Christiane Paul
Since the beginning
Works in Broooklyn, New York United States of America


Always Evolving, Historically Rooted — Rhizome Needs Your Support


Still frame from Cory Arcangel, Various Self Playing Bowling Games (2011), as featured in Cory Arcangel: Pro Tools, curated by Christiane Paul for the Whitney Museum of American Art.

Rhizome puts the future of new media art in dialogue with its past — support the conversation, donate today.

Rhizome has been online since 1996 and I have been lucky enough to witness its growth from an informal email list to the organization it is today.

What I appreciate about Rhizome is that even as it continues to evolve and reinvent itself year after year, seeking out emerging ideas, artists, and areas of practice, it remains firmly rooted in a historical context. This can be seen not only in its pioneering work in the field of digital preservation, but also in programming and writing that finds contemporary relevance in media archives and brings different generations into dialogue.

Rhizome is a vital link between the past, present, and future of art and technology.

Support them, as I do. Give today.

— Christiane Paul, curator and scholar



Discussions (67) Opportunities (5) Events (47) Jobs (2)
DISCUSSION

artport gatepage June 05: The C5 GPS Media Player


June 05 gatepage
artport, the Whitney Museum's portal to Internet art
featuring
the C5 GPS Media Player
http://artport.whitney.org

The C5 GPS Media Player was developed in conjunction with "The C5 Landscape=
Initiative," a series of projects initiated by C5 that involve mapping, na=
vigation and search of the landscape using GIS (Geographic Information Syst=
ems). "The Landscape Initiative" examines the changing conception of the la=
ndscape as we move from the aesthetics of representation to those of inform=
ation visualization and interface.

Consisting of three parts -- "The Analogous Landscape: Rim of Fire," "The P=
erfect View," and "The Other Path" -- "The Landscape Initiative" consists o=
f massive performative expeditions all over the world that involve network =
technologies and explore the status of our relationship to the landscape in=
a networked data world. For "The Analogous Landscape," members of the C5 t=
eam climbed mountains such as Mt. Shasta (14,162 ft.) in the Cascade Range =
of North America, Mt. Whitney in California (14,162 ft), and -- with two te=
ams simultaneously -- Mt. Fuji, the tallest mountain in Japan at 12,395 ft.=
(3,776 m) and Mt. Lassen in California (10,457 ft.). The respective journe=
ys were tracked by means of the Global Positioning System (GPS) and Digital=
Elevation Mapping (DEM), with the goal of establishing analogies between t=
he journeys through the different terrains. For "The Other View," C5 asked =
people who are making use of GPS technology in their travels -- thus "geoca=
ching" them -- to recommend locations they experienced as sublime and then =
revisited the places according to the original coordinates in order to phot=
ograph document them. The goal of "The Other Path" was to accurately track =
the Great Wall of China and then use pattern matching procedures in order t=
o find an analogous "significant path" in the US.

By means of the C5 GPS Media Player, visitors can access the GPS track logs=
of each C5 member's route in the different manifestations of the project, =
see associated media documentation (photographs / video), and investigate m=
ultiple track logs to compare the landscapes. Exploration does not only unf=
old in the traversing of landscape but in raising the question whether stra=
tegies of navigation can be translated from one site to another (or whether=
similar sites induce the same techniques for exploration).

The C5 GPS Media Player suggests a trajectory from personal experience and =
live performance to a data representation of this very experience and the p=
ossible contexts for understanding it. The virtual track logs and overlappi=
ng paths accessible through the GPS Media Player form their own kind of lan=
dscape -- rooted in a personal interaction with the actual landscape yet ac=
cumulating into a virtual, relational set of data that transcends both the =
subjective and actual. The different forms of data combined at the website =
-- from photorealistic documentation to simulation -- are a reflection on t=
he construction of reality and a shared resource that invites investigation=
by its users.

"The Landscape Initiative" is currently on view at SF Camerawork. The exhib=
ition features digital photographic prints, fabricated sculptural objects, =
3D visualizations and digital video.
http://sfcamerawork.org/exhibitions.html

==========================
=====
C5 Corporation specializes in cultural production informed by the blurred b=
oundaries of research, art, and business practice. Focus is on the developm=
ent of tactical strategies involving information visualization, databases, =
and distributed networks.

C5 projects have been featured at institutions such as ICA-London, The Whit=
ney Museum of American Art, The Walker Art Center, Center for Creative Inqu=
iry at ASU, and the Cantor Center for the Arts. C5 representatives have par=
ticipated in international symposia and festivals including Transmediale, B=
erlin; Ars Electronica, Austria; AUT, New Zealand; and the II International=
Biennial in Buenos-Aires.

Previous projects include Radio Controlled Surveillance Probes RCSP, 16 Ses=
sions, YDSTYDS (You Don't See That You Don't See), 1:1, and SoftSub. Full d=
ocumentation is available at www.c5corp.com

C5 members:
Joel Slayton
Steve Durie
Geri Wittig
Bruce Gardner
Jack Toolin
Brett Stalbaum
Amul Goswamy
Matt Mays

EVENT

jihui Digital Salon presents John Klima -- Tues. May 17, 7 PM


Dates:
Tue May 17, 2005 00:00 - Wed May 11, 2005

jihui Digital Salon presents
John Klima

Tues., May 17, 2005 @ 7:00 pm
jihui - Digital Salon
Parsons Design Lab
55 West 13th Street, 9th Fl.
New York, NY 10011
http://agent.netart-init.org

John Klima employs a variety of technologies to produce artwork from electronics and computer hardware and software. Consistently connecting the virtual to the real, Klima builds large scale electro-mechanical installations driven by 3D game software he programs from scratch. The virtual computer imagery mirrors and extends the potential and agency of the physical components to produce cohesive worlds that are both humorous and sinister.

Klima will give a brief survey of his works and discuss his recent projects "Train," a hyper-narrative taking place on an HO scale railroad, which was exhibited in December 2003 at Postmasters Gallery in New York, in April 2005 at the DeCordova Museum in Boston, and will become part of the permanent collection of the Museo Extremeno e Iberoamericano de Arte Contemporaneo in Badajoz, Spain, in September 2005; "Terrain Machine," a large matrix of 225 electro-mechanical actuators that create a projection surface in order to match a 3D image / dataset in real time; and "Rapunsel," a game project designed to help teach computer programming to junior high school girls, which he is working on with Mary Flanagan and Ken Perlin at the Media Research Lab of NYU.

John Klima has exhibited extensively in museums and galleries in the U.S., Europe, and Asia. His work was shown in the exhibition BitStreams at the Whitney Museum of American Art as well as the 2002 Whitney Biennial. He has also exhibited at Eyebeam; The New Museum of Contemporary Art; PS.1; and The Brooklyn Museum of Art. His international exhibitions include The Museum for Communication in Bern, Switzerland; the NTT InterCommunication Center in Tokyo, Japan; The Daejeon Municipal Museum in Korea, and numerous international festivals. Klima is currently a research scientist in the Mathematics Department at New York University, and Adjunct Professor of Digital Media at the Rhode Island School of Design.

jihui (the meeting point), a self-regulated digital salon, invites all interested people to send ideas for discussion/performance/etc.

jihui is where your voice is heard and your vision shared.

jihui is made possible through the generous support from the Digital Design Department and Parsons Design Lab of the Parsons School of Design

A joint public program by NETART INITIATIVE and INTELLIGENT AGENT


DISCUSSION

DISCUSSION

artport gatepage April 05: "Agonistics - A Language Game" by Warren Sack


The April 05 gatepage
for artport, the Whitney Museum's portal to Internet art
features
"Agonistics - A Language Game"
by Warren Sack
http://artport.whitney.org

"Agonistics - A Language Game" -- commissioned by Rhizome.org and currently=
being shown as part of the exhibition "Making Things Public" at ZKM, Karls=
ruhe, Germany (http://www.zkm.de) -- is a game played by sending email mess=
ages to an online discussion. The project creates a space of interactive, g=
raphical objects and dynamics inspired by the concept of "agonistics" (the =
science of athletic combats, or contests in public games).

"Agonistics" provides an alternative interface to existing, online discussi=
ons. Using any e-mail program, players can post to online, public discussio=
ns and the project then translates players' messages into a graphical displ=
ay where participants are represented by thumbnail images. Players are assi=
gned a position on "fields" depending on the content of their message and a=
re placed in relation to the other players who posted a message on the same=
theme. The goal of the game is to win points, move to the center of the ci=
rcle, and get your words displayed on the screen.

The artport gatepage provides a portal to the "Agonistics," featuring infor=
mation about the project and several Usenet newsgroups discussions that hav=
e been reframed as language games:

* alt.politics.bush
* fr.soc.politique
* de.soc.politik.misc
* alt.tv.simpsons

The gatepage also publishes the source code of the project.

EVENT

jihui Digital Salon presents Alex Galloway, Wed. April 20, 7PM


Dates:
Wed Apr 20, 2005 00:00 - Tue Apr 12, 2005

jihui Digital Salon presents
Alex Galloway

Wed., April 20, 2005 @ 7:00 pm
jihui - Digital Salon
Parsons Design Lab
55 West 13th Street, 9th Fl.
New York, NY 10011
http://agent.netart-init.org

Alex Galloway will present a series of artist game modifications including "Prepared PlayStation." Using unmodified versions of the "Tony Hawk" skater PlayStation games, "Prepared PlayStation" exploits bugs and glitches in the code to create dirty, jolting game loops. Video games are both the medium and the content of the work; no additional footage or editing is used. After being prepared, the game plays itself perpetually.

Alex Galloway is a founding member of the software collective RSG whose data surveillance system Carnivore was awarded a Golden Nica in the 2002 Prix Ars Electronica. The New York Times recently described his work as "conceptually sharp, visually compelling and completely attuned to the political moment." Galloway is author of the book "PROTOCOL: How Control Exists After Decentralization" published by The MIT Press. His second book, "GAMING: Essays on Algorithmic Culture," is forthcoming. His recent installation "Prepared PlayStation," was included in the exhibition "Logical Conclusions: 40 Years of Rule-Based Art" at Pace Wildenstein gallery in New York.

jihui (the meeting point), a self-regulated digital salon, invites all interested people to send ideas for discussion/performance/etc.
jihui is where your voice is heard and your vision shared.
jihui is made possible through the generous support from the Digital Design Department and Parsons Design Lab of the Parsons School of Design
A joint public program by NETART INITIATIVE and INTELLIGENT AGENT