ana otero
Since 2003
Works in Barcelona Spain

BIO
Ana Otero holds a M.A. in Museum Studies by the New York University, a Postgraduate Degree in Curatorial and Cultural Practices in Art and New Media by MECAD/ESDi and a B.A. in Audiovisual Communication by the Universistat Autonoma of Barcelona.

During seven years Ana was the multimedia art director for the broadcasting company based in Barcelona Media Park (now Teuve). Simultaneously to her professional career, Ana co-founded the collectives J13 (1998-2000) and no_a (2000-05) focus on the experimentation of art and new technologies.

In NYC, Ana worked on art education through new media for the Solomon R. Guggenheim Museum, as part of Rhizome where she curated the online show “Google Art, or How to Hack Google” and participated in the site redesign, collaborated with the New Museum of Contemporary Art in the online curatorial-educational project Museum as Hub and as web manager for Art21, a non-profit organization focus on contemporary art.

Jeremy Blake, 35, Artist Who Used Lush-Toned Video, Dies


Jeremy Blake, an up-and-coming artist who sought to bridge the worlds of painting and film in lush, color-saturated, hallucinatory digital video works, has died, the New York City Police said yesterday. He was 35 and lived in the East Village in Manhattan.

[More...]

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Call for Projects VIDA 10.0


VIDA 10.0 is an international competition created to reward excellence in artistic creativity in the fields of Artificial Life and related disciplines, such as robotics and Artificial Intelligence.We are looking for artistic projects that address the interaction between "synthetic" and "organic" life". In previous years prizes have been awarded to artistic projects using autonomous robots, avatars, recursive chaotic algorithms, knowbots, cellular automata, computer viruses, virtual ecologies that evolve with user participation, and works that highlight the social side of Artificial Life.

Please find the call for projects here http://www.fundacion.telefonica.com/at/vida/english

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TEXT a::minima Feature on Molleindustria


Download PDF file

Molleindustria is a project that takes aim at starting a serious discussion about social and political implications of the videogames. Using simple but sharp games we hope to give some starting point for a new generation of critical game developer and, above all, to test pratices that can be easly emulated and virally diffused. So far we have published nine games (four of them are available only in italian), some theoretical essays and other web-based project like Mayday NetParade or where-next.com.

A spectre is haunting the net: the spectre of political games. Small and viral online games able to spread dissonant messages. They emerge and disappear in the ever-changing world of the blog, forum and mailing lists. Sometimes they are blended into the undeground gamedesign scene, sometimes they pop in the glossy pages of popular magazines, sometimes they are disguised as works of art.

I’m talking about a spectre because political games don’t exist, or better, they have always existed: every video game - as every cultural product - reflect author’s ideas, visions and ideologies. Every video game is essentially political.

Why super Mario is a plunder? Has anybody ever seen him fixing a pipe? He probably fit better into the shoes of a rampant Wall Street broker, a social climber who attack every being that comes across his path. His eternal dissatisfaction, his continuous run, his orderliness in killing enemies sounds suspicious. In the typical level-based structure of arcade games we can recognize some qualities of the yuppie ideology: success is like a ladder that gets harder and harder to climb. There are many partial achievements but the whole plan is often difficult to understand. Individualism, competition an accumulation of useless points are constant. It's the neo-liberal short-sightedness, the means that becomes the ...

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Philip Ross, nature networks


Philip Ross was one of the artists featured in Rhizome’s Networked Nature exhibition earlier this year. His work consists of designed and constructed controlled environmental spaces which:

nurture, transform, and refine a variety of sculptural artifacts much as one might train the growth of a Bonsai tree.

Two works which look particularly spectacular on his website and employ ideas of networks are Junior Return and Jarred In.

Junior Return

Junior Return (image above) is:

a self-contained survival capsule for one living plant. Four blown glass enclosures provide a controlled hydroponic environment; one holds the plant, another the water reservoir for the plant, the third holds the electronics and pump that control the plant's resources, and the last for the rechargeable battery that gives the energy required to keep the plant alive in this container. An air pump goes off for a few seconds every minute, supplying air to the plant and to the water reservoir. A digital timer counts down from sixty to zero, displaying the time left until the pump will activate. Then, with little notice, a few bubbles appear in the water, the only indication that anything is actually going on.

The latest 'version' of Junior Return is titled Clone Army which consists of ighteen of the small hydroponic units networked together in different formations.

Jarred In

Jarred In (image above) is a sixteen feet tall and twelve feet wide hanging garden installation.

In this garden pairs of plants are housed in life support pods suspended from a chandelier like armature. The roots of the plants swim in illuminated, water filled boxes. Water is pumped up from tall Plexiglas reservoirs resting on the ground. The reservoirs are attached to a central pod on the ground, referred to by the folks at The Exploratorium as "mother ship" and housing six Dwarf ...

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Discussions (26) Opportunities (30) Events (90) Jobs (2)
EVENT

Preserving the Future: Innovative Strategies for Saving New Media


Dates:
Wed Jun 06, 2007 00:00 - Wed May 23, 2007

Preserving the Future: Innovative Strategies for Saving New Media

Wednesday, June 6, 2007
6:30 p.m. - 8:30 p.m.

Electronic Arts Intermix (EAI)
535 West 22 Street (10th and 11th Avenues)
5th floor
New York, NY

IMAP is pleased to offer an overview of the current state of the media preservation field. This panel follows the launch of the comprehensive web resource, the EAI Online Resource Guide for Exhibiting, Collecting & Preserving Media Art ( http://www.eai.org/resourceguide), for which IMAP created the Preservation section ( http://www.eai.org/resourceguide /preservation).

Four panelists with expertise in archives, museums, art conservation and technology, will share recent developments and best practices in care and conservation of single-channel, video installation and new media art.

Drawing from the extensive research that was compiled for the Preservation section of the Online Resource Guide, this panel is geared to media arts professionals, archivists, conservators, artists and other caretakers of media collections, who will learn pragmatic information and strategies for tackling media preservation challenges.

Panelists:

Jeff Martin, Independent Media Archivist (moderator)
Coordinator of the Preservation section of the Online Resource Guide, Mr. Martin will give an overview of the issues covered in the website and discuss preservation challenges for single-channel video and obsolete playback equipment.

Ann Butler, Senior Archivist, Fales Library & Special Collections, NYU
Ms. Butler will discuss basic principles, practices, and problems of media arts documentation.

Glenn Wharton, Special Projects Conservator, MOMA; and Research Scholar, Conservation Center of the Institute of Fine Arts and Museum Studies, NYU
Dr. Wharton will discuss how museums are responding to the conservation and re-installation needs of complex media installations, with specific reference to his work at MoMA.

Francis Hwang, Artist and Software Engineer
Focusing on the example of artist Shu Lea Chang's interactive work "Brandon," Mr. Hwang will discuss technical aspects of preserving software-based art and the broader implications for arts organizations.

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This program is supported, in part, by public funds from the New York City Department of Cultural Affairs, with additional support from the New York State Council on the Arts.

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SAVE THE DATE: IMAP is offering two Introduction to Video Preservation Workshops in New York: Friday, June 15 at BRIC Studio in Brooklyn and Saturday, June 16 at NYU; both from 12 - 4 p.m. (more info to follow)

Visit the IMAP website for more information on electronic media preservation and other upcoming programs: www.imappreserve.org


EVENT

CALL FOR PROPOSALS - Flashforward2007 Boston


Dates:
Fri May 25, 2007 00:00 - Fri May 18, 2007

Flashforward2007 Boston
September 19-21, 2007

ACCEPTING SESSION PROPOSALS
Want to speak at Flashforward2007 Boston? We are now accepting session proposals on any subject that will appeal to the Flash community. The deadline is May 25.
http://www.flashforwardconference.com/session_proposal

For the first time ever, Flashforward comes to Boston for three days of intensive education, inspiration, community, and networking. Live, breathe, eat, and sleep Flash®, Flex, ActionScript and Apollo. Learn how Flash integrates with other Adobe® applications to create Flash video, rich internet applications in and out of the browser, animation, audio, games, data visualization, database integration, mashups, and much more.

Info> http://www.flashforwardconference.com/


DISCUSSION

OPEN CALL - In The Country of Last Refuge


:: Call for Work
:: In The Country of Last Refuge

OPEN CALL: In The Country of Last Refuge: A mash-up, on urbanism, communication (and its breakdown, on an intimate and global level) violence and geography :: by Emma Wilcox and Evonne Davis :: With full color illustrated, perfect bound catalog :: Gallery Aferro, Newark NJ:: Submissions in any and all media due Aug 15.

Urbanism :: Vitality :: Paranoia :: Transformation :: Endurance :: Communication :: Perception :: Geography :: Isolation :: Memory :: Justice :: Violence :: Action :: Indifference

Notification by Sep 1 Delivery by Sep 29. Materials for catalog may be requested earlier than work delivery. In the Country of Violence will be on display at Gallery Aferro, Newark NJ, October 2007.

In The Country of Last Things 2004
In The Country of Last Things 4-Ever 2006
In the Country of Last Refuge 2007

Please refer to exhibition guidelines on website.

Please email work to mapsandguns[at]gmail.com or mail work to Emma Wilcox Gallery Aferro 248 Sherman ave #43 NY NY 10034

The mission of Gallery Aferro is to bring cultural education and esthetic engagement with contemporary issues to all people equally, and to create an environment where artists can gather and share physical and intellectual resources. We are working towards an arts community that is available to everyone, without sacrificing standards or quality of experience. Founded in a converted factory building in the Ironbound, Gallery Aferro was planned as a pilot project to be recreated in different architectural forms, in multiple American cities. Gallery Aferro is currently being run out of a 20,000 sq ft building in downtown Newark.

EVENT

CALL FOR PARTICIPANTS - ARDUINO BASIC & BLUETOOTH WORKSHOP


:: Call for Participants
:: ARDUINO BASIC & BLUETOOTH WORKSHOP; DIY wireless interative networking for artists & designers
:: 11 | 12 & 13 | 14 | 15 June 2007
:: Mediamatic Amsterdam.

Arduino is an affordable computing platform which is particularly useful for designers and artists who want to build small interactive projects. Arduino takes input from a variety of switches or sensors, and controlling a variety of lights, motors, and other outputs. In this workshop you will learn how to work with the basic and the wireless Arduino.

WORKSHOP APPROACH: We offer a 5-day workshop. Depending on your experience you can also register only for the first two, or only for the last three days. We start with a 2-day introduction to Arduino (11 | 12 June), for those who haven't worked with Arduino's before. We will work on the basic USB Arduino, the lay-out of the board, how to connect hardware and some basic programming skills.

In the following days (13 | 14 | 15 June) we will deal with more advanced versions and uses, including Bluetooth Arduino's and the programming possibilities with Pure Data. In these three days you will work on your own small prototype of a wireless Arduino application.

TARGET GROUP: Art students, product developers, computer scientists, hardware hackers, nerds, dancers - everyone is welcome. However, note that some technical affinity is required. Some experience in programming and electronics will come in useful, specifically in soldering and java, but is not strictly necessary. We advise you to download the Arduino software and have a look at http://www.arduino.cc before.

TRAINERS: Ubi de Feo (It) will lead the first days of the workshop. Massimo Banzi (It), who invented Arduino, is present during the last two days.

INFORMATION & REGISTRATION: Check the full programme. For more information about this workshop call Deborah Meibergen of Klaas Kuitenbrouwer + 31 (0)20 6389901 or workshops[at]mediamatic.net. Register here.

LOCATION: Mediamatic is located in the centre of Amsterdam, Oosterdokskade 5, fifth floor, 1011 AD Amsterdam, The Netherlands.

COSTS: 5 days EUR 200,- | 3 days EUR 125,- | 2 days EUR 100,- (incl. VAT).
Including coffee, tea, juice, fruit and cookies but without lunch.


EVENT

VIVOARTS, Art and Biology Workshop


Dates:
Thu Jun 07, 2007 00:00 - Fri May 18, 2007

VIVOARTS, Art and Biology Workshop
HIBRID DNA ISOLATION: A Hobbyist Workshop and an Exploration of the Unnamable
Directed by Adam Zaretsky

Date: June 7, 8 pm
Location: Centre d'Art Santa Monica
Rambla de Santa Monica, 7
08002 Barcelona
tel.: +34 933 162 817

Adam Zaretsky will guide this hands-on lab and discussion on extracting andisolating Hybrid DNA. Emphasis is given to the unknowable, personal naming of the unnamed and visible versus invisible enigma.

DNA (deoxyribonucleic acid) is found in all living cells. These cells can be of plant, animal, fungus, bacterial protozoa and even viral particles. Many varieties of samples can be taken from various food, pets, pests, human bodies, laboratories and free or not so free living portions of the outdoors. Some recently alive 'materials' that you think might not have DNA are worth testing through extraction. Different cellular or multi-cellular organisms can be encouraged to grow by giving them food and an otherwise sterile and comfortable place to live.

Participants are requested to supply one or more samples of living, growing, raw or recently alive materials for Isolation and purification of an admixture of these samples. Everyone must bring a sample of DNA with them to put n the blender, animal, vegetable, human, animal, fungus, mold, bacteria, dirty underwear or whatever is alive or uncooked.

The workshop is open to everyone and free of charge.

http://www.emutagen.com/

Organized by CAPSULA as part of Dias de Biarte07
www.capsula.org.es/diasdebioarte
Further info: info@capsula.org.es