ARTBASE (1)
BIO
Michael Szpakowski is an artist, composer, writer and educator.
CV:
http://www.somedancersandmusicians.com/szpakowski_cv.pdf
Video work:
http://www.somedancersandmusicians.com/vlog/ScenesOfProvincialLife.cgi
Stills:
http://www.flickr.com/photos/szpako
12 Remixes:
http://www.michaelszpakowski.org/mickiewicz/
CV:
http://www.somedancersandmusicians.com/szpakowski_cv.pdf
Video work:
http://www.somedancersandmusicians.com/vlog/ScenesOfProvincialLife.cgi
Stills:
http://www.flickr.com/photos/szpako
12 Remixes:
http://www.michaelszpakowski.org/mickiewicz/
OneAvatar
Thanks for the thoughtful & interesting response, Salvatore, especially as my comment was a tad grumpy.
I'd like to respond but today I'm sick so it'll have to wait a day or two.
cheers
michael
I'd like to respond but today I'm sick so it'll have to wait a day or two.
cheers
michael
OneAvatar
What's new?
People have suffered real world pain (& much worse) for virtual world 'actions' since at least the Inquisition - well, actually a moment's thought says - 'for the whole of human history'. It's not just religion - but power and politics too & then there's play-acting, storytelling, reverie (the site of many transgressions which go unpunished & many where of course the dreamer may punish themselves). Or losing your dole money on a single bet in a game of poker. Gambling in general - there's a virtual/real correspondence! ( The game rules are the software, the cards, or dice or horses or the revolver loaded in one of the six chambers the hardware)
Saying, writing, thinking, betting, painting...all sorts of symbolic behaviours have always carried real world consequences.
Virtual worlds are not new but stand in a long and unbroken line of human cultural practice - who made Second Life? Human beings, with all their previous cultural baggage.
michael
People have suffered real world pain (& much worse) for virtual world 'actions' since at least the Inquisition - well, actually a moment's thought says - 'for the whole of human history'. It's not just religion - but power and politics too & then there's play-acting, storytelling, reverie (the site of many transgressions which go unpunished & many where of course the dreamer may punish themselves). Or losing your dole money on a single bet in a game of poker. Gambling in general - there's a virtual/real correspondence! ( The game rules are the software, the cards, or dice or horses or the revolver loaded in one of the six chambers the hardware)
Saying, writing, thinking, betting, painting...all sorts of symbolic behaviours have always carried real world consequences.
Virtual worlds are not new but stand in a long and unbroken line of human cultural practice - who made Second Life? Human beings, with all their previous cultural baggage.
michael