Kevin McGarry
Since 2003
Works in Brooklyn, New York United States of America

PORTFOLIO (3)
BIO
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International Summer Workshop at ETC


The Experimental Television Center International Summer Workshop 2006

May 31 - June 11, 2006

The Experimental Television Center International Summer Workshop 2006 is a collaborative video and sonic arts opportunity, sponsored by the Center and the Institute for Electronic Arts (IEA) at Alfred University. Academic credit is available through Alfred University.

The ISW website http://www.etcisw.com has all the information you need to register, plus a look at past Workshops complete with video clips and photos, as well as biographies of the instructors.

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Discussions (187) Opportunities (14) Events (1) Jobs (0)
DISCUSSION

FW: netopticon report - call for submissions


netopticon report
Together with superficial anonymity and seemingly apparent ways of hiding or
faking one's identity, the Internet delivers a new set of powerful and
sophisticated instruments of surveillance. Network activity of an individual
user, intercepted on the borders of ostensibly integral web realm, is easily
back-traced by power holders - via IP address to ID number - and provides
the agent for latent supervision of controlling eye-ear.

Scouting and tight inspection of personal information, at times readily
exposed, serves economical and political interests of the system, helps
creating the new ways of control and improves the old ones. Established
around network security commercial structures continuously populate virtual
file-cabinets, simultaneously supporting the channels of supervised data
distribution.

netopticon - the current project of no-org.net - is an attempt to create an
artistic and textual report on the topic of infringement of privacy and its
protection. We are looking forward to net art works and texts dealing with
resistance to manipulatively mediated concept of security, to art projects
devoted to true anonymity of net-surfing and net-correspondence, to works
intentionally feeding systems with falsified data, to any remarks,
suggestions and ideas that would add up to a contemporary report on the
topic.

Although it is not exclusive condition, projects that work on the three
major platforms (Linux, Macintosh and Windows) are preferred.

The deadline for submissions is March, 30, 2005

http://no-org.net/netopticon/submission.php
<http://no-org.net/netopticon/submission.php>

DISCUSSION

FW: Synesthetic Performance


------ Forwarded Message
From: Stephen Lichty <sl851@nyu.edu>
Date: Mon, 24 Jan 2005 16:05:41 -0500
To: Kevin McGarry <kevin@rhizome.org>
Subject: Synesthetic Performance

PRESS RELEASE: Synesthetic Performance

Hear and feel the body-shaking sounds of the band GROWING, as they are
translated into colored light. Visitors are encouraged to adjust the
colors and sounds through analog guitar pedals, and

DISCUSSION

DISCUSSION

FW: If all the World Were a Game - Backseat Playground


------ Forwarded Message
From: "John Paul Bichard" <john@hydropia.org>
Date: Fri, 21 Jan 2005 18:58:34 -0000
To: <john@hydropia.org>
Subject: If all the World Were a Game - Backseat Playground

Hi

We have just put up our Backseat Playground website:

http://www.tii.se/mobility/BSP

Backseat Playground is a mobile gaming research project that will enable
kids to play with the world outside their window from the back seat of a
car.

We are looking at 4 core areas:

1 Episodic Narratives - a way of building narratives that work as fragmented
and incomplete episodes, informing an overall plot depending on the journey
traveled - this will be combined with both on and offline non-plot actions
that will encourage players to further explore their environment and the
in-game objects and stories.

2 Real World Game Engine - where the game engine is embedded in the 'real' -
using GIS database objects as game objects and assigning game properties to
these real objects. This will allow objects in the real world to function as
game objects with multiple properties i.e. ability to combine objects, to
query them, affect the narrative and allow the player to collect resources
from the real environment.

3 De-focusing technology - how to turn the player's attention away from the
small screen and onto their everyday surroundings through the use of
lightweight mobile devices (subtly enhanced).

4 Fuzzy Learning - to encourage kids to enquire about and explore their
environments, local history and geography through 'real world' gameplay.

We will be adding to the site regularly and are in the process of setting up
a mobile/embedded gaming blog.

Regards

John

John Paul Bichard

http://www.tii.se/mobility/BSP

http://www.hydropia.org/john

'Backseat Playground' - is a partnership between myself and the Mobility
studio at the Interactive Institute in Stockholm (working with Liselott
Brunnberg and Prof. Oskar Juhlin).

------ End of Forwarded Message

DISCUSSION

FW: Eyebeam/Work in Process: Public Program Events


------ Forwarded Message
From: Margaret Heinlen <margaret@eyebeam.org>
Date: Thu, 20 Jan 2005 10:24:32 -0500
Subject: Eyebeam/Work in Process: Public Program Events

For Immediate Release
Media Contact:
Margaret Heinlen / Perry Lowe
917.817.3395 / 917.209.0729
press@eyebeam.org
www.eyebeam.org

FOUR EVENINGS OF PUBLIC PROGRAMS
Exploring
PRODUCED AT EYEBEAM: Work in Process
Artists in Residence (AIR) Exhibition

New York, NY (January 18, 2005)