Christiane Paul
Since the beginning
Works in Broooklyn, New York United States of America


Always Evolving, Historically Rooted — Rhizome Needs Your Support


Still frame from Cory Arcangel, Various Self Playing Bowling Games (2011), as featured in Cory Arcangel: Pro Tools, curated by Christiane Paul for the Whitney Museum of American Art.

Rhizome puts the future of new media art in dialogue with its past — support the conversation, donate today.

Rhizome has been online since 1996 and I have been lucky enough to witness its growth from an informal email list to the organization it is today.

What I appreciate about Rhizome is that even as it continues to evolve and reinvent itself year after year, seeking out emerging ideas, artists, and areas of practice, it remains firmly rooted in a historical context. This can be seen not only in its pioneering work in the field of digital preservation, but also in programming and writing that finds contemporary relevance in media archives and brings different generations into dialogue.

Rhizome is a vital link between the past, present, and future of art and technology.

Support them, as I do. Give today.

— Christiane Paul, curator and scholar



Discussions (67) Opportunities (5) Events (47) Jobs (2)
DISCUSSION

intelligent agent - Vol. 3 No. 2 -- Wave 2


intelligent agent - Vol. 3 No. 2

Vol. 3 No. 2
The second wave of articles from Vol. 3 No. 2 is now available at
http://www.intelligentagent.com

intelligent agent is published as a quarterly online magazine in a modular
format:
*3 thematic threads
Threads of Vol. 3 No. 2:
//mobility//
//gaming//
//VR/3D//
*reviews on DVDs, Web, books, projects

All content is available in html and as pdf files with layout, which allow
readers to assemble customized issues. The content of each quarterly issue
becomes available over a period of 3 months.

NEW:

//editorial//
+Patrick Lichty, Life imitates R(tm)ark (per se) or Commodifying the
Antagonistic
Lichty takes a look at two seemingly unrelated 'news items' -- John
Poindexter's terror betting pool PAM and the attempts to export the Burning
Man 'experience' into the mainstream culture -- as indications of a certain
trend: to establish market structures for anything ranging from the
unearthing of anti-democratic threats to the spreading of the
anti-consumerist message.

//mobility//
+ Fee Plumley, The Wireless Confusion, A Call to Arms
Plumley -- production manager of the-phone-book Limited, a Manchester-based
company that educates people in being creative with new technology and
circulates content for wireless devices -- discusses mobile phone data space
as an under-used and under-valued distribution outlet.

//gaming//
+ Andrew Kurtz, Rerouting History: On Delta Force, Black Hawk Down
Kurtz ponders the ways in which dominant media and government navigate the
tension between chaos and order to create an acceptable version of modern
warfare. Landscape and language in Novalogic's game Delta Force: Black Hawk
Down provide an overall context that situates game play within a
straightforward ideological dynamic of "us versus them" and creates a
representational space articulating racist ideologies.

//VR/3D//
+ Christiane Paul, About Avatara: An Interview with Jeremy Turner (on the
Avatara DVD, see reviews)
A conversation with Jeremy Turner, one of the creators of AVATARA -- a
Machinima-style 'docudrama' set in the voice-chat environment OnLive!
Traveler -- about the inspiration behind and the making of the DVD.

//Reviews//
+ Christiane Paul, My avatar doesn't need to breathe... -- Review of the
AVATARA DVD by 536
'AVATARA' is a feature-length documentary consisting of interviews with the
(mostly American) inhabitants of the voice-chat environment OnLive!
Traveler, which has been in existence since ca. 1993 and is now accessible
as DigitalSpace Traveler. The documentary was recorded entirely 'in-world,'
that is within the Traveler environment, displaying its content from within
a virtual world.

+ Dena Elisabeth Eber, The SIGGRAPH 2003 Art Gallery: Balancing the
Technological Ethos

For a full Table of Contents, visit http://www.intelligentagent.com

+++++++++++++++++++++++++++++++++++++++
intelligent agent
Editor-in-Chief: Patrick Lichty
Director: Christiane Paul

http://www.intelligentagent.com
intelligent agent is a service organization and information
provider dedicated to interpreting and promoting art that
uses digital technologies for production and presentation.
++++++++++++++++++++++++++++++++++++++++

EVENT

jihui presents Norman Klein -- Friday, Oct 17, 7 PM


Dates:
Fri Oct 17, 2003 00:00 - Mon Oct 06, 2003

jihui - Digital Salon presents
Norman Klein
Friday, Oct 17, 2003 7 PM AT
Parsons Center for New Design
55 West 13th Street, 9th Fl.
New York, NY 10011
Live Webcast AT (http://agent.netart-init.org) starts 7pm EST.

Scripted Spaces in the Age of the Electronic Baroque

Like the seventeenth century Baroque, Americans suddenly are buried inside a fundamentalist Thirty-Years war. Meanwhile, scripted entertainment operates as an instrument of power for those exploiting this war. What emerging art strategies best capture the alienation -- and comic perversities -- brought on by this Electronic Baroque moment? A presentation and discussion.

As Victorians used to say, we feel trapped between two worlds, one that is dying, and another that is crying to be born. For cultural work, that may not be a losing position at all.

Norman Klein is a cultural critic, an urban and media historian, as well as a novelist. His books include "The History of Forgetting: Los Angeles and the Erasure of Memory," "Seven Minutes: The Life and Death of the American Animated Cartoon," and the data/cinematic novel, "Bleeding Through: Layers of Los Angeles,1920-86" (DVD-ROM with book), which was shown at the Future Cinema exhibition at ZKM, Karlsruhe (http://www.zkm.de/futurecinema/klein_werk_e.html). His next book will be "The Vatican to Vegas: The History of Special Effects." (Fall, 2003).

His essays appear in anthologies, museum catalogs, newspapers, scholarly journals, and on the WEB -- symptoms of a polymath's career ranging from European cultural history to animation and architectural studies, LA studies, fiction, media design and documentary film. His work (including museum shows) centers on the relationship between collective memory and power that emerges in instances ranging from special effects to cinema to digital theory, usually set in urban spaces; and often on the thin line between fact and fiction -- erasure, forgetting, scripted spaces, the social imaginary.

jihui (the meeting point), a self-regulated digital salon, invites all
interested people to send ideas for discussion/performance/etc.
jihui is where your voice is heard and your vision shared.
jihui is sponsored by the Digital Design Department and Parsons Design Lab
jihui is organized by agent.netart
(http://agent.netart-init.org), a joint public program by NETART
INITIATIVE and INTELLIGENT AGENT


DISCUSSION

artport gatepage September 03: Peter Horvath


The Presence of Absence" by Peter Horvath
artport gatepage September 03
http://artport.whitney.org

Peter Horvath's "The Presence of Absence" creates an associative,
audiovisual narrative playing with the intangible layers of communication
that are left to interpretation and create presences in their own right.
Using an abstracted human face as a main interface, viewers uncover a
non-linear trail of associations.

++++++++++++++++++++++++++
In Peter Horvath's films for the web, a multi-screened, quasi-narrative
unfolds with the participation of the viewer. Many of his pieces examine
family histories, the city as organism, matters of the heart and the
complexities of connection with or disconnection from others. His
audiovisual reveries share some of the open-ended qualities of the films of
Chris Marker, Jonas Mekas, and Tarkovsky's "The Mirror." With "The Presence
Of Absence," the iconic face, etched with opaque information, is the key to
navigating the site, just as we often read into the face of others for signs
of recognition. - Clint Roenisch
++++++++++++++++++++++++++

DISCUSSION

artport gatepage August 03: Motomichi Nakamura


artport gatepage August 03: Motomichi Nakamura, BCC
http://artport.whitney.org

In BCC, Motomichi explores the world of bulletin boards, online communities,
search engines and e-mail communications. Taken from real searches, messages
and comments written by online users, the voices of anxiety, loneliness and
indifference arise from situations that at first would appear to be
unrelated to the themes of online technology and interactivity...

DISCUSSION

intelligent agent - Vol. 3 No. 1, Final Installment


Vol. 3 No. 1, Winter/Spring '03
The final wave of articles from Vol. 3 No. 1 is now available at
http://www.intelligentagent.com

intelligent agent is published as a quarterly online magazine in a modular
format:
*3 thematic threads
Threads of Vol. 3 No. 1:
//the political sphere//
//biotech/transgenics//
//new media curation//
*reviews on festivals, net art, exhibitions, books, tech sector

All content is available in html and as pdf files with layout, which allow
readers to assemble customized issues. The content of each quarterly issue
becomes available over a period of 3 months.

NEW:
editorial
+Patrick Lichty, Dark Times for New Media?
Patrick Lichty ponders the state and future of new media art in the context
of the Walker Art Center's recent termination of its new media initiative --
an epilogue to this issue's thread on new media curation.

//the political sphere//
+ G.H. Hovagimyan, Shooter
Hovagimyan discusses his interactive sound installation Shooter, a
collaboration with Peter Sinclair, which is based on the psychological
thresholds one crosses when engaging in a video/computer game. Shooter
explores the issue of violence from the microcosmic level of gaming to the
macrocosmic one of war, especially information war.
+ Mike Mosher, Unionizing Silicon Valley Part One: Problem, History and
Opportunity
Mosher takes a look at the models and history of unions and ponders their
usefulness for unionizing the tech industry at a time where the lines
between hardware, software and engineering disciplines have blurred.

//biotech/transgenics//
+ Tiffany Holmes, The Mighty Mouse: Communicating addiction research through
computer art
Tiffany Holmes discusses the development of the art project "Mighty Mouse,"
a collaboration with neuroscientist Tolga Uz that fuses addiction research
with multimedia installation work and is meant to foster public dialogue
about issues related to drug use. The essay explores the potential outcomes
of a collaboration between an artist and a scientist and describes the four
principal elements of the project (a multi-channel video installation, a
drawing series, a web art game, and a testimonial-style video).
+ Ricardo Dominguez, Nano-fest Destiny 3.0: Fragments from the Post-Biotech
Era
Dominguez speculates about the post-biotech era in which "Molecular
Nanotechnology" (MNT) will implement its command-and-control structures.
Outlining subjects such as bio-colonialism, end of history scenarios (for
example, the gray goo syndrome), anti-market science, as well as the fusion
of genetics, nanotechnology, and robotics, Dominguez considers our
nano-fest destiny.

//new media curation//
+ Patrick Lichty, Reconfiguring the Museum: Electronic Media and Emergent
Curatorial Models
Using examples of alternative curatorial models as case studies, Patrick
Lichty explores how networked communication technologies have influenced
curatorial practice and challenge the status of the art institution as
monopolistic cultural producer.

COMING SOON: Vol. 3 No. 2 with threads on VR/3D, Mobility, Gaming

Questions? Comments?
Please post responses to the issue at
http://agent.netart-init.org/forum/

+++++++++++++++++++++++++++++++++++++++
intelligent agent
Editor-in-Chief: Patrick Lichty
Director: Christiane Paul

http://www.intelligentagent.com
intelligent agent is a service organization and information
provider dedicated to interpreting and promoting art that
uses digital technologies for production and presentation.
++++++++++++++++++++++++++++++++++++++++