Christopher Fahey
Since the beginning
Works in Brooklyn United States of America

ARTBASE (1)
BIO
Christopher Fahey has been making computer games and graphics since childhood, and he continues to experiment with new ideas in computer art and design. He is the creative force behind the online laboratories http://www.graphpaper.com and http://www.askrom.com. Christopher is a founding partner of Behavior, a New York-based interaction design firm, where he serves as the Information Architecture practice lead. He has led many interactive productions as an art director, game designer, interface designer, and information architect. Christopher graduated from the Cooper Union School of Art in 1993 with a focus on interactive sculptures and installations, and has worked in the new media business ever since.
Discussions (91) Opportunities (0) Events (0) Jobs (0)
DISCUSSION

Re: New Art by DANZIG


> new work by digital artist steve danzig... series titled
> "Unearthly delights" is currently online at
> http://www.internationaldigitalart.com/Danzig/danzig.html

Oh my god I thought it was gonna be Glenn Danzig.

-Cf

[christopher eli fahey]
art: http://www.graphpaper.com
sci: http://www.askrom.com
biz: http://www.behaviordesign.com

DISCUSSION

Re: New Art by DANZIG


> new work by digital artist steve danzig... series titled
> "Unearthly delights" is currently online at
> http://www.internationaldigitalart.com/Danzig/danzig.html

Oh my god I thought it was gonna be Glenn Danzig.

-Cf

[christopher eli fahey]
art: http://www.graphpaper.com
sci: http://www.askrom.com
biz: http://www.behaviordesign.com

DISCUSSION

Re: Are Friends Elecrtric?


> Considering that we are not
> affiliated with Nerve.com, there is the possibility that the
> ads will be taken down, so we plan to archive them here in
> the next few days.

Well, that didn't last long. The account is already disabled.

-Cf

[christopher eli fahey]
art: http://www.graphpaper.com
sci: http://www.askrom.com
biz: http://www.behaviordesign.com

DISCUSSION

Re: Eryk Salvaggio: September 11th, 2001


> >Does this piece violate Salvaggio Rule #2?
>
> Yes, and- remarkably- that's been the source of most contention. I'll
> probably take the intro page down.

I got no problem with it. I always thought Rule #2 was pretty dumb. The
inverse of the rule, that artists shouldn't participate in the discourse
of their own work, is equally dumb.

-Cf

[christopher eli fahey]
art: http://www.graphpaper.com
sci: http://www.askrom.com
biz: http://www.behaviordesign.com

DISCUSSION

Re: Re: [thingist] Context Breeder Mid-Project Report


> while full bore chaos that one often experiences in a jodi piece is
> great, it does not have to be an all or nothing affair. an interface
> does not have to be completely enigmatic or completely comprehensible,
> and in a sense something that is neither is the most
> interesting, 'cause
> you swear it makes sense but you just don't know why. thats a fun kind
> of mental friction.

I agree completely!

This is what I meant by implying that it is part of the artist's domain
to create new forms of interaction. I guess I sorta wanted to make clear
that even though art with an unpredictable or absurdist interface is
totally cool, art with sensible interfaces that mimic the banal
user-friendly interfaces of commercial software is also cool, and that
oftentimes the latter can be a way to move the focus away from one area
of artistry to another. In your case, your work is about the user's
touch, the feel of the interaction, so it is perfectly appropriate that
you might eschew standard GUI elements.

-Cf

[christopher eli fahey]
art: http://www.graphpaper.com
sci: http://www.askrom.com
biz: http://www.behaviordesign.com