Greg has presented work at venues and institutions including EYEO Festival (Minneapolis), the Western Front (Vancouver), DIY Citizenship (Toronto), Medialab-Prado (Madrid) and Postopolis! LA. He is an adjunct instructor in the CCIT program (University of Toronto/Sheridan College) and has taught courses for CSMM (McMaster University) and OCAD University.
Greg has presented work at venues and institutions including EYEO Festival (Minneapolis), the Western Front (Vancouver), DIY Citizenship (Toronto), Medialab-Prado (Madrid) and Postopolis! LA. He is an adjunct instructor in the CCIT program (University of Toronto/Sheridan College) and has taught courses for CSMM (McMaster University) and OCAD University.
wifi-sm news pain stimulation
live news visualization via pain stimulation: an Internet connected wireless device that can be fixed on any part of the body. it automatically detects the information from approximately 4,500 news sources worldwide updated continuously & analyzes them looking for specific keywords such as death, kill, murder, torture, rape, war, virus etc.. each time the text of the news contains one of these keywords, the wearable device is activated through the Wi-Fi network, providing an electric impulse. this impulse is calibrated so a certain (safe) amount of pain can be felt. [unbehagen.com & wifi-art.com|via christophebruno.com]
poietic feed aggregator
a cool treemap-like HTML visualization that is capable of representing the keywords present within multiple RSS feeds, for instance those from various Internet sites (e.g. wikis, blogs, news websites, search engines). the map represents multiple feeds as smaller rectangles, that in turn contain the individual entries. the different colors (or 'imagettes') are associated to various user-chosen keywords discovered within the text entries. the last modified entry is positioned in top on the left, the oldest in bottom on the right. source code is available. [km2.net|thnkx Olivier!]
google zeitgeist 2005
A yearly study of several significant world events derived from the aggregation of billions of search queries people type into Google, showing human curiosity, thirst for news, & perhaps even basic desires. now in a very outspoken (but minimalistic) data visualization style. See also google search activity map for an animated time-based geographical world view of those billions of user queries. [google.com]
glitch browser
an online browser that 'glitches' & 'aberrates' all the images on the web pages requested by users. 'lovely discolorations, dislocations, pixellations & color bands infect the original image & invariably beautify content through this intentional corruption.' [glitchbrowser.com|via dataisnature.com]
Vague Terrain 19: Schematic as Score
The current issue of Vague Terrain, curated and edited by Derek Holzer, features an eclectic range of young, contemporary artists who have revisited and expanded upon the philosophies and works of this earlier generation. Operating at the extreme edges of the DIY electronics scene, builder-composers such as Peter Blasser, Jason R. Butcher, Moritz Ellerich, Lesley Flanigan, Martin Howse, the Loud Objects (Kunal Gupta, Tristan Perich and Katie Shima), Jessica Rylan and Synchronator (Bas van Koolwijk & Geert-Jan Prins) all represent some of the most radical and idiosyncratic artistic approaches to creative circuitry of the moment. Their compositions take the form of systems which provide a map of what is possible, but lack a prescribed route on how to get there. The discovery—-and the risk—-is left to the moment of the performance.
Ongoing Call for Guest Curators
Journal Format: The best way to get a sense of our project is to browse the archives. Each issue is a mix of essays, interviews, in-depth documentation of multimedia projects, broader surveys of art practices and EP-length audio art and experimental music releases. We aren't locked to a specific formula and have featured issues almost entirely dedicated to article-length essays or music. Each issue should feature 8-15 contributors.
Schedule: We are looking for guest curators for issues to be published in January 2011 and onward. A curator will need about 90 days of lead time to organize an issue and establishing communication with the invited artists at the beginning of the process is one of the most involved tasks. The guest curator will work with the Vague Terrain team to set up a timeline for participating artists to follow.
Responsibilities - A guest curator is responsible for the following:
*Writing an initial statement and using it to invite artists to participate in the issue
Ensuring that participating artists understand our submission guidelines (we provide documentation)
*Ensuring that incoming submissions are approximately on schedule and complete
*Writing a forward to frame the issue theme and contextualize included work
Support - Vague Terrain offers the following assistance with the above duties of the curator:
*Provide documentation regarding submission guidelines
*Arrange for the proofreading and editing of content
*Organizing and publishing all the content that the curator has solicited
*An FTP account for the issue through which contributors can upload their work
*Once the issue is launched we will promote the material through various online art/media networks
Interested curators and digital artists should email us with the following:
*a brief abstract describing their proposed theme and how it relates to their research
*An artistic or scholarly CV or a link to a personal website
*Optional: a list of artists whose work would be representative of the proposed topic
Deadline: This is an open, ongoing call. However curators interested in the January slot should contact us ASAP as we'll be selecting the curator for that issue in early September.
Submissions and inquires should be sent to submit@vagueterrain.net
Required Reading
@Thomas - the video sounds fascinating. I'm downloading it now.
Thanks for posting this Ceci!
Untitled (2008) - Igor Eskinja
Vague Terrain 16: Architecture/Action
The latest of edition of Vague Terrain presents a timely and nuanced consideration of ubiquitous computing. Guest curated by the American artist/programmer Joshua Noble, the issue provides a window into the practices of several leading researchers. Given the arrival of gestural interfaces and preliminary deployments of augmented reality technology and "intelligent" architecture, it is an important moment for thinking about the relationship between technology and the body. Noble on this current milieu: "All technologies reshape the body and the space around the body, from the bow and arrow to the steam engine to the telephone. It may be that we are beginning to truly see how computing and ubiquitous devices will once again reshape our bodies and our conceptions of ourselves in space."
The issue features text, interview and project contributions from: Jonah Brucker-Cohen, Golan Levin, Pierre Proske, Mark Shepard and Marilena Skvara.
To view the issue please visit: http://vagueterrain.net/journal16