MTAA
Since the beginning
Works in Brooklyn, New York United States of America

ARTBASE (7)
PORTFOLIO (3)
BIO

Artists M. River and T. Whid formed MTAA in 1996 and soon after began to explore the internet, video, software and sculpture as mediums for their conceptually-based art. The duo’s exhibition history includes group shows and screenings at The New Museum of Contemporary Art, Postmasters Gallery and Artists Space, all in New York City, and at The Getty Research Institute in Los Angeles. In "New Media Art" (Taschen, 2006), authors Mark Tribe and Reena Jana describe MTAA’s "One Year Performance Video (aka samHsiehUpdate)" as “a deftly transparent demonstration of new media’s ability to manipulate our perceptions of time.” The collaboration has earned grants and awards from Creative Capital, Rhizome.org, Eyebeam, New Radio & Performing Arts, Inc. and The Whitney Museum of American Art.

TRACEPLACESPACE




New audio by Cary Peppermint, check it out…

+++

TRACEPLACESPACE
seven audio works .mp3 - Cary Peppermint 2007

The audio works of TRACEPLACESPACE were formed loosely in response to ever-accelerating technological developments, passing time, urgent ecological issues, and remarkable events of our globally connected system in process long before but brought to the forefront since the latter part of the year 2001. The works of TRACEPLACESPACE are components of a digital, multi-media, network-infused performance of the same title.

I like to perform this work in small community venues, outdoor gatherings, art-spaces, and galleries where everyone is welcome and can sit on the floor, talk to one another, and drink green tea. However I will perform TRACEPLACESPACE approximately anywhere.

READ ON »


Filming Outside the Cinema


I have to admit that I'd not given much thought to film outside the cinema, web film or live video, or anything like that, but I've spent lots of time here hanging out with Peter Horvath and I'm impressed.

Peter Horvath, Tenderly YoursPeter makes very beautiful films for the web, and you can check them all out online. Today he showed us The Presence of Absence, which was comissioned for the Whitney Museum's Artport in 2003, and then Tenderly Yours from 2005, which "resituates the personal, casual and ambiguous approach of French new wave cinema in a net art narrative that explores love, loss and memory. The story is recited by a striking and illustrious persona, who moves through the city with her lover. Her willful independence is intoxicating, though her sense of self is ambiguous..." Gorgeous.

READ ON »


Cut Piece - Yoko Ono


Cut Piece - Yoko Ono
Cut Piece (2006, 36.5MB, 9 min)

“Ono had first done the performance in 1964, in Japan,
and again at Carnegie Hall, in New York, in 1965.
Ono sat motionless on the stage after inviting the audience
to come up and cut away her clothing, covering her breasts
at the moment of unbosoming.”
from Bedazzled .

READ ON »


Conglomco Media Network announces http://meta-cc.net live


cmn

Conglomco Media Network is pleased to announce the official beta release of the META[CC] video engine at http://meta-cc.net.

META[CC] seeks to create an open forum for real time discussion, commentary, and cross-refrencing of electronic news and televised media. By combining strategies employed in web-based discussion forums, blogs , tele-text subtitling, on-demand video streaming, and search engines, the open captioning format employed by META[CC] will allow users to gain multiple perspectives and resources engaging current events. The system is adaptable for use with any cable or broadcast television network.

We hope that you will take a moment from your viewing time to add the RSS feed of a blog you find noteworthy. As more information sources are supplied to META[CC], the more intelligent the system becomes. As such, the META[CC] search engine is apolitical and influenced only by the news and information sources supplied by its viewers/users. We apologize, but at this time podcasts and vlogs are not supported.

Many thanks for your interest and participation,
The META[CC] team
http://meta-cc.net

READ ON »


Open Call for Sound Works : WILD INFORMATION NETWORK


Cary Peppermint:

WILD INFORMATION NETWORK
The Department of Ecology, Art, and Technology
Open Call for Sound Works In Mp3 Format - Deadline April 1, 2006

http://www.restlessculture.net/deepwoods

If we encountered a pod-cast, or a streaming radio server in the woods, in the “natural

READ ON »



Discussions (875) Opportunities (2) Events (9) Jobs (1)
DISCUSSION

Re: Sunday's best


not by concensus--

i still like my own from the Gulf War (i won't call it
gulf war 1 as we're hoping there is no #2)

"I Won't Kill For Your Cadillac"

it attacks fat cats, has alliteration, it's funny,
speaks to the subject of oil--it was perfect :-)

---- Mark River <mriver102@yahoo.com> wrote:
> "good guys don't preempt"
>
> Voted best sign at "Not In Our Name" rally by the
MTAA
> Posse.
>
> http://www.notinourname.net/
>
> =====
> http://mteww.com
> http://tinjail.com
>
>
_______________________________________
___________
> Do you Yahoo!?
> Faith Hill - Exclusive Performances, Videos &
More
> http://faith.yahoo.com
> + the Patty Winters show this morning was
about Real-Life Rambos.
> -> post: list@rhizome.org
> -> questions: info@rhizome.org
> -> subscribe/unsubscribe:
http://rhizome.org/preferences/subscribe.rhiz
> -> give: http://rhizome.org/support
> +
> Subscribers to Rhizome are subject to the
terms set out in the
> Membership Agreement available online at
http://rhizome.org/info/29.php
>
>

DISCUSSION

nugget


i ran across this while looking for something else:

http://rhizome.org/object.rhiz?1781

ahhh, the good ole days ;-)
--
<t.whid>
www.mteww.com
</t.whid>

DISCUSSION

Re: Anti-anti-life anti-death life and death.


At 02:50 PM 10/4/2002 -0400, you wrote:
>JonBeds wrote:
> > Though the dialogue with ada1852 made an amusing read, for
> > me at least, these kinds of programs have been around for at
> > least three decades. So I kind of agree with Death on this
> > one. Or am I missing the 'art' ... Is ada1852 supposed to
> > 'challenge my perception' of something or other? :)
>
>Yeah, novels have been around even longer. Where's the art in a novel?!
>I mean, all novelists ever do is make up new characters and make them do
>new things to each other. But it's just the same old stuff, just a bunch
>of words and stories. Same goes for movies and plays!

i'll play the devil's advocate for a bit here (or jonbed's advocate i guess ;-)

when you put his comments into the context of 'old' forms such as theater
or story-telling than they do seem a bit absurd. but if you were to put
them in the context of contemporary software development than they don't
seem so silly. if chris had written a new.. oh lets say word processor..
simply as a software tool it could be greeted with a yawn if it had no new
features. we're conditioned to new software releases having all sorts of
new and unimagined features.

the art world works similarly (tho it's become more cyclical, like
fashion these days) in that we look for new and innovative cultural
objects, new forms, new subjects, etc.

put the two together: art and software, and you have the 'cult of new'
squared and comments like JonBeds will follow and they're not really out of
line with most people's expectations.

to argue wether something is art or not is always ridiculous imo, the
question isn't wether it's art, it's wether it's good art.

i think ada is a great example of a relatively new form in the art world,
the 'art human computer interface' or artHCI, other examples include
'starrynight' (http://rhizome.org/object.rhiz?1676) and 'idea line'
(http://artport.whitney.org/commissions/idealine.shtml).

>And don't get me started on painting and drawing! Colors and shapes on a
>surface = yawn!
>
>As far as the "far more advanced" line, I ask like what?
>Clippy? ("It looks like you're writing a letter.")
>The moviefone guy? ("Say 'today' if you want to see a movie today.")
>ActiveBuddy? ("Type 'home' to see options of what I can do.")
>ALICE? ("LISP is a powerful programming language!")
>NN? ("d3k0rat1v")
>
>Sarcasm aside, the point of ada1852 is not to invent a new art form or
>to 'challenge your perception' of something (is that some kind of "is it
>art" litmus test or something?). I'm not that ambitious or boastful. To
>put it most simplistically, I just wanted to build an artificial
>personality that would be interesting to talk to. The 'art form' of the
>talking artificial personality has been around forever, that's quite
>true. And while I've found them fascinating on a technical level, I
>never thought that the *content* had lived up to the *medium*. The
>technology is far ahead of the creative applications, and I wanted to
>try closing that gap a wee bit, the way early 20th century film
>directors added to the 'language of filmmaking' even as the technology
>itself remained essentially unchanged. While ada1852 may not be Hamlet
>or Citizen Kane, I think she's a lot more interesting to chat with than
>most other chatbots -- and many other human beings you are likely to
>chat with over the internet.
>
>I can't believe, however, that anyone on this list is debating whether
>or not something is "art" or not.
>
>
>Eryk wrote:
> > Whether it succeeds as a narrative is up for argument,
>
>That's for sure!
>
>
> > it's an experimental form of narrative and I think that is
> > the art part of it, is using the bot primarily as a means
> > of telling a story as well as providing information.
>
>That's pretty much how I feel about it. While I feel quite good about
>ada1852 (and even though she is an ongoing project, modified and
>improved almost daily), I share the nagging feeling that "this
>could/should be better". Chatbots have a long way to go - it's ironic to
>me that the "most convincing" chatbot on earth right now is ALICE, whose
>brain is populated by the thoughts of a lone unemployed
>severly-depressed computer programmer. On the commercial side, the
>hugely funded productions of artificial personalities (such as the work
>at AT&T, MS, or the famous Cyc project) have produced exactly nothing.
>On the artistic side, we (artists, writers) have barely touched this
>stuff. Chatbots have long been the sole domain of computer science
>academics creating imaginary girlfriends. I want to at least change that
>a little bit.
>
>
> > The one weakness I would point out is that artbase
> > links don't come up as clickable and have all sorts
> > of layout errors when I get them, lots of %30 and
> > whatnot. But that's a minor technical glitch I'm
> > assuming.
>
>A glitch that was fixed a while ago (or so I thought!). Please try
>again...
>
>-Cf
>
>
>[christopher eli fahey]
>art: http://www.graphpaper.com
>sci: http://www.askrom.com
>biz: http://www.behaviordesign.com
>
>
>
>+ the Patty Winters show this morning was about Real-Life Rambos.
>-> post: list@rhizome.org
>-> questions: info@rhizome.org
>-> subscribe/unsubscribe: http://rhizome.org/preferences/subscribe.rhiz
>-> give: http://rhizome.org/support
>+
>Subscribers to Rhizome are subject to the terms set out in the
>Membership Agreement available online at http://rhizome.org/info/29.php

DISCUSSION

Re: I worked on the computer art for at least 7 years, use the computer creatively


welcome :-)

>I would like to be part of artistic community and partisicipate in
>the events that reflect of the new art media.
>+ Well this is thoroughly depressing
>-> post: list@rhizome.org
>-> questions: info@rhizome.org
>-> subscribe/unsubscribe: http://rhizome.org/preferences/subscribe.rhiz
>-> give: http://rhizome.org/support
>+
>Subscribers to Rhizome are subject to the terms set out in the
>Membership Agreement available online at http://rhizome.org/info/29.php

--
<twhid>
http://www.mteww.com
</twhid>

DISCUSSION

nytimes article on rhizome and commission launch


free registration required so i've pasted below, but you should go to
the site and look at the adverts.

http://www.nytimes.com/2002/09/30/arts/design/30ARTS.html

++
September 30, 2002
Digital Artworks That Play Against Expectations
By MATTHEW MIRAPAUL

Ada1852 is a digital docent. She conducts tours of the online-art
site Rhizome.org by replying to questions that are typed and
transmitted over the Internet. Through these exchanges, she can
respond to a visitor's interests and suggest viewings of specific
Internet-based artworks, and then supply links to the pieces.

Like a human museum guide, Ada1852 occasionally departs from the
scripted commentary to make oddly personal remarks. During a recent
chat session, the virtual character was asked about a site and
replied, "Perhaps I am slipping into madness."

Ada1852 is the creation of Christopher Fahey, a New York artist who
rewrote an existing artificial-intelligence program so that its
bland, computer-generated conversations with people would seem less
mechanical. "I did not want to build a person whose primary function
was to be a nonperson," Mr. Fahey said. By giving Ada1852 a
personality that verges on the disturbed, he is subverting many
notions about artificial intelligence.

Mr. Fahey's troubled tour guide is one of five online-art projects
commissioned by Rhizome.org, a nonprofit organization in New York.
(The new works were to be put online today at
rhizome.org/commissions. Starting Wednesday , they also can be seen
at the New Museum of Contemporary Art in SoHo.)

With more than 16,000 members, Rhizome is among the most popular
virtual communities devoted to the digital arts. It is an online-only
meeting place where participants can announce new artworks, request
technical assistance or debate obscure issues. (Other sites that
focus on digital culture include nettime.org and bbs.thing.net.)

But while most virtual groups are content to carve out a comfortable
corner of cyberspace, Rhizome continues to expand its domain.
Commissioning the five new works cost $20,000, a substantial sum for
such a young genre. Rhizome also has started to sell Internet
services to its members, and has a partnership with the New School in
Manhattan to offer online-education courses about new-media subjects.

These initiatives are something of an accomplishment for a nonprofit
digital-arts group that a year ago wasn't sure it would survive the
double whammy of the collapse of the dot-com economy and the cutbacks
in arts grants after the attacks of Sept. 11. Mark Tribe, Rhizome's
founder, said it had been living from grant to grant.

Gradually, though, Rhizome has acquired an aura of respectability
that Internet entities rarely achieve. As a result, Mr. Tribe, 35, is
less concerned that his donors - including the Rockefeller, Jerome
and Warhol Foundations - will desert him. "Things are rosier now," he
said.

Karen Helmerson, director of the electronic media and film program at
the New York State Council on the Arts, said of Rhizome: "They're
definitely established. Straight out of the gate they were
demonstrating leadership in the field." She said the agency would
support Rhizome for a third year. Rhizome, which has an annual budget
of $440,000, has also turned to its members for donations, mounting
an annual fund-raising campaign modeled after those for public
television. Despite the widespread conviction that everything on the
Internet should be available free, the site's members contributed
$25,000 last year.

Mr. Tribe founded Rhizome in 1996 while in Berlin. An artist
interested in the Internet, he realized that at that time the only
way to monitor developments and trade ideas was to attend the
digital-art conferences in Europe. He said, "It just seemed like, we
all have e-mail, we all have access to the Web, there should be some
sort of online space where this kind of exchange could take place."

So Mr. Tribe started an electronic mailing list and about 100 people
joined. He soon moved to New York and like innumerable dot-com
entrepreneurs set up a Web site. Mr. Tribe said: "It was a time of
incredible optimism. There were a lot of people who, like me, truly
believed in the transformative potential of the Internet."

Rhizome began as a commercial venture. But by 1998 Mr. Tribe saw that
this approach was doomed and applied for nonprofit status. "I turned
away from the money before it turned away from me," he said. "Some of
my friends were worth hundreds of millions of dollars briefly on
paper, and I'm one of the few who still has a job."

Rhizome takes its name from the botanical term for a rootlike
structure that grows horizontally, and Mr. Tribe envisioned the site
as a grass-roots endeavor. Anyone can post messages on the site, and
the content is uncensored.

This openness is not always a delight. For every notice about a new
artwork or a forthcoming conference, there are a dozen sophomoric
messages. One writer noted last week, "I just discovered that you all
seem to be addicted to insulting each other over a safe distance."

As Rhizome has expanded, it has been criticized for being too
populist. Ms. Helmerson praised Rhizome for making digital art
accessible to general audiences, but not everyone thinks this is so
great. Josephine Bosma, a sound artist in the Netherlands and a
longtime Rhizome contributor, said the site "might be a nice pool of
information on developments in the digital arts, but it lacks
critical perspective."

Rhizome may prove to be a valuable resource for historians, however.
With nearly seven years of messages in its archive, it documents the
Internet's chaotic birth as an aesthetic medium. Someone interested
in, say, cyberfeminism in the arts could search for the phrase and
receive two dozen links to artworks, interviews and reviews.

Rhizome's database for digital artworks contains more than 700
entries of variable quality. Many of the entries are merely links to
other sites, but 200 of them are digital duplicates of the original
pieces.

This ArtBase, as Mr. Tribe calls it, provides the raw material for
another of its new commissions. "Context Breeder," a clever work by
the New York artist John Klima, invites viewers to select four works
from the ArtBase. These four choices prompt the appearance of another
group of four, and the two sets of four are "crossbred," creating a
third set of four works. Pieces that are chosen most frequently
become stronger and appear more often on the screen, making them and
their "offspring" more likely to be chosen in the future, while
rarely chosen works will become extinct.

This is cultural Darwinism applied to the Internet. But is Rhizome
itself strong enough to survive? Ada1852 had a ready answer, "Why
not?"

--
<twhid>
http://www.mteww.com
</twhid>