Christiane Paul
Since the beginning
Works in Broooklyn, New York United States of America


Always Evolving, Historically Rooted — Rhizome Needs Your Support


Still frame from Cory Arcangel, Various Self Playing Bowling Games (2011), as featured in Cory Arcangel: Pro Tools, curated by Christiane Paul for the Whitney Museum of American Art.

Rhizome puts the future of new media art in dialogue with its past — support the conversation, donate today.

Rhizome has been online since 1996 and I have been lucky enough to witness its growth from an informal email list to the organization it is today.

What I appreciate about Rhizome is that even as it continues to evolve and reinvent itself year after year, seeking out emerging ideas, artists, and areas of practice, it remains firmly rooted in a historical context. This can be seen not only in its pioneering work in the field of digital preservation, but also in programming and writing that finds contemporary relevance in media archives and brings different generations into dialogue.

Rhizome is a vital link between the past, present, and future of art and technology.

Support them, as I do. Give today.

— Christiane Paul, curator and scholar



Discussions (67) Opportunities (5) Events (47) Jobs (2)
DISCUSSION

intelligent agent - Vol. 4 No. 1


intelligent agent - Vol. 4 No. 1

The first installment of articles from Vol. 4 No. 1 is now available at
http://www.intelligentagent.com

intelligent agent is published in a modular format:
*3 thematic threads
Threads of Vol. 4 No. 1:
//the DEMO scene//
//generativity//
//vj/dj//
*reviews of DVDs, games, Web, books, projects

All content is available in html and as pdf files with layout.

NEW:

//editorial//
+Patrick Lichty, On the Essential Nature of Conciseness
Patrick Lichty discusses the challenges that the genre of new media and its
practitioners have to face in communicating to an audience outside of the
cultural niche of technological art.
.

//the DEMO scene //
+ Shirley Shor & Aviv Eyal, DEMOing: An Emergent Art Form or Just Another
Digital Craft?
Shirley Shor & Aviv Eyal give a historical survey of 20 years of DEMO scene
-- from the Old School 'hacker art form' to today's 'New Scene'...

//generativity//
+ James Faure Walker, Algorithmic Art
In 1997, James Faure Walker pondered algorithmic / generative art and its
historical connections and place in the art word at large. Seven years
later, his essay begs the question how much has changed when it comes to the
acceptance of this art form.

//vj/dj//
+ Kim Cascone, Grain, Sequence, System [three levels of reception in the
performance of laptop music]
Kim Cascone discusses the reception of laptop music performance and the
challenges it needs to overcome. Not surprisingly, many of his observations
also apply to the reception of 'new media art' in general.

//free radical//
G.H. Hovagimyan, GH's Automated Home Reading List
G.H. shares the research for a project he is currently working on -- focused
on the Smart House -- in the form of an annotated reading list. His
selections connect the concept of the digitally enhanced, smart home to
early Utopian ideals and the ideological construction of the 'home'
throughout history.

//reviews//
game:
+ Patrick Lichty, Tron 2.0
On the 20th anniversary of the cult movie Tron, Buena Vista Interactive has
released Tron 2.0. -- a first-person 'shooter' that almost doubles as
interactive machinima with

For a full Table of Contents, visit http://www.intelligentagent.com

+++++++++++++++++++++++++++++++++++++++
intelligent agent
Editor-in-Chief: Patrick Lichty
Director: Christiane Paul

http://www.intelligentagent.com
intelligent agent is a service organization and information
provider dedicated to interpreting and promoting art that
uses digital technologies for production and presentation.
++++++++++++++++++++++++++++++++++++++++

DISCUSSION

artport gate page February 04: "Motion" by Mark Napier


artport gate page February 04
"Motion" by Mark Napier
http://artport.whitney.org

"Motion" consists of four pieces that are based on a series of studies in
which Mark Napier used a physics simulator to create movement. By simulating
gravitational forces, springs, masses, momentum and friction, the shapes in
the artwork both attract and repel. By tuning the simulated forces, the
works generate different kinds of motion. In the first piece, motion is the
result of user input. Without input, the piece eventually stops moving. The
remaining three pieces use gravitational and spring forces to create
inherently chaotic systems. Their quest for stability results in perpetual
motion.

http://artport.whitney.org

DISCUSSION

artport gate page January 04: Ken Perlin's sketchbook


artport gate page January 04
features
Pages from Ken Perlin's sketchbook
http://artport.whitney.org

This month artport features pages from Ken Perlin's "sketchbook" -- 77
studies and applets that explore possibilities for virtual behaviors,
textures, interfaces and data visualizations. The applets include "kinetic
sculptures" that make animated characters emote; intuitive design widgets;
adventures in robot path planning; a simple visualization tool for the
topology of neuron connections in the human brain; an idea for a zoomable
web client for cell-phones; as well as a "Buckyballet.

EVENT

jihui Digital Salon presents Don Ritter -- Friday Dec. 19, 7PM


Dates:
Fri Dec 19, 2003 00:00 - Tue Dec 09, 2003

jihui - Digital Salon presents Don Ritter
Friday, Dec. 19, 2003 7 PM
Parsons Design Lab
55 West 13th Street, 9th Fl.
New York, NY 10011

"My Finger's Getting Tired: Interactive works for the Mind and Body"

Don Ritter presents documentation and the conceptual background of his large-scale installations and performances, which use digital video, digital audio, human sensing, telecommunication, and interactive technologies. Since 1986, Ritter has created custom hardware and software systems that permit interactive control of video and audio through body motion, body position, and live music. His work typically uses interactivity as a conceptual component where multiple users control their experiences without any technology attached to their bodies. A documentary web site of his work is available at:
http://aesthetic-machinery.com

Since 1986, Don Ritter's large scale interactive installations, performances and video tapes have been exhibited in 16 countries in North America, East and West Europe, and Asia, including Ars Electronica(Austria), Sonambiente Festival (Berlin), STEIM (Amsterdam), European Media Art Festival (Germany), Art Institute of Chicago, Kitchen (New York City), Siggraph (LA), Banff Centre for the Arts (Canada), Museum of Contemporary Art Montreal, and ArtFuture 2000 (Taiwan). His work has received recognition and support from Prix Ars Electronica, ZKM Media Art Award (Germany), Banff Centre for the Arts, and the Canada Council. His interactive sound installation "Intersection" has been experienced by over 500,000 viewers in 7 countries. He is currently writing a book on the aesthetics of new media.

jihui (the meeting point), a self-regulated digital salon, invites all interested people to send ideas for discussion/performance/etc.
jihui is where your voice is heard and your vision shared.
jihui is made possible through the generous support from the Digital Design Department and Parsons Design Lab of Parsons School of Design and from the Rockefeller Foundation
A joint public program by NETART INITIATIVE and INTELLIGENT AGENT


EVENT

jihui presents Noah Wardrip-Fruin -- Friday 11/21, 7PM


Dates:
Fri Nov 21, 2003 00:00 - Wed Nov 12, 2003

jihui - Digital Salon presents
Noah Wardrip-Fruin
Friday, Nov 21, 2003 7 PM AT
Parsons Design Lab
55 West 13th Street, 9th Fl.
New York, NY 10011
Live Webcast AT (http://agent.netart-init.org) starts 7pm EST.

Noah Wardrip-Fruin works at the border of creative writing and electronic art. He will talk about some of his projects from the last ten years, including The Impermanence Agent (a customizing web storyteller) and Screen (a fiction for VR Cave). These examples will be situated within a discussion of the larger field of electronic writing. This field has often been treated as synonymous with "hypertext" in a manner that is both overly limiting and incorrect as to the meaning of the word. While offering an alternative to these past conceptions, Wardrip-Fruin will also discuss more recent developments in ewriting, including the concept of "instrumental texts" - texts that readers play.

Noah Wardrip-Fruin is the lead editor of two recent books from MIT Press - The New Media Reader (with Nick Montfort, 2003) and First Person: New Media as Story, Performance, and Game (with Pat Harrigan, forthcoming). He regularly presents work in art contexts, at conferences, and online. His work is discussed in books such as Digital Art (Thames and Hudson) and Information Arts (MIT Press). He is a director of the Electronic Literature Organization.

jihui (the meeting point), a self-regulated digital salon, invites all
interested people to send ideas for discussion/performance/etc.
jihui is where your voice is heard and your vision shared.
jihui is made possible through the generous support from the Digital Design Department and Parsons Design Lab of Parsons School of Design and from the Rockefeller Foundation
A joint public program by NETART INITIATIVE and INTELLIGENT AGENT