Maria Roussou
Since 2006

BIO
Dr. Maria Roussou is an interaction and virtual reality designer, researcher, educator, and consultant, engaged in combining innovative technology with education and culture. She is founder and co-director of makebelieve, an experience design and consulting company. Previously, she established in the Fall of 1998 and directed (for four+ years, 1998-2002) the Virtual Reality Department at the Foundation of the Hellenic World (FHW), a cultural heritage institution based in Athens, Greece. At FHW she was responsible for recruiting a team of artists and programmers, setting up the VR exhibits & infrastructure, and managing the research, design and development of the VR programs and the overall visitor experiences. Previously, from 1993 to 1997, during her extensive work with the CAVEĀ® at the Electronic Visualization Laboratory in Chicago, she focused on the design, application, and evaluation of virtual and digital media environments for education and the representation of cultural information. She has also collaborated with many museums, including contemporary art museums such as the Walker Art Center, to design and create interactive art education material for the Internet. Her projects and collaborations have been featured internationally at events such as SIGGRAPH (since 1993) and the Ars Electronica festival (with her artwork as part of the permanent collection of the museum), she has been a regular member of the program and organizing committees of numerous exhibitions and conferences, has lectured extensively, and serves as Expert Evaluator to the European Commission FP5 - FP7 IST Programmes. She is also on the Board of Trustees of the Institute for the Visualization of History, Massachusetts, USA, on the International Advisory Board of the Child Art Foundation, Washington DC and on the Editorial Board of the ACM Computers in Entertainment journal.

Maria teaches the New Technologies & Museums course at the interdisciplinary Master of Arts program in Museum Studies of the University of Athens. She holds a PhD in Computer Science (VR/HCI) from the University of London (UCL), a Master in Fine Arts (MFA) degree in Electronic Media from the School of Art and Design, University of Illinois at Chicago, a Masters of Science (M.Sc) in Electrical Engineering & Computer Science from the same university, and an undergraduate degree in Applied Informatics from the Athens University of Economics and Business. She has work experience in Greece, the USA, and the UK, and is a member of ACM, IEEE, ICOM, AAM, AACE.
Discussions (0) Opportunities (3) Events (0) Jobs (0)
OPPORTUNITY

The 3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA2008)


Deadline:
Fri Apr 18, 2008 00:00

Location:
Greece

The 3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA2008)
http://www.dimea2008.org

Call for Tutorials


DIMEA2008, the 3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts, which will be held in Athens, Greece 10-12 September 2008, invites international experts to present half day tutorials (2x90 minutes) providing in-depth knowledge and sharing their experience on a variety of topics related to the themes of DIMEA, i.e., digital interactive media in entertainment, art and creative technologies. Proposals are welcome on topics that have been previously addressed; however, new approaches or insights will be especially valued.

Tutorial topics will be presented on the first day of the conference (September 10, 2008) in a taught format, ranging from practical guidelines to academic issues and theory, and may be addressed to an audience at an introductory or advanced level.

All speakers of accepted Tutorials will receive free participation to the conference, including special and regular session's participation, coffee breaks and lunches, conference banquet and conference proceedings. All tutorial lecturers are allowed to attend other tutorials at no extra charge, subject to space being available.

Submission Details
Tutorial proposals, typically no more than 4 pages, should be submitted in electronic form by April 18th, 2008, in PDF format. Submitted tutorial proposals should contain the following information:

* Author(s) detail(s):
[list] [*]Name(s)
[*] o Institution
[*]o E-mail addresse(s)
[*]o URL[/list]
* Tutorial details:
[list] [*] Title of Tutorial
[*]o Abstract of the tutorial
[*]o A detailed outline of the tutorial, including state-of-the-art issues of the area as well as any recent advances made possibly a schedule and a list of relevant publications.[/list]

* A statement of the potential target audience for the tutorial (i.e., the necessary background required by the attendees).
* A brief resume of the presenter(s) indicating their background in the tutorial area.
* If a (similar) tutorial was previously held, the location (i.e. which conference), date, and the number of attendees.

All tutorial proposals will be reviewed by external reviewers and/or the tutorial co-chairs, based on the quality of the submitted proposals, the qualification of the presenters, relevance to the conference, and balance of topics.

Important dates
Tutorials submission deadline: Friday, April 18, 2008
Notification date: Monday, May 19, 2008

For further information, please contact the Tutorials co-chairs.

Tutorials Co-Chairs
Maria Roussou
makebelieve design & consulting, Greece

Maria Chatzichristodoulou
Goldsmiths Digital Studios, UK


OPPORTUNITY

Immersive Virtual, Mixed, or Augmented Reality Art, a Special Issue of the International Journal of Arts and Technology


Deadline:
Mon Sep 01, 2008 00:00

Call for Papers on Immersive Virtual, Mixed, or Augmented Reality Art for a Special Issue of the International Journal of Arts and Technology

Important Dates
Submission intent (title and 300-word abstract): 1 September, 2008
Deadline for full paper submission: 31 October, 2008
Review results returned to authors: February 29, 2009
Deadline for camera-ready papers: June 30, 2009

Guest Editors:
Maria Roussou, makebelieve design & consulting, Greece
Maurice Benayoun, Universite' Paris 1 Pantheon-Sorbonne, France

For the past fifteen years, virtual reality (VR) and, more recently, mixed reality (MR) and augmented reality (AR) environments that immerse their participants in imaginary space, have emerged to define an area that blurs the lines between the seemingly different worlds of research, creativity, and technological practice, while exploring the interdependencies between the virtual and the physical. From the immersive, yet more esoteric, CAVEĀ®-based projects of the mid-nineties to the contemporary open experiences spread out in virtual as well as physical space, creative VR/MR/AR applications are challenging the ways we perceive both digital art and the science and engineering behind them.

Early enthusiasm with the use of projection-based display structures and the development of authoring solutions for application-building has brought a level of maturity, characterized by the emergence of new technical and conceptual forms. It is this particular moment in the evolution of immersive VR/MR/AR art practice that this special issue seeks to capture. Hence, in this special issue, we aim to bring forth the topic of immersive art in its current maturity, present the newest developments and explore its evolving forms, aspiring to shape a framework that will help us to develop the next generation of environments.

Therefore, this special issue will not include contributions that deal solely with describing a narrow and specific piece of art or research without reference to a conceptual framework or a critical analysis; rather we encourage contributions that take a broad and integrative view of relevant topics, encompassing both theoretical and empirical perspectives of digitally-generated creative spaces.
Submissions are invited that touch on but are not limited to the following themes:

[list]
[*]Theoretical discourse on immersive virtual, mixed or augmented reality art environments.
[*]Novel design concepts, applications, implementations and experiences from the actual deployment of immersive VR/MR/AR art applications
[*]Research or empirical work addressing some of the open questions in the design of immersive art environments. For example:
- Issues concerning creativity and aesthetics, visual depiction, storytelling and narrative, triggering other senses, embodiment, etc.
- The fine line between designing for entertainment or for artistic pleasure
- Issues in the design of interactivity, interfaces, and interaction methodologies, such as navigation by and tracking of multiple users, meaningful group interaction, the integration of multi-modal interfaces (e.g. tactile and haptic displays, sensing technologies), etc.
- Issues concerning the design and development process of immersive artwork, such as the conceptualisation and collaboration challenges presented by multitalented interdisciplinary teams working together, the unavailability of resources and work environments, etc.
- Issues in the deployment of different display configurations, sizes, and installations, as well as challenges in the practical use with diverse audiences (e.g., the need to guide people in experiencing the artwork)
[/list]

Contributions are encouraged from different disciplinary perspectives, including fine arts, computer science, performance art, theatre, design, architecture, communications and social sciences, philosophy, cognitive psychology, and enabling technologies.

Contributions should take a broad and integrative view of relevant topics, rather than merely describing a narrow and specific piece of art or research.

See http://www.inderscience.com/browse/callpaper.php?callID=914 for more information.


OPPORTUNITY

e-MobiLArt: European Mobile Lab for Interactive Artists


Deadline:
Sun Mar 16, 2008 00:00

Location:
Greece

e-MobiLArt: European Mobile Lab for Interactive Artists
**********************************************
Call for artists and scientists

European Mobile Lab for Interactive Media Artists (e-MobiLArt) is a project tailored around the process of creating collaborative interactive installation artworks. Such interactive mediated environments may involve the use of multimodal interfaces, ubiquitous computing and mobile or locative media technologies.

The e-MobiLArt project aims to provide selected participants with an ideal context, that will allow them to travel, collaborate and exhibit their work. During this project, artists and scientists who are active in creating interactive media art or pursuing innovative interdisciplinary research will have the opportunity to:
- create interactive installation artworks
- collaborate with other artists and scientists from different countries
- get technical support and tuition from experts on using innovative technologies for
creating interactive art
- meet, discuss and collaborate with curators and museum organizers
- exhibit their work in at least two different European countries
- document their work in a special issue of Leonardo Electronic Almanac and the
exhibition catalogue
- participate in an international network of artists, researchers, academics and theorists

Eligibility / requirements:

Artists from all disciplines are encouraged to apply to e-MobiLArt: interactive installation artists, video artists, visual artists, net artists, as well as musicians, choreographers, performance artists and others who wish to experiment with the use of the interactive technologies.

Individuals with a scientific background and the willingness to experiment in a collaborative artistic project, as described above, are also eligible.

Selected participants will attend three (3) workshops. During (and in between) the workshops, participants will work in groups in order to develop their projects by:
- Following an open process of artistic creation and experimentation
- Getting support on technical and theoretical issues
- Complementing each other's skills within a interdisciplinary collaborative creative process by
- Enhancing their technical skills through hands-on creative activity
- Creating artworks that will reflect the process of intercultural dialogue
- Participating in an on-line network of communication

Dates of the workshops: (precise dates will be announced till the end of February)
- 1st Workshop: Athens June 2008
- 2nd Workshop: Rovaniemi August 2008
- 3rd Workshops: Vienna February 2009

Exhibitions:

After the workshops, the resulting interactive installation artworks will be exhibited in at least two museum / gallery spaces: the State Museum of Contemporary Art in Thessaloniki, Greece (possibly during the 2009 Biennale) and the Gallery of the Academy of Fine Arts in Katowice, Poland. These exhibitions will take place in autumn 2009.

Deadline for applications: Sunday, March 16th, 2008.

Project partners and sponsors:

The e-MobiLArt Project is under the support of the CULTURE 2007 Programme of the European Union.
It is co-coordinated by the University of Athens (Greece).
Co-organising partners are: the University of Applied Arts Vienna (Austria) and the University of Lapland (Finland).
Associate partners are: Leonardo/OLATS (France), Group Haute Ecole ICHEC Saint Louis (Belgium), State Museum of Contemporary Art - Thessaloniki (Greece), The Academy of Fine Arts - Katowice (Poland) and Cycling74 (U.S.A.).

More information and the full application form for participation can be found at:
URL: http://www.media.uoa.gr/emobilart