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Supporter
Mark Tribe
Since 2004
Works in New York, New York United States of America

- http://marktribe.net/
- https://www.facebook.com/marktribe
- marktribe

ARTBASE (1)

Revelation 1.0
BIO

Mark Tribe is an artist whose work explores the intersection of media technology and politics. His photographs, installations, videos, and performances are exhibited widely, including recent solo projects at Momenta Art in New York, the San Diego Museum of Art, G-MK in Zagreb, and Los Angeles Contemporary Exhibitions. Tribe is the author of two books, The Port Huron Project: Reenactments of New Left Protest Speeches (Charta, 2010) and New Media Art (Taschen, 2006), and numerous articles. He is Chair of the MFA Fine Arts Department at School of Visual Arts in New York City. In 1996, Tribe founded Rhizome, an organization that supports the creation, presentation, preservation, and critique of emerging artistic practices that engage technology.
RHIZOME ACTIVITIES

Discussions (109) Opportunities (17) Events (22) Jobs (0)
DISCUSSION
Posted on Mon Mar 22, 2004

## "Into the Pixel," a juried exhibition of computer and video game art @ E3

FOR IMMEDIATE RELEASE
Ashley Kim, akim@e3expo.com
E3Expo Media Relations
Phone (310) 967-2966
E3EXPO, A.I.A.S. AND L.A. COUNTY MUSEUM OF ART'S GRAPHIC ARTS COUNCIL
ANNOUNCE CALL FOR ENTRIES FOR NEW "INTO THE PIXEL"
DIGITAL GAME ART EXHIBITION
Juried Exhibition at E3Expo 2004 Will Showcase How Digital
and Traditional Art Worlds Increasingly Intersect
LOS ANGELES -- March 11, 2004 -- In celebration of its tenth
anniversary, the Electronic Entertainment Expo (E3Expo) today announced a
call for entries for "Into the Pixel," a juried exhibition of computer and
video game art to premiere at this year's E3Expo, May 12-14, at the Los
Angeles Convention Center (LACC). "Into the Pixel"
is a celebration of video game art curated by interactive entertainment
industry art veterans and experts from the traditional art field.
Computer and video games are an extremely influential aspect of
pop-culture and entertainment which impacts perspectives on a wide range of
areas of our culture, including art, cinematography, literature and even
fashion. "Into the Pixel" seeks to explore the artistic achievements of
today's computer and video game artists and the place their work holds in
the realm of art as it is traditionally defined.
"Into the Pixel" is a joint project of E3Expo, The Academy of
Interactive Arts & Sciences, and The Graphic Arts Council of the Los Angeles
County Museum of Art. The show will take place at the LACC and be accessible
to the general public as well as to the more than 60,000 interactive
entertainment industry executives, designers, developers, animators,
journalists and retailers who attend E3Expo.
Eligibility/Deadline: Art submissions must be taken from published, or
soon to be published, computer and video games. Entry for "Into the Pixel"
is open to Academy members and E3Expo exhibiting companies. Artists may
submit up to three original works. Deadline is April 5, 2004. Artists may
contact pixelquestions@e3expo.com for more information.
Jury members include:
Matt Gleason, COAGULA Art Journal
Mat Gleason founded Coagula Art Journal in 1992 and continues as its
editor and publisher today. The New York Times described him as a famously
provocative Los Angeles art critic, while the L.A. Weekly once referred to
him as a cranky, self-exiled gossipmonger. Along with John Baldessari, Dave
Hickey and Agnes Martin, Gleason starred in the
1998 art world documentary "Art City: Simplicity."
Jim Heimann, Editor in Charge, TASCHEN - World of Pop Culture
Jim Heimann is a graphic designer, writer, historian and instructor at
Art Center College of Design in Pasadena, California. He is the author of
numerous books on architecture, popular culture, and Hollywood history and
serves as a consultant to the entertainment industry. He continues to write
on popular culture, regional history and architecture for numerous
publications including TASCHEN, the Los Angeles Times and Rolling Stone.
David Perry, Shiny Entertainment
David Perry, the president and founder of Shiny Entertainment, has been
a gaming industry visionary for the past 20 years. Shiny's most recent
project was "Enter the Matrix," based on the sequel to the blockbuster
action thriller "The Matrix" from Warner Bros and directors Larry and Andy
Wachowski.
Jason Rubin, Executive Juror, Naughty Dog
Jason Rubin, co-founder of Naughty Dog, has developed games since 1985.
Rubin, partner Andy Gavin and the Naughty Dog team are responsible for the
creation and development of the first four "Crash Bandicoot" titles.
Billy Shire, La Luz de Jesus Gallery
Native Los Angeleno Billy Shire is best known as the prodigious owner of
the Soap Plant, Wacko stores and La Luz de Jesus Gallery.
Shire's gallery, La Luz de Jesus, is one of the most important,
groundbreaking galleries in Los Angeles and has garnered a considerable
reputation with collectors, galleries and artists around the world.
About E3Expo
E3Expo is the world's premiere trade show for computer and video games
and related products. The show, now in its tenth year, is owned by the
Entertainment Software Association (ESA), the U.S. association dedicated to
serving the business and public affairs needs of the companies publishing
interactive games for video game consoles, handheld devices, personal
computers, and the Internet. For more information, please visit
www.e3expo.com or www.theesa.com.
About the Graphic Arts Council
Established as an independent institution in 1965, the Los Angeles
County Museum of Art, LACMA, has assembled a permanent collection that
includes approximately 100,000 works of art representing regions throughout
the world from ancient times to the present, making it the premier
encyclopedic visual arts museum in the western United States.
LACMA has organized its curatorial departments into innovative centers for
art that foster multidisciplinary collaboration across the museum.
Located in the heart of one of the most culturally diverse cities in the
world, the museum uses its collection and resources to provide a variety of
educational, aesthetic, intellectual, and cultural experiences for the
people who live in, work in, and visit Los Angeles. The Graphic Arts Council
supports the Department of Prints and Drawings and encourages appreciation
in the field of original works of art on paper.
About the Academy of Interactive Arts & Sciences
The AIAS is a non-profit member organization of over 3500 members,
solely dedicated to serving the entertainment software industry. The
Academy's board includes senior executives from the major videogame
companies, including Sony, Nintendo, EA, Microsoft, Atari, Take Two,
Activision, THQ and Ubisoft. Current members represent such varied fields
as: art and graphics, animation, acting, interactive design, production,
software engineering, sound design and music, testing and quality assurance,
video and special effects, editorial and storyline writing, as well as the
business segment of the industry. The mission of the Academy is to: Promote
and advance common interests in the worldwide entertainment software
community, recognize outstanding achievement in interactive content and the
entertainment software community and conduct an annual awards show and
enhance the image and awareness of entertainment software.
# # #

EVENT
Posted on Wed Jan 28, 2004

## Mary Flanagan to Lecture on Jan. 28 at Columbia University in New York City

Dates:
Wed Jan 28, 2004 00:00 - Wed Jan 28, 2004

Art & Technology Lectures at Columbia University
The Digital Media Center and the Computer Music Center are pleased to invite you to a lecture by Mary Flanagan.
Wednesday, January 28, 2004, 6:00PM
The Leroy Neiman Gallery
Columbia University School of the Arts
310 Dodge Hall
2960 Broadway at 116th Street
New York, NY
Mary Flanagan, Assistant Professor Film & Media Studies Hunter College, focuses on networked and computer based installation, popular culture, and computer gaming. Her work has been shown internationally at venues including the Whitney Museum of American Art 2002 Biennial, New York; SIGGRAPH, San Diego; Ars Electronica, Linz; Moving Image Centre, Auckland; Central Fine Arts Gallery, New York; University of Arizona, Tempe; and University of Colorado, Boulder. Her essays on digital art, cyberculture, and gaming have appeared in Art Journal, Wide Angle, Convergence, and Culture Machine, as well as in several books. She is also the creator of "The Adventures of Josie True," the first web-based adventure game for girls, and is collaborating on a new project to teach middle school girls computer programming. Her projects have been funded by the National Science Foundation, the Pacific Cultural Foundation, and the National Endowment for the Arts. Additional information on Flanagan's work may be found at http://www.maryflanagan.com.
This event is the first in a series of art & technology lectures co-sponsored by Columbia University's Digital Media Center and Computer Music Center. All lectures in the series are free and open to the public.
Upcoming lectures:
February 25, 2004: Chris Csikszentmihalyi
March 24, 2004: Paul Miller
April 8, 2004: Manuel Delanda
May 12, 2004: Ricardo Rodriguez
For more information, please call 212-854-2875, email art-tech lecture@music.columbia.edu, or see http://www.columbia.edu/cu/arts/dmc/docs/lectureseries.html

http://www.maryflanagan.com.

EVENT
Posted on Tue Jan 13, 2004

## e V o l u t i o n: The Art of Living Systems

Dates:
Fri Jan 23, 2004 00:00 - Tue Jan 13, 2004

From: Amy Bauman [abauman@rcn.com]
Art Interactive invites you to the opening of:
--------------------------------
e V o l u t i o n
The Art of Living Systems
January 23 at 6pm
--------------------------------
Curated by Christiane Paul, eVolution takes a captivating look at artificial life and autonomous, behavior-driven systems. The concepts explored by the five acclaimed artists featured in the show challenge our notions of life forms, intelligence, and consciousness. The exhibition allows us to examine our relationships with increasingly independent machines.
Science frequently weighs in on questions of artificial life forms and intelligence, but Art Interactive presents a slice of the topic from an artistic and cultural point of view. Be one of the first in the city to see this important line-up of works. The show is on exhibit through April 11, 2004.
--------------------------------
Opening reception Friday night, January 23, 6 - 9pm
Art Interactive
130 Bishop Allen Drive
Cambridge, MA
617.498.0100
http://www.artinteractive.org
--------------------------------
Additional Information:
eVolution has been curated by Christiane Paul, Adjunct Curator of New Media Arts at the Whitney Museum of American Art, and showcases the work of five internationally acclaimed artists:
Rebecca Allen, Bush Soul #3 (1997-present)
In Bush Soul #3, part of the ongoing project Emergence, the user is implicated into a virtual environment inhabited by autonomous characters. Users control their avatar (the graphic representation of a user in virtual environments) with a force-feedback joystick in order to navigate the environment and interact with the creatures living in the virtual world in ever-changing encounters.
David Rokeby, Giver of Names (1990-present)
The Giver of Names is a computer system that quite literally gives objects names by trying to describe them. The objects are chosen by visitors and placed on an empty pedestal. The computer performs various levels of image processing (outline analysis, division into separate objects or parts, color analysis, texture analysis, etc.) and then uses an associative database of objects, ideas, and sensations to come up with words and concepts associated with the object.
Christa Sommerer & Laurent Mignonneau, A-Volve (1994/95)
A-Volve allows visitors to create virtual creatures and interact with them in the space of a water-filled glass pool. By drawing a shape with their finger on a touch screen, visitors produce virtual 3D creatures that automatically come "alive," and swim in the real water of the pool, reacting to the visitors' hand movements in the water.
Maciej Wisniewski, Instant Places (2002)
Instant Places by Maciej Wisniewski creates a networked space for autonomous characters

http://www.artinteractive.org

DISCUSSION
Posted on Tue Jan 13, 2004

## Billy Kluver Dies

From The New York Times:
> Billy Kluver, 76, an Engineer Who Collaborated With Artists, Dies
>
> January 13, 2004
> By KAY LARSON
>
> Billy Kluver, a scientist and engineer whose collaborations with
> artists helped give birth to the multimedia art forms of the 1960's,
> died on Sunday at his home in Berkeley Heights, N.J. He was 76.
> these and other collaborations gave public shape to what had been a
> private movement, a merging of art and technology that has not yet
> exhausted itself.
>
> Copyright 2003 The New York Times Company
Full text at: http://www.nytimes.com/2004/01/13/arts/design/13KLUV.html?ex75016232&ei=1&en1ded01258426e74

EVENT
Posted on Mon Jan 05, 2004

## Web Animation Workship with Joshua Davis & Mark Tribe

Dates:
Mon Jun 28, 2004 00:00 - Mon Jan 05, 2004

Subject: Web Animation Workshop with Joshua Davis & Mark Tribe
Joshua Davis and Mark Tribe are teaching a workshop on Web Animation for Artists at Anderson Ranch this summer. Intended for artists with intermediate to advance web skills, this workshop will combine an introduction to the history and theory of net art with a focus on ActionScript, the programming language built into Flash.
Anderson Ranch Art Center is a non-profit visual arts community located on a ranch near Aspen, Colorado in the Rocky Mountains. Each summer, Anderson Ranch offers workshops on a range of subjects, including Art History & Critical Studies, Ceramics, Digital Imaging, Furniture & Woodworking, Painting & Drawing, Photography and Sculpture. This is the second time Joshua and Mark will teach this Web Animation Workshop at Anderson Ranch.
The workshop will take place June 28 - July 2 2004. For more information and to register, call +1 970 923 3181 or go to:
http://www.andersonranch.org/workshops/index.cfm?Include=Digital%20Imaging&EventID

http://www.joshuadavis

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