Jim Andrews
Since the beginning
Works in Victoria Canada

ARTBASE (2)
BIO
Jim Andrews does http://vispo.com . He is a poet-programmer and audio guy. His work explores the new media possibilities of poetry, and seeks to synthesize the poetical with other arts and media.
Discussions (847) Opportunities (2) Events (14) Jobs (0)
DISCUSSION

Re: Re: August 14th 2003


One hears that New York was very civilized amid this very interesting event.
This was contrasted with the outage in 1997 when there was $150 million
worth of looting and property damage. The difference was attributed to the
effect of 9/11. Does this make sense to you New Yorkers? Very interested to
hear how that experience went.

ja

DISCUSSION

code apoemal


A bit of code from Windows for Shockwave 4.0, in development.
Depth-first recursive traversal of a tree.
Anything that can be done recursively can also be done iteratively, but
recursion often gives rise to more elegant and readable code.

on assembleTree theManagerSpritenum
--This returns a list of the spritenums of managers
--that are descendants of theManagerSpritenum, and the
--list also includes theManagerSpritenum at the start.
theResult=[theManagerSpriteNum]
if sprite(theManagerSpriteNum).pChildWindowList <> [] then
--pChildWindowList contains a list of the spritenums
--of managers that are children of the multi-sprite
--managed by theManagerSpriteNum.
repeat with i = 1 to sprite(theManagerSpriteNum).pChildWindowListCount
theResult=concatenateLists(theResult,
assembleTree(sprite(theManagerSpriteNum).pChildWindowList))
end repeat
end if
return theResult
end

on concatenateLists a, b
c=a.duplicate()
repeat with i=1 to b.count
c.add(b
)
end repeat
return c
end

DISCUSSION

Re: misterbonnie


enjoyed the writing, bonnie.

didn't see any cgi or commandline, though?

ja

> hi
>
> annoyed with blogformat, http://misterbonnie.com is my cgi alternative
>
> long live teh commandline

DISCUSSION

Re: samorost.swf: Czech flash piece


oops, sorry, the http://www.timehunt.com link needs the www.

ja

DISCUSSION

Re: samorost.swf: Czech flash piece


> i found this interactive narrative to be very engrossing and very
> entertaining.
>
> i enjoyed this piece tremendously.
>
> it has qualities similar to alice in wonderland or spirited away,
> total lyricism. every screen holds a new small, but original,
> experience which you need to figure out to help the story move along.
> the last engine room screen was really the only dud in the whole
> thing.
>
> >> Here is a Czech flash piece:
> >> http://www.freshsensation.com/samorost.swf
> >> by Jakub Dvorsky and Tomas Dvorak.

Yes, the engine room is a bit off, although the graphics are, typically,
very well done.

Though the 'narrative' and line of action of the piece, as a whole, is
well-constructed, the ending was anti-climactic. As opposed to the ending
of, say, 'myst', which is in a sense the 'paradigm' of this piece.

It is enjoyable, I agree, because the world created and the interactivity is
engaging, and the overall 'objective' is clear and the objectives along the
way are well-suggested. One might wish for a deeper story, but maybe that's
criticizing it for what it isn't rather than what it is. A project like Myst
took a team of people a couple of years to build. The Czech project is more
humble and may even be a student project, not sure (excellent for a student
project, if so). It would probably take one person at least a year to do
this project.

No comment from anyone on the more ambitious but somewhat related Danny
Kodicek and friends Time Hunt project at http://timehunt.com --related only
in that it's also a proceed-by-interactive-puzzle sort of piece and the
graphics are, again, pretty deluxe. Too involved? I found the puzzles
tedious actually, rather than intriguing, so I didn't get very far. But I
admire the scope of it and much of the execution. The narrative and depth
and scope and subject of the narrative is worthy.

ja