Greg has presented work at venues and institutions including EYEO Festival (Minneapolis), the Western Front (Vancouver), DIY Citizenship (Toronto), Medialab-Prado (Madrid) and Postopolis! LA. He is an adjunct instructor in the CCIT program (University of Toronto/Sheridan College) and has taught courses for CSMM (McMaster University) and OCAD University.
Greg has presented work at venues and institutions including EYEO Festival (Minneapolis), the Western Front (Vancouver), DIY Citizenship (Toronto), Medialab-Prado (Madrid) and Postopolis! LA. He is an adjunct instructor in the CCIT program (University of Toronto/Sheridan College) and has taught courses for CSMM (McMaster University) and OCAD University.
flight pattern map
several beautiful geographical maps depicting flight patterns over the US over time, derived from air traffic data that was parsed & plotted using the processing programming environment.
[aaronkoblin.com & aaronkoblin.com(movie)|via futurefeeder.com]
swarmfest collaborative sketch
another collaborative visual canvas for online, distributed design: each week a popular search term is chosen to become the sketch subject. each user can contribute a small amount of line per visit, after which they are given the opportunity to vote on the opacity of lines submitted by other users. by voting, users moderate the input of other users, judging the quality of each line. the darkness of each line is the average of all its previous votes. [swarmsketch.com|via generatorx.no]
pop music sketches
a series of doodly visualizations generated from pop songs. the songs are analyzed note-by-note & at each note a specific line is drawn. the angle at which the line is drawn is determined by the pitch of the note, & the length of the line is determined by the volume of the note. the result is a series of playful, doodle-like, linear drawings. the authors consider these image series as a 'reinterpretation of the pop music media' that addresses the pre-adolescence (or childhood) aspect of pop music content. [structuredsound.net|thnkx Jake]
datacloud
a simple but intriguing dynamic data visualization that displays the weather conditions of major cities across the globe simultaneously & in real time. the climate information is gathered from airports all over the world & updated several times a day. a textual map shows the weather conditions onto each city's name: font size relates to visibility, color to temperature, & transparency to humidity. in addition, the city names move with the speed & direction of their wind readings while their atmospheric pressure is applied as friction to the movement. [artificialtourism.com]
million dollar homepage
the Million Dollar Homepage consists of 1 million individual pixels. each pixel is valued at $1 a piece with a minimum purchase requirement of a block of 100 pixels (10x10px). the money earned will be directed to a student's university education. his homepage thus visualizes the collaborative effort of monetary sponsoring from unknown participants in real time. (did not know education was that expensive in the UK though) [milliondollarhomepage.com]
Vague Terrain 19: Schematic as Score
The current issue of Vague Terrain, curated and edited by Derek Holzer, features an eclectic range of young, contemporary artists who have revisited and expanded upon the philosophies and works of this earlier generation. Operating at the extreme edges of the DIY electronics scene, builder-composers such as Peter Blasser, Jason R. Butcher, Moritz Ellerich, Lesley Flanigan, Martin Howse, the Loud Objects (Kunal Gupta, Tristan Perich and Katie Shima), Jessica Rylan and Synchronator (Bas van Koolwijk & Geert-Jan Prins) all represent some of the most radical and idiosyncratic artistic approaches to creative circuitry of the moment. Their compositions take the form of systems which provide a map of what is possible, but lack a prescribed route on how to get there. The discovery—-and the risk—-is left to the moment of the performance.
Ongoing Call for Guest Curators
Journal Format: The best way to get a sense of our project is to browse the archives. Each issue is a mix of essays, interviews, in-depth documentation of multimedia projects, broader surveys of art practices and EP-length audio art and experimental music releases. We aren't locked to a specific formula and have featured issues almost entirely dedicated to article-length essays or music. Each issue should feature 8-15 contributors.
Schedule: We are looking for guest curators for issues to be published in January 2011 and onward. A curator will need about 90 days of lead time to organize an issue and establishing communication with the invited artists at the beginning of the process is one of the most involved tasks. The guest curator will work with the Vague Terrain team to set up a timeline for participating artists to follow.
Responsibilities - A guest curator is responsible for the following:
*Writing an initial statement and using it to invite artists to participate in the issue
Ensuring that participating artists understand our submission guidelines (we provide documentation)
*Ensuring that incoming submissions are approximately on schedule and complete
*Writing a forward to frame the issue theme and contextualize included work
Support - Vague Terrain offers the following assistance with the above duties of the curator:
*Provide documentation regarding submission guidelines
*Arrange for the proofreading and editing of content
*Organizing and publishing all the content that the curator has solicited
*An FTP account for the issue through which contributors can upload their work
*Once the issue is launched we will promote the material through various online art/media networks
Interested curators and digital artists should email us with the following:
*a brief abstract describing their proposed theme and how it relates to their research
*An artistic or scholarly CV or a link to a personal website
*Optional: a list of artists whose work would be representative of the proposed topic
Deadline: This is an open, ongoing call. However curators interested in the January slot should contact us ASAP as we'll be selecting the curator for that issue in early September.
Submissions and inquires should be sent to submit@vagueterrain.net
Required Reading
@Thomas - the video sounds fascinating. I'm downloading it now.
Thanks for posting this Ceci!
Untitled (2008) - Igor Eskinja
Vague Terrain 16: Architecture/Action
The latest of edition of Vague Terrain presents a timely and nuanced consideration of ubiquitous computing. Guest curated by the American artist/programmer Joshua Noble, the issue provides a window into the practices of several leading researchers. Given the arrival of gestural interfaces and preliminary deployments of augmented reality technology and "intelligent" architecture, it is an important moment for thinking about the relationship between technology and the body. Noble on this current milieu: "All technologies reshape the body and the space around the body, from the bow and arrow to the steam engine to the telephone. It may be that we are beginning to truly see how computing and ubiquitous devices will once again reshape our bodies and our conceptions of ourselves in space."
The issue features text, interview and project contributions from: Jonah Brucker-Cohen, Golan Levin, Pierre Proske, Mark Shepard and Marilena Skvara.
To view the issue please visit: http://vagueterrain.net/journal16