ARTBASE (2)
BIO
Jim Andrews does http://vispo.com . He is a poet-programmer and audio guy. His work explores the new media possibilities of poetry, and seeks to synthesize the poetical with other arts and media.
Michael Harold
Have been exploring the work of Michael Harold. An excellent writer and
polyartist of whom you may never have heard who has been around for a long
time. You gotta hate/love the way that happens. Hate it because his work
should be better known. Love it because you get to tell people about it and
relish it like secret treasure, er, like ancient/contemporary gnostic texts
discovered from the past embedded/buried in the present (intersticially
between all the leaves in all the trees). He lives in Louisiana.
A side note: he started a company called Transfinity a while back. Ha. I
used to put two to the aleph null on my business cards. Kind of related via
Georg Cantor's work.
This'd be the text of my kind of graphic novel:
http://www.nwlaartgallery.com/MichaelHarold/Words%20and%20Pictures/Memo%20fo
r%20Record.htm
Forty-six conceptual art pieces:
http://www.nwlaartgallery.com/MichaelHarold/Words%20and%20Pictures/Forty-six
%20Conceptual%20Art%20Pieces.htm
Dialogue with M:
http://www.nwlaartgallery.com/MichaelHarold/Words%20and%20Pictures/Dialogue%
20with%20M.htm
On Words and Pictures:
http://www.nwlaartgallery.com/MichaelHarold/Words%20and%20Pictures/Words%20a
nd%20Pictures.htm
Also:
REDMOON
http://bialystocker.net/files/redmoon.pdf
SOMEWORDS.COM
http://bialystocker.net/files/somewords.pdf
ART AND TECHNOLOGY
http://bialystocker.net/files/art_and_technology.pdf
THE RAPTURE
http://bialystocker.net/files/the_rapture.pdf
ja
polyartist of whom you may never have heard who has been around for a long
time. You gotta hate/love the way that happens. Hate it because his work
should be better known. Love it because you get to tell people about it and
relish it like secret treasure, er, like ancient/contemporary gnostic texts
discovered from the past embedded/buried in the present (intersticially
between all the leaves in all the trees). He lives in Louisiana.
A side note: he started a company called Transfinity a while back. Ha. I
used to put two to the aleph null on my business cards. Kind of related via
Georg Cantor's work.
This'd be the text of my kind of graphic novel:
http://www.nwlaartgallery.com/MichaelHarold/Words%20and%20Pictures/Memo%20fo
r%20Record.htm
Forty-six conceptual art pieces:
http://www.nwlaartgallery.com/MichaelHarold/Words%20and%20Pictures/Forty-six
%20Conceptual%20Art%20Pieces.htm
Dialogue with M:
http://www.nwlaartgallery.com/MichaelHarold/Words%20and%20Pictures/Dialogue%
20with%20M.htm
On Words and Pictures:
http://www.nwlaartgallery.com/MichaelHarold/Words%20and%20Pictures/Words%20a
nd%20Pictures.htm
Also:
REDMOON
http://bialystocker.net/files/redmoon.pdf
SOMEWORDS.COM
http://bialystocker.net/files/somewords.pdf
ART AND TECHNOLOGY
http://bialystocker.net/files/art_and_technology.pdf
THE RAPTURE
http://bialystocker.net/files/the_rapture.pdf
ja
fer shits & giggles
http://vispo.com/temp/3d/text3.htm (pc only)
not the cartoon man. just the letter. the letter inscribed with video on it.
a test. trying to learn some 3d. what is video good for? video is good for
texturing code objects.
ja
http://vispo.com
not the cartoon man. just the letter. the letter inscribed with video on it.
a test. trying to learn some 3d. what is video good for? video is good for
texturing code objects.
ja
http://vispo.com
RE: art as marketing as art
> yup. maybe you are thinking of "marketing" as strictly a business
> term. i'd say flowers make a "marketing" effort to attract bees.
> the bee actually has no idea where the "best" pollen is. it "reads"
> the "ads" from the flowers, and makes a guess. a lot of artists
> think the quality of the work has something to do with its success.
> isn't really related.
this is where killer bees come from. i hear they're heading north. do you
think they'll turn into wasps?
ja
http://vispo.com
> term. i'd say flowers make a "marketing" effort to attract bees.
> the bee actually has no idea where the "best" pollen is. it "reads"
> the "ads" from the flowers, and makes a guess. a lot of artists
> think the quality of the work has something to do with its success.
> isn't really related.
this is where killer bees come from. i hear they're heading north. do you
think they'll turn into wasps?
ja
http://vispo.com
Re: Boxer Match
RE: RHIZOME_RAW: Boxer Match
I just see a lot of work that has gotten attention that
doesn't stack up, and I don't think it's unreasonable to say that in those
cases the criticism isn't deserved. This is actually welcome, as it
signals
the coming of New Media's age of majority.
Strong difficult work will be met mostly with incomprehension. Though
there
will be some who get it. It might age slightly better.
Relatively easy, simple, strong work will be well received. At least
initially.
Related to but not the same as popularity of flash vs director.
Patrick had an extremely good point, post of the year, but am not sure the
reply is really true. moving slightly away from just this isolated
instance, it's not that people favor good work that is conceptually easier
to grasp and gradually move to good that is more complex. it is often the
case (and particularly in computer/tech) that quality never plays a role in
what "wins", while lucky marketing moves often have an extreme effect.
in business *and* art, you mean?
business moves on and the alternatives disappear, for the most part, or
hobble on in crippled form, because the marshalling of huge resources is
required, and that's 'once or twice in a lifetime'. whereas artists continue
to produce their work against all odds until they die. popular or not. so
the alternative continues to exist.
ginsberg studied marketing. ezra pound was quite the po publicist
concerning, say, imagism. of course his publicizing kind of blew up later on
concerning fascism (he was tried for treason after wwii for broadcasts from
europe during wwii that favored italian fascism). and now we see 'schools'
of art, ie, packs of artists.
there was a time when java came on the scene and it was all the hype like
flash. as was java always employed more advanced programming ideas than
lingo,
such as? java is object-oriented. director is 'object-centered' like
visual basic. java is fully code-centered. director has the timeline which
can be subverted to make the work code-centered. but director's architecture
has limitations due to the timeline that it will never get over (like max
1000 sprites simultaneously). there are all sorts of things i'd rather do
with flash than director or java. there are more things i'd rather do with
director than flash or java (because i like code-centered but multimedia RAD
for the net). if i were developing a big product i wouldn't go with flash or
director. but for mid-sized projects director is good. the scale is
important. director is only a prototyper concerning full-blown
products/applications. but it's wonderful for art projects that don't
require industrial strength dynamic sprite creation you generally need in a
product. java has found a niche in server-side business, mostly ecommerce at
this point, because of its cross platform nature. but there are a few, a
very few, very good artists who use java well in their art.
it's actually A LOT more complicated in practice to use flash than
director (particularly without scripting). flash is, by far, more
"difficult" to get, un-intuitive.
harder to use flash without scripting than director with scripting? or did
you mean it's harder to use flash without scripting than director without
scripting? you can do more in flash without scripting than you can in
director without scripting. that's partly why flash is more popular than
director. and that's also why flash without scripting is more complex than
director without scripting.
but like windows, the fact that it was immediately available (at an
affordable price) at the outset to a lot of demand with no
experience/criteria, gave it the essential first foothold. now windows/pcs
are the same if not higher priced than macs,
macs still are higher priced.
but in the next step, it's a world-wide monopoly that keeps them rolling.
both cases are clearly not successes because they are good products, much
easier to grasp. though by chance, something like photoshop, a great
design, can just as easily become the industry standard. (come to think of
it, can anyone think of a software title that grew in popularity gradually,
5+ years?)
the percentage of interactive work people accept, really has hardly
anything to do (at this point) with it being better or worse. some is good,
some bad. but hopefully, (as Patrick was insinuating) we are moving from
arbitrary successes to people judging instead with their aesthetics and/or
developing more confidence in their desire for software/hardware that works
well. at the moment we're still in transition.
but it seems like you have developed your post as an argument against this
idea, primarily, ie, marketing and so on as the factors more determinative
than anything else.
what gets popularized or critically elevated or whatever, that all seems
like it's always going to be a fog of interests without much artistic
significance. that the work can continue to be available for those who
'need' it is one of the lovely possibilities of the net.
terry eagleton, the literary critic, once said that literature is a record
of barbarism. in that what survives are the documents of the victors or that
which approves the world views emanating therefrom.
Likewise, hopefully, this macromedia/adobe thing will mean flash
eventually losing popularity. the fade of the "flash-look" web design (even
if director goes with it). and hopefully, microsoft will eventually just be
nostalgia.
bust to dits.
ja
http://vispo.com
I just see a lot of work that has gotten attention that
doesn't stack up, and I don't think it's unreasonable to say that in those
cases the criticism isn't deserved. This is actually welcome, as it
signals
the coming of New Media's age of majority.
Strong difficult work will be met mostly with incomprehension. Though
there
will be some who get it. It might age slightly better.
Relatively easy, simple, strong work will be well received. At least
initially.
Related to but not the same as popularity of flash vs director.
Patrick had an extremely good point, post of the year, but am not sure the
reply is really true. moving slightly away from just this isolated
instance, it's not that people favor good work that is conceptually easier
to grasp and gradually move to good that is more complex. it is often the
case (and particularly in computer/tech) that quality never plays a role in
what "wins", while lucky marketing moves often have an extreme effect.
in business *and* art, you mean?
business moves on and the alternatives disappear, for the most part, or
hobble on in crippled form, because the marshalling of huge resources is
required, and that's 'once or twice in a lifetime'. whereas artists continue
to produce their work against all odds until they die. popular or not. so
the alternative continues to exist.
ginsberg studied marketing. ezra pound was quite the po publicist
concerning, say, imagism. of course his publicizing kind of blew up later on
concerning fascism (he was tried for treason after wwii for broadcasts from
europe during wwii that favored italian fascism). and now we see 'schools'
of art, ie, packs of artists.
there was a time when java came on the scene and it was all the hype like
flash. as was java always employed more advanced programming ideas than
lingo,
such as? java is object-oriented. director is 'object-centered' like
visual basic. java is fully code-centered. director has the timeline which
can be subverted to make the work code-centered. but director's architecture
has limitations due to the timeline that it will never get over (like max
1000 sprites simultaneously). there are all sorts of things i'd rather do
with flash than director or java. there are more things i'd rather do with
director than flash or java (because i like code-centered but multimedia RAD
for the net). if i were developing a big product i wouldn't go with flash or
director. but for mid-sized projects director is good. the scale is
important. director is only a prototyper concerning full-blown
products/applications. but it's wonderful for art projects that don't
require industrial strength dynamic sprite creation you generally need in a
product. java has found a niche in server-side business, mostly ecommerce at
this point, because of its cross platform nature. but there are a few, a
very few, very good artists who use java well in their art.
it's actually A LOT more complicated in practice to use flash than
director (particularly without scripting). flash is, by far, more
"difficult" to get, un-intuitive.
harder to use flash without scripting than director with scripting? or did
you mean it's harder to use flash without scripting than director without
scripting? you can do more in flash without scripting than you can in
director without scripting. that's partly why flash is more popular than
director. and that's also why flash without scripting is more complex than
director without scripting.
but like windows, the fact that it was immediately available (at an
affordable price) at the outset to a lot of demand with no
experience/criteria, gave it the essential first foothold. now windows/pcs
are the same if not higher priced than macs,
macs still are higher priced.
but in the next step, it's a world-wide monopoly that keeps them rolling.
both cases are clearly not successes because they are good products, much
easier to grasp. though by chance, something like photoshop, a great
design, can just as easily become the industry standard. (come to think of
it, can anyone think of a software title that grew in popularity gradually,
5+ years?)
the percentage of interactive work people accept, really has hardly
anything to do (at this point) with it being better or worse. some is good,
some bad. but hopefully, (as Patrick was insinuating) we are moving from
arbitrary successes to people judging instead with their aesthetics and/or
developing more confidence in their desire for software/hardware that works
well. at the moment we're still in transition.
but it seems like you have developed your post as an argument against this
idea, primarily, ie, marketing and so on as the factors more determinative
than anything else.
what gets popularized or critically elevated or whatever, that all seems
like it's always going to be a fog of interests without much artistic
significance. that the work can continue to be available for those who
'need' it is one of the lovely possibilities of the net.
terry eagleton, the literary critic, once said that literature is a record
of barbarism. in that what survives are the documents of the victors or that
which approves the world views emanating therefrom.
Likewise, hopefully, this macromedia/adobe thing will mean flash
eventually losing popularity. the fade of the "flash-look" web design (even
if director goes with it). and hopefully, microsoft will eventually just be
nostalgia.
bust to dits.
ja
http://vispo.com
Re: Re: Re: Boxer Match
> It's that it
> was in the Times that got everyone so spooked. Mr. Mirapaul has
> left the building.
Ha. Ya, he was pretty good, wasn't he. Anyone know what he's doing these
days?
ja
http://vispo.com
> was in the Times that got everyone so spooked. Mr. Mirapaul has
> left the building.
Ha. Ya, he was pretty good, wasn't he. Anyone know what he's doing these
days?
ja
http://vispo.com