exhibition
MONITORING, the DokfestLounge with audiovisual performances and the
interfiction symposium do top off the festival program. Having this
profile the Kasseler Dokfest annually attracts both a regional audience
as well as professionals of the film and media industry from Germany,
Europe and the rest of the world.
We invite all artists, filmmakers, distributors, gallery owners,
universities or institutions to submit latest works and projects to the
different sections of the festival program. Deadline for entries is
August 1, 2007.
Kati Michalk / Gerhard Wissner
phone: +49.561.707 64 21
fax: +49.561.707 64 41
http://www.filmladen.de/dokfest
dokfest@filmladen.de
mail:
c/o Filmladen Kassel e.V.
Goethestrasse 31
34119 Kassel
Germany
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at second glance
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Most persistence of vision projects I have seen involve moving a strip of leds fast enough that our eye perceives it to be an image. Make magazine has covered many projects of this type.
Jens Wunderling, a student of the Digital Media Class at UDK Berlin, has created at second glance, an alternative approach to POV. Instead of moving the LEDs, Wunderling has them fixed in position, but plays with saccades (our eyes never look straight, but always make fast tiny movement around an area).
So if you happen to glance past the work, you may notice something unusual. On second glance, if you shake your head, you will be able to clearly see the symbol. Created as a “guerilla messaging device, made to place hidden critical messages within the abundant medial environment in the city”.
Developed using Arduino and Processing, the source code of which is available on his site, and 32 ultrabright LEDs.
More from Jens Wunderling
loopArena at Cybersonica, Building a multitouch, loopArena multitouch
John Cage performs Water Walk
John Cage performing Water Walk on TV game show I've got a secret in 1960, while being set up as something of a freakshow the presenter still goes to great lengths to convince the audience that Cage is 'serious'. Cage handles the occasion with a light touch and a good sense of humour, when the presenter warns Cage that while the audience are nice people ... some of them are going to laugh, is that alright he replies with a winning smile of course I consider laughter preferable to tears.
via WFMU
<nettime-ann> Call for Entries: Gameplay: Video Games in Contemprary Art Practice -- Chicago
Via: Mason Dixon
Call for submissions: Gameplay: Video Games in Contemporary Art Practice
The word gameplay refers to the creative, resistant, or artful manipulation of video games by users. It can be said that "gameplay" relates not only to the strategic, but also emotional framework of play, as it is a unique reflection the individual's meaningful bond to the game itself. According to Sid Meier, a world-renowned designer, a game is a "series of interesting choices." If art can also be considered a "series of interesting choices," what happens when the realms of art and video game intersect?
Around the Coyote is seeking submissions for our July 2007 group show, Gameplay: Video Games in Contemporary Art Practice. For Gameplay, we are looking for artists who use video games in a myriad of ways: Do you use video games or its software to explore your own identity or place in this world? Do you use it politically, as a site of resistance? Do you use it as a tool for interactivity or collaboration with other artists or subjects? Do you see virtual worlds as a site of meaning? Does your video game work result in art objects such as photographs, installations or performances?
If your practice is related to video games, and you would like to be considered for Gameplay: Video Games in Contemporary Art Practice, please apply in accordance with the following application procedures. For questions, please contact jessica@aroundthecoyote.org.
Deadline and Application procedure:
If would like to be considered for this exhibition, please submit the following to the Around the Coyote Gallery no later than May 5, 2007 at 6pm.
1. Digital documentation of each submitted piece - artists can submit a maximum of six images on CD. All submitted images must be of work that is available ...
Mal Au Pixel: Koelse.org [Video]
http://pixelache.ac
Video in Google
Kokeellisen elektroniikan seura Society of experimental electronics At Mal Au Pixel, Paris 2006 Video by Christina Kral.

>Media Art_Prospects<
Calendar:
Peter Weibel, artist, theorist and Chairman and CEO of ZKM Centre for Art and Media Karlsruhe, Germany.
Topic: Algorithmic Art. From Cezanne to the Computer
Calendar: Begins 3 May 2004.
Restricted mode:
. Registration deadline for restricted mode: 10 May 2004
. Date for communication of list of selected students: on or before 25 May 2004
. Dates of forum and/or online chat with teacher: between 7 and 24 June 2004 (time to be confirmed later).
Eugenio Tisselli, computer engineer and artist, professor at the Escuela Superior de Diseno ESDi (Superior School of Design ESDi), and at MECADMedia Centre of Art & Design, Barcelona, Spain.
Topic: Interactivity and Physical Interfaces
Calendar: Begins 7 June 2004.
Restricted mode:
. Registration deadline for restricted mode: 8 June 2004.
. Date for communication of list of selected students: on or before 18 June 2004.
. Date of forum and/or online chat with teacher: between 28 June and 2 July 2004 (time to be confirmed later).
Christa Sommerer, artist and professor at the International Academy of Media Arts and Sciences (IAMAS), in Gifu, Japan.
Topic: Introduction to Interactive Media Art
Calendar: Begins 4 October 2004.
Restricted mode:
. Registration deadline for restricted mode: 6 October 2004.
. Date for communication of list of selected students: on or before 19 October 2004.
. Date of forum and/or online chat with the professor: between 25 and 31 October 2004 (time to be confirmed).
More information at: http://217.76.144.67/unesco/intro/index.html
The electronic Brillo Box
An approach to interactive art through the writings of Arthur C. Danto by Pau Waelder Laso.
This is an essay I presented in a symposium on "Arthur Danto and Contemporary Art", celebrated in Murcia, Spain, in December 2003:
"In the present paper, the theories proposed by Arthur Coleman Danto in his book The Transfiguration of the Commonplace (1981) are applied to the interactive artwork PainStation (2001), created by Volker Morawe and Tilman Reiff. The purpose of this essay is to show how, by using the theoretical considerations proposed by Prof. Danto, this piece can be seen as a work of art, however presenting many similarities with a video game. A parallelism with Andy Warhol's Brillo Box (1968), paradigm of the artwork that is indiscernible from the common object is thus established."
It is available for download in english and spanish in:
http://www.fursr.com/
http://www.sicplacitum.com/
All comments are welcome.
-- Pau
Re: Whitney biennial accepting submissions
-- Pau.
Prix Ars Electronica - Start for submissions on January 12, 2004
Prix Ars Electronica 2004 is the 18th editition of the foremost international competition for computer-based art. To mark Ars Electronica's 25th anniversary in 2004, it is being expanded to include a 'Digital Communities