ARTBASE (1)
PORTFOLIO (3)
BIO
Marc Garrett is co-director and co-founder, with artist Ruth Catlow of the Internet arts collectives and communities – Furtherfield.org, Furthernoise.org, Netbehaviour.org, also co-founder and co-curator/director of the gallery space formerly known as 'HTTP Gallery' now called the Furtherfield Gallery in London (Finsbury Park), UK. Co-curating various contemporary Media Arts exhibitions, projects nationally and internationally. Co-editor of 'Artists Re:Thinking Games' with Ruth Catlow and Corrado Morgana 2010. Hosted Furtherfield's critically acclaimed weekly broadcast on UK's Resonance FM Radio, a series of hour long live interviews with people working at the edge of contemporary practices in art, technology & social change. Currently doing an Art history Phd at the University of London, Birkbeck College.
Net artist, media artist, curator, writer, street artist, activist, educationalist and musician. Emerging in the late 80′s from the streets exploring creativity via agit-art tactics. Using unofficial, experimental platforms such as the streets, pirate radio such as the locally popular ‘Savage Yet Tender’ alternative broadcasting 1980′s group, net broadcasts, BBS systems, performance, intervention, events, pamphlets, warehouses and gallery spaces. In the early nineties, was co-sysop (systems operator) with Heath Bunting on Cybercafe BBS with Irational.org.
Our mission is to co-create extraordinary art that connects with contemporary audiences providing innovative, engaging and inclusive digital and physical spaces for appreciating and participating in practices in art, technology and social change. As well as finding alternative ways around already dominating hegemonies, thus claiming for ourselves and our peer networks a culturally aware and critical dialogue beyond traditional hierarchical behaviours. Influenced by situationist theory, fluxus, free and open source culture, and processes of self-education and peer learning, in an art, activist and community context.
Net artist, media artist, curator, writer, street artist, activist, educationalist and musician. Emerging in the late 80′s from the streets exploring creativity via agit-art tactics. Using unofficial, experimental platforms such as the streets, pirate radio such as the locally popular ‘Savage Yet Tender’ alternative broadcasting 1980′s group, net broadcasts, BBS systems, performance, intervention, events, pamphlets, warehouses and gallery spaces. In the early nineties, was co-sysop (systems operator) with Heath Bunting on Cybercafe BBS with Irational.org.
Our mission is to co-create extraordinary art that connects with contemporary audiences providing innovative, engaging and inclusive digital and physical spaces for appreciating and participating in practices in art, technology and social change. As well as finding alternative ways around already dominating hegemonies, thus claiming for ourselves and our peer networks a culturally aware and critical dialogue beyond traditional hierarchical behaviours. Influenced by situationist theory, fluxus, free and open source culture, and processes of self-education and peer learning, in an art, activist and community context.
Heather Corcoran & Aymeric Mansoux interviewed on Netbehaviour about pure:dyne.
Heather Corcoran & Aymeric Mansoux interviewed on Netbehaviour about pure:dyne.

The interview will commence on Thursday 16th Oct till 23rd Oct 08.
Marc Garrett will be discussing with Heather Corcoran and Aymeric Mansoux about the pure:dyne project on the www.netbehaviour.org email list. To take part subscribe to the list.
ABOUT PURE:DYNE:
pure:dyne is an operating system developed to provide media artists with a complete set of tools for realtime audio and video processing. pure:dyne is a live distribution, you don't need to install anything. Simply boot your computer using the live CD and you're ready to start using software such as Pure Data, Supercollider, Icecast, Csound, Fluxus, Processing, and much much more.
http://code.goto10.org/projects/puredyne/
pure:dyne will work on any PC laptop, desktop, and single-board computers, including the intel-based Mac, Asus' Eee PC, and any x86
netbooks.
pure:dyne is based on Debian and Debian Multimedia. All packages
provided by pure:dyne can be used if you are running these flavours of
GNU/Linux.
pure:dyne is: Rob Canning, Heather Corcoran, Antonios Galanopoulos, Karsten Gebbert, Claude Heiland-Allen, Chun Lee, Aymeric Mansoux, Marloes de Valk
WHO USES PURE:DYNE?
pure:dyne is developed by artists, for artists. Our primary users are
people like us - media artists who build all kinds of creative
projects, using pure:dyne to do anything from recording and
manipulating sound, making live visuals, creating interactive media in
installations, and more. We use ‘artist’ as a broad term for anyone
who is doing or wants to do something creative using their computer.
pure:dyne is also used by media art organisations across the world.
Galleries, production centres, school departments and more are finding
pure:dyne useful for teaching media art skills to their local communities.
ABOUT HEATHER CORCORAN:
Heather Corcoran (CA/UK) is a curator/producer with a specialist in media art and music, currently working as Curator at FACT (Foundation for Art and Creative Technology) in Liverpool. Recently she has worked at Space Media Arts in London and InterAccess Electronic Media Arts in Toronto, as well as producing a number of freelance projects. She works hands on with technology and technology communities - currently a Developer of the free software project pure:dyne, the GNU/Linux distribution for media art; co-organizer of Dorkbot London; and a lurking-only member of OpenLab. She received a Bachelor of Fine Arts in New Media at Ryerson University in Toronto.
http://guests.goto10.org/~heather/
ABOUT AYMERIC MANSOUX:
Aymeric Mansoux (FR) is an artist and musician, member of the GOTO10 collective (http://goto10.org). His main artistic and research interests revolve around online communities, software as a medium and the influence of FLOSS in the development and understanding of digital art. His most recent projects and collaborations include 0xA the file repository based music project with Chun Lee (https://code.goto10.org/hg/0xa/), the digital artlife Metabiosis project with Marloes de Valk (http://metabiosis.goto10.org) and the pure:dyne GNU/Linux live distribution for media artists (http://puredyne.goto10.org). Aymeric is editor of the FLOSS+Art book (OpenMute 2008) as well as Folly’s Digital Artists’ Handbook (http://digitalartistshandbook.org/) which was launched early 2008.
http://320x200.goto10.org/

The interview will commence on Thursday 16th Oct till 23rd Oct 08.
Marc Garrett will be discussing with Heather Corcoran and Aymeric Mansoux about the pure:dyne project on the www.netbehaviour.org email list. To take part subscribe to the list.
ABOUT PURE:DYNE:
pure:dyne is an operating system developed to provide media artists with a complete set of tools for realtime audio and video processing. pure:dyne is a live distribution, you don't need to install anything. Simply boot your computer using the live CD and you're ready to start using software such as Pure Data, Supercollider, Icecast, Csound, Fluxus, Processing, and much much more.
http://code.goto10.org/projects/puredyne/
pure:dyne will work on any PC laptop, desktop, and single-board computers, including the intel-based Mac, Asus' Eee PC, and any x86
netbooks.
pure:dyne is based on Debian and Debian Multimedia. All packages
provided by pure:dyne can be used if you are running these flavours of
GNU/Linux.
pure:dyne is: Rob Canning, Heather Corcoran, Antonios Galanopoulos, Karsten Gebbert, Claude Heiland-Allen, Chun Lee, Aymeric Mansoux, Marloes de Valk
WHO USES PURE:DYNE?
pure:dyne is developed by artists, for artists. Our primary users are
people like us - media artists who build all kinds of creative
projects, using pure:dyne to do anything from recording and
manipulating sound, making live visuals, creating interactive media in
installations, and more. We use ‘artist’ as a broad term for anyone
who is doing or wants to do something creative using their computer.
pure:dyne is also used by media art organisations across the world.
Galleries, production centres, school departments and more are finding
pure:dyne useful for teaching media art skills to their local communities.
ABOUT HEATHER CORCORAN:
Heather Corcoran (CA/UK) is a curator/producer with a specialist in media art and music, currently working as Curator at FACT (Foundation for Art and Creative Technology) in Liverpool. Recently she has worked at Space Media Arts in London and InterAccess Electronic Media Arts in Toronto, as well as producing a number of freelance projects. She works hands on with technology and technology communities - currently a Developer of the free software project pure:dyne, the GNU/Linux distribution for media art; co-organizer of Dorkbot London; and a lurking-only member of OpenLab. She received a Bachelor of Fine Arts in New Media at Ryerson University in Toronto.
http://guests.goto10.org/~heather/
ABOUT AYMERIC MANSOUX:
Aymeric Mansoux (FR) is an artist and musician, member of the GOTO10 collective (http://goto10.org). His main artistic and research interests revolve around online communities, software as a medium and the influence of FLOSS in the development and understanding of digital art. His most recent projects and collaborations include 0xA the file repository based music project with Chun Lee (https://code.goto10.org/hg/0xa/), the digital artlife Metabiosis project with Marloes de Valk (http://metabiosis.goto10.org) and the pure:dyne GNU/Linux live distribution for media artists (http://puredyne.goto10.org). Aymeric is editor of the FLOSS+Art book (OpenMute 2008) as well as Folly’s Digital Artists’ Handbook (http://digitalartistshandbook.org/) which was launched early 2008.
http://320x200.goto10.org/
Jeremy Bailey Show Updates
Dates:
Wed Oct 15, 2008 00:00 - Wed Oct 15, 2008
The Jeremy Bailey Show ends this Sunday 19th Oct.

Visit the HTTP Gallery web site to view:
- Images from the Opening Night: Performance & Exhibition (by Pau Ros).
- Warmail performed at HTTP: Youtube Part1 and Part2
- Interview on Netbehaviour, Jeremy Bailey with Marc Garrett.
- Also for information about gallery opening hours and directions.
http://www.http.uk.net/exhibitions/TheJeremyBaileyShow/index.shtml
Jeremy Bailey, a Canadian artist recently completed a five week residency organised by Furtherfield.org, based at the HTTP Gallery in North London. This culminated in his first UK exhibition between Sept 19th - Oct 19th 2008.
The centrepiece of this exhibition is 'WarMail', which was performed with a participating audience at the HTTP Gallery at the opening night. This work was commissioned by HTTP/Furtherfield.org and completed during his residency.
As part of the residency experience Jeremy was invited to take part in an interview on the Netbehaviour list. With Marc Garrett he discussed the works in the exhibition, including 'WarMail', and the critical approaches and contemporary contexts that inspire him to create his art work.
Related links:
http://www.http.uk.net
http://www.furtherfield.org
http://www.netbehaviour.org
http://www.jeremybailey.net

Visit the HTTP Gallery web site to view:
- Images from the Opening Night: Performance & Exhibition (by Pau Ros).
- Warmail performed at HTTP: Youtube Part1 and Part2
- Interview on Netbehaviour, Jeremy Bailey with Marc Garrett.
- Also for information about gallery opening hours and directions.
http://www.http.uk.net/exhibitions/TheJeremyBaileyShow/index.shtml
Jeremy Bailey, a Canadian artist recently completed a five week residency organised by Furtherfield.org, based at the HTTP Gallery in North London. This culminated in his first UK exhibition between Sept 19th - Oct 19th 2008.
The centrepiece of this exhibition is 'WarMail', which was performed with a participating audience at the HTTP Gallery at the opening night. This work was commissioned by HTTP/Furtherfield.org and completed during his residency.
As part of the residency experience Jeremy was invited to take part in an interview on the Netbehaviour list. With Marc Garrett he discussed the works in the exhibition, including 'WarMail', and the critical approaches and contemporary contexts that inspire him to create his art work.
Related links:
http://www.http.uk.net
http://www.furtherfield.org
http://www.netbehaviour.org
http://www.jeremybailey.net
Games Art Networking Event 2008
Dates:
Sat Oct 25, 2008 00:00 - Wed Oct 08, 2008
Games Art Networking Event 2008

HTTP Gallery, Saturday 25th October, 12 - 6pm
http://www.furtherfield.org/gamesart_networking.php
Games Art does exactly what it says on the tin; art that uses, abuses and misuses the materials and language of games, whether real world, electronic or both.
The Games Art networking event will bring together artists, gamers, hackers, theorists, curators, activists, thinkers and doers all of kind. People who work and play with games, video games and playful practice.
What Will Happen?
The event will kicks off with presentations by Corrado Morgana, Tassos Stevens (Coney), Ruth Gibson and Bruno Martelli (igloo), Holly Gramazio and Daphne Dragona, followed by discussion.
Refreshments follow, and we'll encourage you all to take part in an informal show and tell, so bring along some representation of your work, websites, objects, prototypes, whatever you have (within reason!) We will round off the event with an open mic session of quickfire presentations; present your own or other's work, offer services and skills to other projects or make a request for help with getting stuff done.
Part of the London Games Fringe, a festival of alternative gaming events at the end of October 2008, organised by artists, academics, gamers, game developers, educators and creative professionals from a wide range of different media: www.londongamesfringe.com.
Please RSVP
Because of limited space we can only accommodate 40 visitors for this event. Please book your place- first come, first served. Projectors and wireless access to the Internet will be provided, please let us know if you have any other special requirements.
To find out more and book your place please email Lauren@furtherfield.org.
When and where?
Saturday 25th October 2008, 12-6pm
HTTP Gallery
Unit A2 Arena Design Centre,
71 Ashfield Road, N4 1NY
Tel +44 20 8802 2827
For maps and information about getting to HTTP
http://www.http.uk.net/docs/gettingto.shtml
More about the presentations
Games Art Curating it and Making it
Corrado Morgana, artist, electronic musician (retired) and researcher, will present his curatorial work with HTTP Gallery on the recent Zero Gamer and Game/Play exhibitions. He will also be presenting on his own practice which involves transgressive, emergent and glitch behaviour whilst utilizing game engine technologies. His recent work CarnageHug uses the Unreal Tournament 2004 engine to much gibbage and digital purposelessness. He will discuss how it came to be produced, it's implications as a piece of software art, the 'derivative work' and the value of faffing, fiddling, pootling and noodling.
http://gamecritical.net
Big Ball Bingo
Tassos Stevens from Coney will present their new 'future sport', Big Ball Bingo, a big outdoor event with a futuristic feel, commissioned by Lift and the Shoreditch Festival for Shoreditch people to play on Olympic Handover Day. This game is made from three connected components, a big ball game, a bingo game, and a very big ball game, and was developed through engagement with local community groups who already played these kinds of games. In advance of the Ballpark, Coney operated a fictional agency, Shoreditch Futures, run by time travellers from the year 2068 who were seeking the seed event of a future catastrophe by gathering stories of Shoreditch past and present from local people. How and why and what then happened will be revealed... More about Big Ball Bingo http://tinyurl.com/4cs7rn
SwanQuake:House
Bruno Martelli and Ruth Gibson, London-based artists, working together as igloo will be presenting their site-responsive work SwanQuake:House which is currently exhibited at V22 basement. Through re-purposing media tools and combining them with re-modeled household objects, House simulates and reconfigures representations of an east-end underworld. The artists manipulate the space between the actual and the imaginary providing a counterpoint via the human form. Their practice is concerned with recreating environments and systems where coding joins hands with choreographies of the body. The exhibition is accompanied by a publication SwanQuake: the user manual. http://www.swanquake.com/usermanual/index.htm
Pervasive Cheating
Holly Gramazio will be talking about Pervasive Cheating. Games that run in the real world - whether you call them pervasive games, street games, urban games, or anything else - can come up against a few particularly awkward problems. Cars that can genuinely run people over, for one; unreliable weather, for another; and loopholes in the game world that it's really, really hard to close. Is there any way to stop people cheating at pervasive games? What counts as cheating - and do the cheating players agree? In a world filled with taxis, telephones, and GPS, is there any point in making rules about the technology that players are allowed to use, once they're out of your sight? How do players cheat, and how does it affect the experience of the game, both for them and for everyone else? http://severalbees.com/
Daphne Dragona is an independent new media arts curator and organiser, based in Athens with a special interest in the game arts field. She has been programme curator of Gaming Realities (Medi@terra, Athens, 2006), associate curator of Gameworld (Laboral, Gijon, 2007) and co-curator of Homo Ludens Ludens (Laboral, Gijon, 2008). She will be talking about how we define play today? What's the role of play in a world that is itself a gamespace? As the game industry becomes richer and richer and a game art scene is growing parallel to it, questions arise regarding play's real presence which seems to be under a process of continuous institutionalisation and commodification. Can we be critical about the projects, the exhibitions and the events we organise? Interview with Daphne Dragona about Homo Ludens Ludens - http://tinyurl.com/44n89l
---------------
Schedule
12- 12.30 - Meet-up
Arrive, meet and chat over refreshments
12.30 - 2.30 - Presentations and discussion
2.30 - 4.30 - Break and Many to Many' Show and Tell - refreshments and informal 'many to many' show and tell. All guests are invited to share their work and ideas with each other using HTTP/Furtherfield resources: projectors, computers, walls, tables and outdoors spaces.
4.30 - 5.30 - Open mike session - Final 'one to many' presentations. Guests sign up for 5 minute spots to present their own or others' work or to offer or request collaboration.
5.30 - 6.00 - Round up sum up, final discussion, end, thank yous and good-byes, off to the pub!!
Who are HTTP?
HTTP is the Gallery arm of online media arts organisation Furtherfield.org. HTTP have been involved with curating Games Art practice for several years having presented lat years. 'Zero Gamer' as part of the London Games Festival Fringe and the previous years touring exhibition 'Game/Play' which explored playful interaction and goal-oriented gaming explored through media arts practice. The associated publication featured over 20 contributions from writers, journalists and critics and was reported upon worldwide in media arts journals.
http://www.http.uk.net/
http://www.furtherfield.org/
http://www.game-play.org.uk/
http://www.http.uk.net/zerogamer/

HTTP Gallery, Saturday 25th October, 12 - 6pm
http://www.furtherfield.org/gamesart_networking.php
Games Art does exactly what it says on the tin; art that uses, abuses and misuses the materials and language of games, whether real world, electronic or both.
The Games Art networking event will bring together artists, gamers, hackers, theorists, curators, activists, thinkers and doers all of kind. People who work and play with games, video games and playful practice.
What Will Happen?
The event will kicks off with presentations by Corrado Morgana, Tassos Stevens (Coney), Ruth Gibson and Bruno Martelli (igloo), Holly Gramazio and Daphne Dragona, followed by discussion.
Refreshments follow, and we'll encourage you all to take part in an informal show and tell, so bring along some representation of your work, websites, objects, prototypes, whatever you have (within reason!) We will round off the event with an open mic session of quickfire presentations; present your own or other's work, offer services and skills to other projects or make a request for help with getting stuff done.
Part of the London Games Fringe, a festival of alternative gaming events at the end of October 2008, organised by artists, academics, gamers, game developers, educators and creative professionals from a wide range of different media: www.londongamesfringe.com.
Please RSVP
Because of limited space we can only accommodate 40 visitors for this event. Please book your place- first come, first served. Projectors and wireless access to the Internet will be provided, please let us know if you have any other special requirements.
To find out more and book your place please email Lauren@furtherfield.org.
When and where?
Saturday 25th October 2008, 12-6pm
HTTP Gallery
Unit A2 Arena Design Centre,
71 Ashfield Road, N4 1NY
Tel +44 20 8802 2827
For maps and information about getting to HTTP
http://www.http.uk.net/docs/gettingto.shtml
More about the presentations
Games Art Curating it and Making it
Corrado Morgana, artist, electronic musician (retired) and researcher, will present his curatorial work with HTTP Gallery on the recent Zero Gamer and Game/Play exhibitions. He will also be presenting on his own practice which involves transgressive, emergent and glitch behaviour whilst utilizing game engine technologies. His recent work CarnageHug uses the Unreal Tournament 2004 engine to much gibbage and digital purposelessness. He will discuss how it came to be produced, it's implications as a piece of software art, the 'derivative work' and the value of faffing, fiddling, pootling and noodling.
http://gamecritical.net
Big Ball Bingo
Tassos Stevens from Coney will present their new 'future sport', Big Ball Bingo, a big outdoor event with a futuristic feel, commissioned by Lift and the Shoreditch Festival for Shoreditch people to play on Olympic Handover Day. This game is made from three connected components, a big ball game, a bingo game, and a very big ball game, and was developed through engagement with local community groups who already played these kinds of games. In advance of the Ballpark, Coney operated a fictional agency, Shoreditch Futures, run by time travellers from the year 2068 who were seeking the seed event of a future catastrophe by gathering stories of Shoreditch past and present from local people. How and why and what then happened will be revealed... More about Big Ball Bingo http://tinyurl.com/4cs7rn
SwanQuake:House
Bruno Martelli and Ruth Gibson, London-based artists, working together as igloo will be presenting their site-responsive work SwanQuake:House which is currently exhibited at V22 basement. Through re-purposing media tools and combining them with re-modeled household objects, House simulates and reconfigures representations of an east-end underworld. The artists manipulate the space between the actual and the imaginary providing a counterpoint via the human form. Their practice is concerned with recreating environments and systems where coding joins hands with choreographies of the body. The exhibition is accompanied by a publication SwanQuake: the user manual. http://www.swanquake.com/usermanual/index.htm
Pervasive Cheating
Holly Gramazio will be talking about Pervasive Cheating. Games that run in the real world - whether you call them pervasive games, street games, urban games, or anything else - can come up against a few particularly awkward problems. Cars that can genuinely run people over, for one; unreliable weather, for another; and loopholes in the game world that it's really, really hard to close. Is there any way to stop people cheating at pervasive games? What counts as cheating - and do the cheating players agree? In a world filled with taxis, telephones, and GPS, is there any point in making rules about the technology that players are allowed to use, once they're out of your sight? How do players cheat, and how does it affect the experience of the game, both for them and for everyone else? http://severalbees.com/
Daphne Dragona is an independent new media arts curator and organiser, based in Athens with a special interest in the game arts field. She has been programme curator of Gaming Realities (Medi@terra, Athens, 2006), associate curator of Gameworld (Laboral, Gijon, 2007) and co-curator of Homo Ludens Ludens (Laboral, Gijon, 2008). She will be talking about how we define play today? What's the role of play in a world that is itself a gamespace? As the game industry becomes richer and richer and a game art scene is growing parallel to it, questions arise regarding play's real presence which seems to be under a process of continuous institutionalisation and commodification. Can we be critical about the projects, the exhibitions and the events we organise? Interview with Daphne Dragona about Homo Ludens Ludens - http://tinyurl.com/44n89l
---------------
Schedule
12- 12.30 - Meet-up
Arrive, meet and chat over refreshments
12.30 - 2.30 - Presentations and discussion
2.30 - 4.30 - Break and Many to Many' Show and Tell - refreshments and informal 'many to many' show and tell. All guests are invited to share their work and ideas with each other using HTTP/Furtherfield resources: projectors, computers, walls, tables and outdoors spaces.
4.30 - 5.30 - Open mike session - Final 'one to many' presentations. Guests sign up for 5 minute spots to present their own or others' work or to offer or request collaboration.
5.30 - 6.00 - Round up sum up, final discussion, end, thank yous and good-byes, off to the pub!!
Who are HTTP?
HTTP is the Gallery arm of online media arts organisation Furtherfield.org. HTTP have been involved with curating Games Art practice for several years having presented lat years. 'Zero Gamer' as part of the London Games Festival Fringe and the previous years touring exhibition 'Game/Play' which explored playful interaction and goal-oriented gaming explored through media arts practice. The associated publication featured over 20 contributions from writers, journalists and critics and was reported upon worldwide in media arts journals.
http://www.http.uk.net/
http://www.furtherfield.org/
http://www.game-play.org.uk/
http://www.http.uk.net/zerogamer/
3 New Features on Furtherfield.org, Sept 08
http://www.furtherfield.org
FLOSS Manuals - review by Rob Myers
http://www.furtherfield.org/displayreview.php?review_id=317
Digital Stitchings: An Interview with Rachel Beth Egenhoefer by Jess Laccetti
http://www.furtherfield.org/displayreview.php?review_id=316
"Neurotic" - performance at ICA by Fiddian Warman featuring three robots and a number of Punk bands. Reviewed by Rob Myers.
http://www.furtherfield.org/displayreview.php?review_id=318
FLOSS Manuals
Recently won the communities award at the New Zealand Open Source Awards on Sept 24th in a ceremony in Wellington, New Zealand. FLOSS Manuals provides manuals for a variety of Free Software. Graphics, video, audio, office, Internet, even GNU/Linux itself. There is an entire section devoted to manuals for the One Laptop Per Child (OLPC) system. And there is a selection of manuals for web sites including Wikimedia Commons, Archive.org and the FLOSS Manuals site itself. You can read these online or download PDF versions to read or print offline. Some manuals are available in different languages; English, Dutch and Farsi.
Digital Stitchings: An Interview with Rachel Beth Egenhoefer
Rachel Beth Egenhoefer considers her Commodore 64 Computer and Fischer Price Loom to be defining objects of her childhood. She creates tactile representations of cyclical data structures in candy and knitting and is currently researching the intersection of textiles, technology, and the body. Currently Rachel Beth is focusing on new projects. She was an artist in residence at Tsinghua University in Beijing, China (November & December 2007) and worked as an Artist in Residence in the UK at the University of Brighton, Lighthouse Brighton and Furtherfield in London (January-May 2008).
Neurotic by Fiddian Warman
A performance by Fiddian Warman featuring three robots and a number of Punk bands over three nights at London's Institute of Contemporary Art. Warman and the bands performed for the robots which shared the dance floor with the audience. Powered by hydraulic pistons whose motions simulate the deliberately artless pogo dancing of Punks, the robots activated when the neural net system running on the computer controlling them decided that a band sounded Punk enough to dance to.
Previous features
http://www.furtherfield.org/reviews.php
FLOSS Manuals - review by Rob Myers
http://www.furtherfield.org/displayreview.php?review_id=317
Digital Stitchings: An Interview with Rachel Beth Egenhoefer by Jess Laccetti
http://www.furtherfield.org/displayreview.php?review_id=316
"Neurotic" - performance at ICA by Fiddian Warman featuring three robots and a number of Punk bands. Reviewed by Rob Myers.
http://www.furtherfield.org/displayreview.php?review_id=318
FLOSS Manuals
Recently won the communities award at the New Zealand Open Source Awards on Sept 24th in a ceremony in Wellington, New Zealand. FLOSS Manuals provides manuals for a variety of Free Software. Graphics, video, audio, office, Internet, even GNU/Linux itself. There is an entire section devoted to manuals for the One Laptop Per Child (OLPC) system. And there is a selection of manuals for web sites including Wikimedia Commons, Archive.org and the FLOSS Manuals site itself. You can read these online or download PDF versions to read or print offline. Some manuals are available in different languages; English, Dutch and Farsi.
Digital Stitchings: An Interview with Rachel Beth Egenhoefer
Rachel Beth Egenhoefer considers her Commodore 64 Computer and Fischer Price Loom to be defining objects of her childhood. She creates tactile representations of cyclical data structures in candy and knitting and is currently researching the intersection of textiles, technology, and the body. Currently Rachel Beth is focusing on new projects. She was an artist in residence at Tsinghua University in Beijing, China (November & December 2007) and worked as an Artist in Residence in the UK at the University of Brighton, Lighthouse Brighton and Furtherfield in London (January-May 2008).
Neurotic by Fiddian Warman
A performance by Fiddian Warman featuring three robots and a number of Punk bands over three nights at London's Institute of Contemporary Art. Warman and the bands performed for the robots which shared the dance floor with the audience. Powered by hydraulic pistons whose motions simulate the deliberately artless pogo dancing of Punks, the robots activated when the neural net system running on the computer controlling them decided that a band sounded Punk enough to dance to.
Previous features
http://www.furtherfield.org/reviews.php
reminder - Jeremy Bailey SHow. Tonight...
Hi everyone,
If you are in London. Come and meet us at the HTTP Gallery for the Jeremy Bailey Show...
It promises to be a great evening.
http://www.http.uk.net
wishing all well.
marc garrett
http://www.furtherfield.org
If you are in London. Come and meet us at the HTTP Gallery for the Jeremy Bailey Show...
It promises to be a great evening.
http://www.http.uk.net
wishing all well.
marc garrett
http://www.furtherfield.org