Jim Andrews
Since the beginning
Works in Victoria Canada

ARTBASE (2)
BIO
Jim Andrews does http://vispo.com . He is a poet-programmer and audio guy. His work explores the new media possibilities of poetry, and seeks to synthesize the poetical with other arts and media.
Discussions (847) Opportunities (2) Events (14) Jobs (0)
DISCUSSION

press about Paris Connection


Here are some links to articles about Paris Connection (http://vispo.com/thefrenchartists ).

Paris Connection focusses on the web.art being done in Paris by six artists: Jean-Jacques Birge,
Nicolas Clauss, Frederic Durieu, Jean-Luc Lamarque, Antoine Schmitt, and servovalve. Via
interviews, profiles and other writings, Paris Connection offers perspective on the artists
individually and as a loosely-knit group. It isn't a curation of their work; it's a project in
critical media about their work. Paris Connection features writing about the work of these
artists by Jim Andrews, Helen Thorington, Regina Celia Pinto, Roberto Simanowski, and Carrie
Noland. It was co-published and co-produced by four sites around the world: turbulence.org (New
York); dichtung-digital.de (Berlin); arteonline.arq.br (Rio); and coriolisweb.org (Toronto). The
project launched in Feb 2003.

PARIS CONNECTION: A PROJECT IN CRITICAL MEDIA
http://trace.ntu.ac.uk/Review/index.cfm?articleh
by Randy Adams of trAce (Britain)

L'AUTRE

DISCUSSION

RE:_RHIZOME_RAW:_SABIA_VIRTUALITY


Hi Regina,

Really enjoyed your new work!

It makes me want to come to Rio!

It is sad to know, however, that so many youths there have little choice but
crime and violence.

I am curious about the artist's book. Could you tell me about it?

ja
-----Original Message-----
From: owner-list@rhizome.org [mailto:owner-list@rhizome.org]On Behalf Of
Regina Celia Pinto
Sent: Tuesday, May 13, 2003 1:41 PM
To: list@rhizome.org
Subject: RHIZOME_RAW: SABIA VIRTUALITY

I would like to invite all fo you to browser my new e-book at:

http://arteonline.arq.br/Virtualidade

Sabia is a brazilian bird.

"Sabia Virtuality" is an experimental narrative that compares and
contrasts the real and the virtual through three versions of the same
text/hypertext:

w A printed artist's book.
w A multimedia and interactive digital artist's book (CD-ROM).
w A multimedia and interactive "net-digital" artist's book (website).

"Sabia Virtuality" also spotlights similarities between Brazilian and
Mexican culture and plays with parodies of the poem "Cancao do Exilio"
("Song of Exile," 1843), by Brazilian poet Goncalves Dias. Sabia is a
brazilian bird.

If possible, send me a feedback.

DISCUSSION

iterature.com, incident.net, IXI Software, Barbara Lattanzi


New links on http://vispo.com/misc/links.htm:

**********************************************

ITERATURE.COM (FRANCE)
http://iterature.com
Christophe Bruno does fascinating conceptual, poetical net.art. His site combines interesting
programming with a delightful sense of humour. And what a great domain name!

INCIDENT.NET (FRANCE)
http://www.incident.net
Superior net.art 'magazine'.

IXI SOFTWARE (INTL)
http://www.ixi-software.net/
"Ixi software is a network of experimentalists in the field of computer music and computer music
software. We produce various types of work in our studios but we are mainly concerned with
producing small prototypes or applications where we concentrate on new modes of interactivity in
music software." Go to the "software section" for downloads.

BARBARA LATTANZI (USA)
http://www.wildernesspuppets.net/
Barbara Lattanzi is an artist-programmer (works with Director), writer, and probably ventures
boldly elsewhere. Her work is of various types. I enjoyed three parts of what I found on her
site. Her work with interactive video on the net is important. She also lets you download the
source code of some of her Director experiments with QuickTime. Her experiments are compelling;
you can examine different videos under the influence of the algorithms. She also writes
intelligently and engagingly about digital video in pieces such as "We are all projectionists".

**********************************************

ja
http://vispo.com

DISCUSSION

downloadable math-based puzzle


here's a thang at http://vispo.com/software called CoLoRaTiOn i did back in the mid nineties
that *some* might enjoy. It's a puzzle/game , not a 'work of art'. it grew out of a
collaboration with Mike Fellows, a mathematician/computer scientist. we'd get together over
beers and dream up puzzles and games based on the mathematics of computer science, which is
quite visual in its structures. Mike would dream up the puzzles and i'd work on the playability
and the funness and so on. it was important to him to not just come up with puzzles but have
them key on unsolved problems. we dreamed up about 30 puzzles, but this is the only one i've
programmed.

the goal of CoLoRaTiOn is to 'properly color' the graph presented to you. in comp sci, a 'graph'
is just a collection of vertices (squares, here) and lines that join the vertices. a graph is
'properly colored' when no two joined vertices have the same color.

CoLoRaTiOn can be played by kids, but the underlying math issues go a bit deeper than all but
the most precocious of kids could deal with.

if i recall correctly, the problem of properly coloring a graph is considered 'intractable', ie,
the number of moves you have to make increases exponentially as the number of vertices
increases. but there can be heuristics that accomplish the task much quicker in most cases, or
within a certain range of vertices.

my own experience of playing CoLoRaTiOn indicated that at least for the graphs in CoLoRaTiOn (it
generates any graph on 4 to 16 vertices) the job can be done much quicker, which led me to
figure out a 'par' value you try to reach, ie, you have a definite number of moves to color the
graph in, and advance to the next level when you do this.

so the 'par' value and the way CoLoRaTiOn keeps track of the number of moves you make is meant
to encourage you to come up with an algorithm (or a range of algorithms) that let you properly
color the graphs.

For the mathematically demanding denizens of rhizome raw, below is the function I wrote (in
Delphi 2) to establish par. basically what it says is that if you can see the lines, par is
equal to the number of vertices, whereas in the mode where you can't see the lines, par is
max(NumberOfEdges, 2*NumberOfVertices) + (NumberOfVertices/2) which is *way* not exponential in
the number of vertices.

function ParFunc: Integer;
{This function establishes par. It has been programmed via trial and error.}
begin
If L1ShowEdges then
ParFunc:= L1NumOfVertices
{If the player is in Show Edges mode, then s/he should be able to color all
the vertices without any recoloring of vertices, i.e., color each vertex
once and only once.}
else
begin
If (L1NumOfVertices = 12) and (gNumOfColors = 3) then
Parfunc:= 33
else
begin
Parfunc:= ReturnMax(gNumOfEdges, 2*L1NumOfVertices);
if (L1NumOfVertices > 9) and (L1NumOfVertices <15) then
ParFunc:= ReturnMax(gNumOfEdges, 2*L1NumOfVertices) + (L1NumOfVertices div 2);
end;
end;
end;

The unsolved question involved here, if i recall correctly, is to come up with algorithms that
are not exponential in the number of vertices. It is apparently impossible to construct such
algorithms for n vertices and y lines. I've done this myself and you might also concerning the
graphs generated by CoLoRaTiOn. The graphs can be any graph on 4 to 16 vertices that requires 2
or 3 or 4 colors. The paint pot tells you how many colors you need to color a given graph. If
there are four colors in the paint pot, for instance, you need four colors to color it.

And how do your algorithms generalize to larger graphs and graphs requiring different numbers of
colors to properly color them?

Like I said, it might interest *some* :)

ja

DISCUSSION

13 morphs


Well i bit the bullet and put some shockwave content on my homepage at http://vispo.com .

13 morphs. They stream in, should be fine on a 56k modem.

Use the rightmost ">" button to progress through the morphs.

Click George Bush Jr for a special message from him.

There are two 'play' buttons. One plays the morphs normally. The other introduces a kind of
random walk dimension which is interesting on George and the other politicos.

Moving the mouse from left to right increases the speed of the animation.

Use the leftmost "<" and ">" to pause the animation (click the play buttons to resume).

These are morphs I did from 96 to the present.

I also restructured the drop down menu to give a clear indication of the content of the site via
the homepage.

ja