ARTBASE (2)
BIO
Jim Andrews does http://vispo.com . He is a poet-programmer and audio guy. His work explores the new media possibilities of poetry, and seeks to synthesize the poetical with other arts and media.
pre-2004 Interactive audio for the Web
Here are pre-2004 works of interactive audio for the Web that are still up:
JIM ANDREWS (Canada)
http://vispo.com/vismu
An assortment of interactive audio works.
DIRECTOR
PIANOGRAPHIQUE by Jean-Luc Lamarque (France)
http://www.pianographique.com
Keyboard controlled interactivity.
More on Lamarque at http://arteonline.arq.br/Paris/lamarqueenglish.htm (2003
profile).
DIRECTOR
JASONFREEMAN.NET (USA)
http://www.jasonfreeman.net
Actually there are pre-2004 and post-2004 works here of great interest.
VARIOUS
GLASS ENGINE by IBM (USA)
http://www.philipglass.com/glassengine
Navigate the music of Phillip Glass by work, year, length, joy, sorrow,
intensity, density, and velocity; made by IBM.
JAVA
IXI SOFTWARE by Thor Magnusson (Iceland) and friends
http://www.ixi-software.net/content/software.html
A group collaborating on the creation of Shockwave technology and music.
DIRECTOR
LECIELESTBLEU.COM by Frederic Durieu (France)
http://www.lecielestbleu.com
Many fantastic interactive works here, some focussing on audio.
DIRECTOR
EKPUROSIS by Xavier Pehuet (France)
http://www.turbulence.org/Works/hollow
Ekpurosis is "universal regeneration"; many visual and auditory movements
DIRECTOR
JAMES TINDALL (Britain)
http://www.atomless.com
Links to several Tindall projects such as thesquarerootofminusone and
mofidyme.
DIRECTOR/FLASH
P-SOUP by Mark Napier (USA)
Waves of interactive pure tones and colour/shapes.
http://potatoland.com/p-soup
JAVA
CTRALTDEL.ORG by Peter Luining (Netherlands)
http://www.ctrlaltdel.org
Peter Luining's site of Shockwave interactives; uses short sounds,
rectilinear graphics; many fine works.
DIRECTOR
SOUNDTOYS.NET curated by Stanza (Britain)
http://www.soundtoys.net
An ongoing anthology of interactive audio works and a collection of writings
on sound. See also a profile of Stanza:
http://www.turbulence.org/curators/media2/stanza.htm
VARIOUS
MICHIEL KNAVEN (Netherlands)
http://www.michaelmedia.org
Tools and interactive audio/visual artworks.
DIRECTOR
AUDIOGAME.NET by Marc Em (France)
http://www.audiogame.net
A suite of amusing audio toys.
FLASH
THE BLONK ORGAN (Netherlands)
http://www.jaapblonk.com/Organ/blonk/organpre.html
Japp Blonk is a sound poet and writer.
DIRECTOR
PALL THAYER (Iceland)
http://this.is/pallit
VARIOUS
ERIC LOYER (USA)
http://www.marrowmonkey.com
Good use of sound for storytelling in 'The Lair of the Marrow Monkey', an
interactive narrative about Platonism in the digital.
DIRECTOR
ELECTRICA by Gundula Markeffsky, Peter Huehlfriedel, Leonard Schaumann
(Germany)
http://www.electrica.de
If you can get this working, this is terrific. Uses the Beatnik plugin.
Supplies a link to an installable exe of the plugin, and requires Netscape
4. I installed the plugin and installed Netscape 4.72 but couldn't get it
working on my Windows XP system. But I tell ya this is/was one of the most
exciting interactive audio works for the Web. A crying shame it's so hard to
get working now!
BEATNIK/MIDI
JIM ANDREWS (Canada)
http://vispo.com/vismu
An assortment of interactive audio works.
DIRECTOR
PIANOGRAPHIQUE by Jean-Luc Lamarque (France)
http://www.pianographique.com
Keyboard controlled interactivity.
More on Lamarque at http://arteonline.arq.br/Paris/lamarqueenglish.htm (2003
profile).
DIRECTOR
JASONFREEMAN.NET (USA)
http://www.jasonfreeman.net
Actually there are pre-2004 and post-2004 works here of great interest.
VARIOUS
GLASS ENGINE by IBM (USA)
http://www.philipglass.com/glassengine
Navigate the music of Phillip Glass by work, year, length, joy, sorrow,
intensity, density, and velocity; made by IBM.
JAVA
IXI SOFTWARE by Thor Magnusson (Iceland) and friends
http://www.ixi-software.net/content/software.html
A group collaborating on the creation of Shockwave technology and music.
DIRECTOR
LECIELESTBLEU.COM by Frederic Durieu (France)
http://www.lecielestbleu.com
Many fantastic interactive works here, some focussing on audio.
DIRECTOR
EKPUROSIS by Xavier Pehuet (France)
http://www.turbulence.org/Works/hollow
Ekpurosis is "universal regeneration"; many visual and auditory movements
DIRECTOR
JAMES TINDALL (Britain)
http://www.atomless.com
Links to several Tindall projects such as thesquarerootofminusone and
mofidyme.
DIRECTOR/FLASH
P-SOUP by Mark Napier (USA)
Waves of interactive pure tones and colour/shapes.
http://potatoland.com/p-soup
JAVA
CTRALTDEL.ORG by Peter Luining (Netherlands)
http://www.ctrlaltdel.org
Peter Luining's site of Shockwave interactives; uses short sounds,
rectilinear graphics; many fine works.
DIRECTOR
SOUNDTOYS.NET curated by Stanza (Britain)
http://www.soundtoys.net
An ongoing anthology of interactive audio works and a collection of writings
on sound. See also a profile of Stanza:
http://www.turbulence.org/curators/media2/stanza.htm
VARIOUS
MICHIEL KNAVEN (Netherlands)
http://www.michaelmedia.org
Tools and interactive audio/visual artworks.
DIRECTOR
AUDIOGAME.NET by Marc Em (France)
http://www.audiogame.net
A suite of amusing audio toys.
FLASH
THE BLONK ORGAN (Netherlands)
http://www.jaapblonk.com/Organ/blonk/organpre.html
Japp Blonk is a sound poet and writer.
DIRECTOR
PALL THAYER (Iceland)
http://this.is/pallit
VARIOUS
ERIC LOYER (USA)
http://www.marrowmonkey.com
Good use of sound for storytelling in 'The Lair of the Marrow Monkey', an
interactive narrative about Platonism in the digital.
DIRECTOR
ELECTRICA by Gundula Markeffsky, Peter Huehlfriedel, Leonard Schaumann
(Germany)
http://www.electrica.de
If you can get this working, this is terrific. Uses the Beatnik plugin.
Supplies a link to an installable exe of the plugin, and requires Netscape
4. I installed the plugin and installed Netscape 4.72 but couldn't get it
working on my Windows XP system. But I tell ya this is/was one of the most
exciting interactive audio works for the Web. A crying shame it's so hard to
get working now!
BEATNIK/MIDI
Interactive audio for the Web--recent works
Here are relatively recent interactive audio works for the Web that have the
touch. These, I think, are all created since 2004. These pieces explore
audio and interface in compelling ways.
ja
http://vispo.com
PIXEL BY PIXEL by Frederic Durieu, Jean-Jacques Birge, Kristine Malden
(France)
http://www.lecielestbleu.com/media/pixelbypixelframe.htm
The interactivity here is via moving the mouse and clicking. The visuals are
quite good and you exercise subtle but audible influence on the music as you
move the mouse and occassionally click. The relation between the audio and
the visual is subtle and intriguing. Also, as audio (de)composition, this is
rich. More on Durieu and Birge at
http://arteonline.arq.br/Paris/durieuenglish.htm and
http://arteonline.arq.br/Paris/birgeenglish.htm (2003 profiles).
DIRECTOR
PATE A SON by Frederic Durieu and Jean-Jacques Birge (France)
http://www.lecielestbleu.com/html/pateason.html
An ingenious audio toy. Click the "?" symbol at bottom right so that "Help
bubbles" appear when you mouseEnter controls. Pixel by Pixel is no less an
audio/visual machine than this piece, but this piece highlights and exposes
more overtly the mechanisms that determine the audio composition in this
piece. A different type of music than Pixel by Pixel. As with Pixel by
Pixel, the tone of the audio and the visuals are congruent.
DIRECTOR
GRANULAR by Chris Savage (UK)
http://www.japanesefreeware.com
This is one of the first piece I've seen/heard that gets its audio from a
search engine (so does at least one of Jason Freeman's pieces); you type
something in and a sound is retrieved that relates to your query. But, more
significant than simply being a first in this technological regard, Granular
*does something interesting* with the retrieved sound. "Granular Synthesis
is the process of creating new sounds from tiny fragments (or 'grains') of
other sounds often as short as 10ms in length. These grains then get
redistributed and reorganised (often offsetting the pitch of each one) and
the result is interesting, unpredictable, evolving sounds with vague
characteristics of the original. This is a simple implementation of the
system created in Shockwave - grain length and pitch offset can all be
modified and it includes a simple modulation section. Sounds can be
retrieved via its own internal search engine, so for example typing 'car'
should return some kind of car sound and place it in the synthesizer.
Patches which users create can be saved on the web to be shared by other
users at any time."
DIRECTOR
WORKS FROM ARTZERO.NET by Vera Sylvia Bighetti (Brazil)
MADE TO (UN)ORDER
http://www.artzero.net/madetorder
A suite of 6 interactive audio pieces. A mixture of the tuneful and the
electronic.
TECLA1
http://www.artzero.net/grafic/tecla1.htm
Click and drag the moving triangles to size them; click the rectangular
shapes sort of as a keyboard; mouseover the triangles to trigger their
audio.
DIRECTOR
THREE IN PROGRESS by Katharine Norman (Canada/UK)
http://mappae.novamara.com
Three poetical/audio interactive works. I like the way these pieces move
among poetry and experimental interactive audio.
FLASH/JSYN
LOOPTRACKS by Conor O'Boyle (Ireland)
http://www.looptracks.net
What is striking here is the interactive interface. O'Boyle describes it as
"an interactive music video". And I think part of the idea of many
interactive audio works for the Web is to try to do something alternative to
the music video. Though of course there are also other fish to fry in
interactive audio, such as innovative music.
FLASH
PET\_00 by Simon Yuill and Laura Baxter (Scottland)
http://www.paragon-ensemble.com/commissions/laura\_baxter/pet\_00
PET\_00 is an interactive audio piece done in collaboration between software
artist Simon Yuill and composer Laura Baxter. "PET\_00 compositions are made
from three types of basic elements: particles, attractors and triggers.
Particles have audio samples linked to them. They move across the screen and
when they cross a trigger area the sound is played. The movement of the
particles can be influenced by the attractors." Mouseover the bottom of the
window for a menu. The thing of interest here is the constructive/generative
interface whereby you construct from "particles, attractors and triggers" an
audio composition. This piece was commissioned by Paragon, a Scottish
project in contemporary new music.
FLASH
FOLK SONG FOR THE FIVE POINTS by David Gunn, Alastair Dant, Tom Davis,
Victor Gama (USA)
http://www.tenement.org/folksongs
"Folk Songs for the Five Points is a celebration of cultural diversity and
change, using 'folk songs
touch. These, I think, are all created since 2004. These pieces explore
audio and interface in compelling ways.
ja
http://vispo.com
PIXEL BY PIXEL by Frederic Durieu, Jean-Jacques Birge, Kristine Malden
(France)
http://www.lecielestbleu.com/media/pixelbypixelframe.htm
The interactivity here is via moving the mouse and clicking. The visuals are
quite good and you exercise subtle but audible influence on the music as you
move the mouse and occassionally click. The relation between the audio and
the visual is subtle and intriguing. Also, as audio (de)composition, this is
rich. More on Durieu and Birge at
http://arteonline.arq.br/Paris/durieuenglish.htm and
http://arteonline.arq.br/Paris/birgeenglish.htm (2003 profiles).
DIRECTOR
PATE A SON by Frederic Durieu and Jean-Jacques Birge (France)
http://www.lecielestbleu.com/html/pateason.html
An ingenious audio toy. Click the "?" symbol at bottom right so that "Help
bubbles" appear when you mouseEnter controls. Pixel by Pixel is no less an
audio/visual machine than this piece, but this piece highlights and exposes
more overtly the mechanisms that determine the audio composition in this
piece. A different type of music than Pixel by Pixel. As with Pixel by
Pixel, the tone of the audio and the visuals are congruent.
DIRECTOR
GRANULAR by Chris Savage (UK)
http://www.japanesefreeware.com
This is one of the first piece I've seen/heard that gets its audio from a
search engine (so does at least one of Jason Freeman's pieces); you type
something in and a sound is retrieved that relates to your query. But, more
significant than simply being a first in this technological regard, Granular
*does something interesting* with the retrieved sound. "Granular Synthesis
is the process of creating new sounds from tiny fragments (or 'grains') of
other sounds often as short as 10ms in length. These grains then get
redistributed and reorganised (often offsetting the pitch of each one) and
the result is interesting, unpredictable, evolving sounds with vague
characteristics of the original. This is a simple implementation of the
system created in Shockwave - grain length and pitch offset can all be
modified and it includes a simple modulation section. Sounds can be
retrieved via its own internal search engine, so for example typing 'car'
should return some kind of car sound and place it in the synthesizer.
Patches which users create can be saved on the web to be shared by other
users at any time."
DIRECTOR
WORKS FROM ARTZERO.NET by Vera Sylvia Bighetti (Brazil)
MADE TO (UN)ORDER
http://www.artzero.net/madetorder
A suite of 6 interactive audio pieces. A mixture of the tuneful and the
electronic.
TECLA1
http://www.artzero.net/grafic/tecla1.htm
Click and drag the moving triangles to size them; click the rectangular
shapes sort of as a keyboard; mouseover the triangles to trigger their
audio.
DIRECTOR
THREE IN PROGRESS by Katharine Norman (Canada/UK)
http://mappae.novamara.com
Three poetical/audio interactive works. I like the way these pieces move
among poetry and experimental interactive audio.
FLASH/JSYN
LOOPTRACKS by Conor O'Boyle (Ireland)
http://www.looptracks.net
What is striking here is the interactive interface. O'Boyle describes it as
"an interactive music video". And I think part of the idea of many
interactive audio works for the Web is to try to do something alternative to
the music video. Though of course there are also other fish to fry in
interactive audio, such as innovative music.
FLASH
PET\_00 by Simon Yuill and Laura Baxter (Scottland)
http://www.paragon-ensemble.com/commissions/laura\_baxter/pet\_00
PET\_00 is an interactive audio piece done in collaboration between software
artist Simon Yuill and composer Laura Baxter. "PET\_00 compositions are made
from three types of basic elements: particles, attractors and triggers.
Particles have audio samples linked to them. They move across the screen and
when they cross a trigger area the sound is played. The movement of the
particles can be influenced by the attractors." Mouseover the bottom of the
window for a menu. The thing of interest here is the constructive/generative
interface whereby you construct from "particles, attractors and triggers" an
audio composition. This piece was commissioned by Paragon, a Scottish
project in contemporary new music.
FLASH
FOLK SONG FOR THE FIVE POINTS by David Gunn, Alastair Dant, Tom Davis,
Victor Gama (USA)
http://www.tenement.org/folksongs
"Folk Songs for the Five Points is a celebration of cultural diversity and
change, using 'folk songs
Re: learning language online
> Nice try! But...you should say:
>
> Quero uma caipirinha, por favor! : )
Muito obrigado.
I am going through the online demo at http://www.rosettastone.com . No
caipirinha yet.
O que esta voando?
O aviao esta voando.
A nice introduction, actually--I like the way this app teaches--as a book
cannot. By using sound together with text and image. And no translation is
provided. One infers sometimes correctly, sometimes incorrectly, but one's
incorrect inferrences are eventually corrected by the multiplicity of
occassions where the inference is testable.
They are trying to respect one's intelligence, in that sense, it seems. It
is a kind of a game rather than a brute force memorization approach. Which
is good. More approachable.
ja
http://vispo.com
>
> Quero uma caipirinha, por favor! : )
Muito obrigado.
I am going through the online demo at http://www.rosettastone.com . No
caipirinha yet.
O que esta voando?
O aviao esta voando.
A nice introduction, actually--I like the way this app teaches--as a book
cannot. By using sound together with text and image. And no translation is
provided. One infers sometimes correctly, sometimes incorrectly, but one's
incorrect inferrences are eventually corrected by the multiplicity of
occassions where the inference is testable.
They are trying to respect one's intelligence, in that sense, it seems. It
is a kind of a game rather than a brute force memorization approach. Which
is good. More approachable.
ja
http://vispo.com
Re: learning language online
Thanks for the responses concerning online resources for language learning.
I'm going to try http://www.rosettastone.com . I like the app. I can fire it
up between code-writing sessions.
Eu terei um caipirinha, por favor.
ja
http://vispo.com
I'm going to try http://www.rosettastone.com . I like the app. I can fire it
up between code-writing sessions.
Eu terei um caipirinha, por favor.
ja
http://vispo.com
Phosphor
http://www.rasterwerks.com/game/phosphor/beta1.asp (Phosphor) is a Shockwave
3D shooter game by Nick Kang and friends. Kind of a typical 3D shooter game,
but quite convincing that Shockwave (Director) is capable of pretty smooth
game-play in a full 3D environment. You can make it go fullscreen, too, in
the Video Settings, if you like.
ja
http://vispo.com
3D shooter game by Nick Kang and friends. Kind of a typical 3D shooter game,
but quite convincing that Shockwave (Director) is capable of pretty smooth
game-play in a full 3D environment. You can make it go fullscreen, too, in
the Video Settings, if you like.
ja
http://vispo.com