ana otero
Since 2003
Works in Barcelona Spain

BIO
Ana Otero holds a M.A. in Museum Studies by the New York University, a Postgraduate Degree in Curatorial and Cultural Practices in Art and New Media by MECAD/ESDi and a B.A. in Audiovisual Communication by the Universistat Autonoma of Barcelona.

During seven years Ana was the multimedia art director for the broadcasting company based in Barcelona Media Park (now Teuve). Simultaneously to her professional career, Ana co-founded the collectives J13 (1998-2000) and no_a (2000-05) focus on the experimentation of art and new technologies.

In NYC, Ana worked on art education through new media for the Solomon R. Guggenheim Museum, as part of Rhizome where she curated the online show “Google Art, or How to Hack Google” and participated in the site redesign, collaborated with the New Museum of Contemporary Art in the online curatorial-educational project Museum as Hub and as web manager for Art21, a non-profit organization focus on contemporary art.

Jeremy Blake, 35, Artist Who Used Lush-Toned Video, Dies


Jeremy Blake, an up-and-coming artist who sought to bridge the worlds of painting and film in lush, color-saturated, hallucinatory digital video works, has died, the New York City Police said yesterday. He was 35 and lived in the East Village in Manhattan.

[More...]

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Call for Projects VIDA 10.0


VIDA 10.0 is an international competition created to reward excellence in artistic creativity in the fields of Artificial Life and related disciplines, such as robotics and Artificial Intelligence.We are looking for artistic projects that address the interaction between "synthetic" and "organic" life". In previous years prizes have been awarded to artistic projects using autonomous robots, avatars, recursive chaotic algorithms, knowbots, cellular automata, computer viruses, virtual ecologies that evolve with user participation, and works that highlight the social side of Artificial Life.

Please find the call for projects here http://www.fundacion.telefonica.com/at/vida/english

READ ON »


TEXT a::minima Feature on Molleindustria


Download PDF file

Molleindustria is a project that takes aim at starting a serious discussion about social and political implications of the videogames. Using simple but sharp games we hope to give some starting point for a new generation of critical game developer and, above all, to test pratices that can be easly emulated and virally diffused. So far we have published nine games (four of them are available only in italian), some theoretical essays and other web-based project like Mayday NetParade or where-next.com.

A spectre is haunting the net: the spectre of political games. Small and viral online games able to spread dissonant messages. They emerge and disappear in the ever-changing world of the blog, forum and mailing lists. Sometimes they are blended into the undeground gamedesign scene, sometimes they pop in the glossy pages of popular magazines, sometimes they are disguised as works of art.

I’m talking about a spectre because political games don’t exist, or better, they have always existed: every video game - as every cultural product - reflect author’s ideas, visions and ideologies. Every video game is essentially political.

Why super Mario is a plunder? Has anybody ever seen him fixing a pipe? He probably fit better into the shoes of a rampant Wall Street broker, a social climber who attack every being that comes across his path. His eternal dissatisfaction, his continuous run, his orderliness in killing enemies sounds suspicious. In the typical level-based structure of arcade games we can recognize some qualities of the yuppie ideology: success is like a ladder that gets harder and harder to climb. There are many partial achievements but the whole plan is often difficult to understand. Individualism, competition an accumulation of useless points are constant. It's the neo-liberal short-sightedness, the means that becomes the ...

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Philip Ross, nature networks


Philip Ross was one of the artists featured in Rhizome’s Networked Nature exhibition earlier this year. His work consists of designed and constructed controlled environmental spaces which:

nurture, transform, and refine a variety of sculptural artifacts much as one might train the growth of a Bonsai tree.

Two works which look particularly spectacular on his website and employ ideas of networks are Junior Return and Jarred In.

Junior Return

Junior Return (image above) is:

a self-contained survival capsule for one living plant. Four blown glass enclosures provide a controlled hydroponic environment; one holds the plant, another the water reservoir for the plant, the third holds the electronics and pump that control the plant's resources, and the last for the rechargeable battery that gives the energy required to keep the plant alive in this container. An air pump goes off for a few seconds every minute, supplying air to the plant and to the water reservoir. A digital timer counts down from sixty to zero, displaying the time left until the pump will activate. Then, with little notice, a few bubbles appear in the water, the only indication that anything is actually going on.

The latest 'version' of Junior Return is titled Clone Army which consists of ighteen of the small hydroponic units networked together in different formations.

Jarred In

Jarred In (image above) is a sixteen feet tall and twelve feet wide hanging garden installation.

In this garden pairs of plants are housed in life support pods suspended from a chandelier like armature. The roots of the plants swim in illuminated, water filled boxes. Water is pumped up from tall Plexiglas reservoirs resting on the ground. The reservoirs are attached to a central pod on the ground, referred to by the folks at The Exploratorium as "mother ship" and housing six Dwarf ...

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Discussions (26) Opportunities (30) Events (90) Jobs (2)
OPPORTUNITY

CAC.2: Computer Art Congress


Deadline:
Mon Dec 31, 2007 00:00

Location:
Mexico

CAC.2: Computer Art Congress
Emerging forms of computer art: making the digital sense

Date: March 26, 27, 28, 2008 - Mexico City, Mexico
Organised by:The Paragraphe Lab, University of Paris VIII (France), the Monterrey Tech Campus Toluca and Campus Estado de México (Mexico), and Europia Productions organize the 2nd. edition of Computer Art Congress.

IMPORTANT DATES
* Papers Submissions: December 31, 2007
* Author's notification: January 19, 2007
* Proceedings file: January 31, 2008
* Early Registration: January 19, 2008
* Advanced Registration: March 14, 2008 (after this date, registration is on site)
* Congress dates: March 26 - 28, 2008

The first CAC'2002 observed that the origins of Computer Art (CA) are to be found in the fields of Art and Sciences. This duality has greatly delayed its recognition. Today, we are witnessing the emergence of a multidisciplinary community which has been spurred on by the advanced computer sciences. Members of this community share certain "conceptions" related to Visual Art in general and to Computer Art in particular. Nowadays, six years later, we witness an enlargement of Computer Art boundaries mainly led by its unusual development. Distance between Art and Science has narrowed to the point that CA looks to be quite an independent and autonomous field starving to reach its maturity. From this perspective, CA cannot evolve separately from the IT development strategy. Today, along with digital content production, which is in some measure produced accordingly to collective intelligence schemes, we also observe emerging forms of CA that strive to develop new ways to interact with digital content, new artefacts that repurpose digital content and new paradigms that aim to make sense of CA. In this manner, several questions need to be posed and analysed:
* Does CA have its own identity? If yes, what about it?
* Does CA belong to the Art universe? If yes, how to situate it?
* Does CA belong to the digital universe? If yes, how does it fit-in?

AIMS AND SCOPE
CAC'08, has chosen Mexico, to call artists, authors, creators, distributors, instructors, inventors, journalists, managers, producers,
scientists and technologists, concerned by those emerging artistic and technological forms, contributing, collaborating and exchanging
their art-works, experiences, know-how, knowledge and visions on the "digital" Art. The Computer Art Congress endeavours to be a common forum for exchange between Artists, Researchers, and Technologists involved
in this artistic area. The topics of the congress were chosen to establish a multi-disciplinary environment for participants from several
backgrounds, to discuss how computer/media/network art can take its own place in the art.

TOPICS
The scope of the conference includes, but is not limited to, the following major topics:
* Aesthetics of Computer Art
* Animation and Computer Art
* Algorithmic Art
* Collaborative Art
* Computer Art and art
* Computer Art and non-linear culture
* Computer Art and video games
* Color in Computer Art
* Digital Games Art
* Global Culture
* History of Computer Art
* Interactive Computer Art
* Linguistic and Computer Art
* Music in Computer Art
* New forms of Computer Art
* Networked Art
* Online Computer Art
* Epistemology of Computer Art

PRESENTATION CATEGORIES
* Plenary (keynote) presentations
* Panels and roundtables
* Workshops and tutorials
* Exhibitions, demonstrations and posters
* Communications and article presentations
* Corporate showcases
* Corporate stands

Authors and artists interested may submit a 3-page proposal. To send a proposal, consider these specifications:
* Text: Arial, 12 pts.
* Accepted file formats: RTF, DOC (Verify that the file name only contains alphanumeric characters).
* For digital artwork: send a description of your work and ask for an account to upload your work via FTP
All proposal must be sent to everardo.reyes@itesm.mx.
Please include the submission form into your proposal, which can be downloaded on the conference website: http://europia.org/CAC2


COMMITTEES

Scientific Advisory Board
* Pau Alsina, Open University of Catalonia, Spain
* Roy Ascott, University of Plymouth, UK
* Jean Pierre Balpe, University of Paris VIII, France
* Reza Beheshti, TUDLFT, The Netherlands
* Maurice Benayoun, CiTu, France
* Jay D. Bolter, Georgia Tech, USA
* Pierre Boulanger, University of Alberta, Canada
* Ron Burnett, Emily Carr Institute of Art + Design, Vancouver, Canada
* Moraima Campbell, ITESM Campus Monterrey, Mexico
* Maricruz Castro Ricalde, ITESM Campus Toluca, Mexico
* Giovani De Paoli, University of Montreal, Canada
* Ken Friedman, Norwegian School of Management, Norway, and Design School, Denmark
* Octavio Islas, ITESM Campus Estado de México, Mexico
* Christian Jacquemin, CNRS-LIMSI and University of Paris XI, France
* Thomas Linehan, Institute for Interactive Arts and Engineering, The University of Texas at Dallas, USA
* Roger Malina, CNRS, France and Leonardo, USA
* Lev Manovich, University of California, San Diego, USA
* Stuart Moulthrop, School of Information Arts and Technology, University of Baltimore, USA
* Philippe Quéau, UNESCO
* Everardo Reyes García, ITESM Campus Toluca, Mexico (CAC.2 Local Chair)
* Francis Rousseaux, IRCAM, France
* Imad Saleh, University of Paris VIII, France
* Khaldoun Zreik, University of Paris VIII, France (CAC General Chair)

Organizing Committee
* Adriana Facha Madrigal, ITESM Campus Estado de México, Mexico
* Fernando Gutiérrez, ITESM Campus Estado de México, Mexico
* Héctor Padilla, ITESM Campus Guadalajara, Mexico
* Everardo Reyes García, ITESM Campus Toluca, Mexico (CAC Local Chair)

LOCATION
The congress' main location will take place at the Monterrey Tech Campus Toluca and Campus Estado de México facilities in Mexico City and Toluca City, respectively. Exhibition spaces will be held at important museums both in Mexico City and Toluca City.


PROCEEDINGS AND EXHIBITION

* Accepted papers will be distributed in a printed copy, published by Europia, Paris (not included with registration rates).
* A digital copy of papers will be distributed in the complimentary congress DVD.
* Accepted papers may be selected for their publication in a special issue of the International Journal of Design Sciences and Technology (http://europia.org/IJDST/index.html).
* Artistic works and demonstrations will be assembled and distributed in a complimentary DVD and on a dedicated FTP server.

CONTACT
CAC'08 International Chairman:
Khaldoun ZREIK, Laboratoire paragraphe, University of Paris VIII Vincennes Saint-Denis, France. Département Hypermédia 2 rue de la liberté 93526 SAINT-DENIS CEDEX
Tel: (33) (0)1 49 40 67 58 ou (33) + (0)1 49 40 64 25
Fax: (33) (0)1 49 40 67 83
Mail: zreik@univ-paris8.fr

CAC'08 Local Chairman:
Everardo Reyes García, ITESM Campus Toluca, Mexico
Animation and Digital Art Dept.
Eduardo Monroy 2000. San Antonio Buenvaista.
50110. Toluca, Mexico.
Tel. (52) 72 22 79 99 90 ext. 2215
Fax. (52) 72 22 74 11 78
Mail: everardo.reyes@itesm.mx

CAC'08 Local Coordinators:
Adriana Facha & Fernando Gutiérrez, ITESM Campus Estado de México. Communication and Digital Art Dept. Carretera Lago de Guadalupe Km. 3.5 52926. Atizapán de Zaragoza, Estado de México. Tel. (55) 5864 5555 ext. 5636
Mail: afacha@itesm.mx


EVENT

Prix Ars Electronica Media Art Research Award 2008:


Dates:
Fri Mar 07, 2008 00:00 - Mon Dec 10, 2007

Location:
Austria

(via New-Media-Curating' Crumb discussion list)

In conjunction with the 2008 Prix Ars Electronica, the Ludwig Boltzmann
Institute Media.Art.Research will be awarding a prize honoring an
outstanding theoretical work on the subject of .

Prix Ars Electronica Media.Art.Research Award wants to further scholarly
investigation of media artforms that have not yet gotten established in the
context of art museums or in the commercial art world, and of processual,
conceptual and interactive art that assumes subversive, situational and
committed positions at the interface of art, technology and society.

This new theory prize (prize money: 5.000 euros) is designed to accord due
recognition to the important work being done by art historians and media
scholars in the field of media art, which has emerged over the last two
decades as an innovative, wide-ranging discipline in its own right. The
great diversity and tremendous current relevance of this branch of artistic
production call for theoretical and scholarly reflection on the historical
significance of such artworks, on how to mediate audiences' encounters with
them and on their conservation. The Ludwig Boltzmann Institute
Media.Art.Research has been pursuing precisely these tasks since its
founding in Linz in 2005. The theory prize competition is meant to promote
an international discourse centering on the theories, methodologies and
standards of media art. Essential to this agenda is the necessity of
defining terms and developing a theoretical framework in a way that affirms
pluralism and emphatically rejects any sort of final categorization of such
artforms.

What can you submit?
Theoretical works dealing with some aspect of can be
entered this year-for example,

* a university thesis/dissertation,
* a scholarly article,
* an essay,
* a book or
* an online publication.

The work must either be in the form of a completed manuscript or have
already been published. Individuals or groups of people of any nationality
are eligible to enter.

The Prix Ars Electronica Media.Art.Research Award is meant to recognize
basic scholarly research and contemporary theory construction that addresses
current scientific, social and artistic issues. In the judging, decisive
emphasis will be placed on the submission's contribution to the latest
research and not on the historical merits of the author. Consideration will
also be given to the Ludwig Boltzmann Society's overriding objective of
fostering the careers of promising academicians. The jury will pay
particular attention to the quality of the work's content and its scholarly
relevance. Contemporary methodological approaches expressed in a clear,
understandable way are especially welcome, as are innovative publication
formats (e.g. online publishing).

Deadline for submission: March 7, 2008
(but if you submit as early as possible, you give us more time to read your
contributions ;-)

More informations about the Prix and the online registration:
http://www.aec.at/en/prix/index.asp
http://www.aec.at/en/prix/cat_media_art_research.asp


DISCUSSION

finetuned: Relay exhibition continues with Ed Osborn, Angus Carlyle, Giles Drayton, Kate Briggs


Why is this announcement in the discussion area? Now that Rhizome has a pretty organized structure for us to contribute and look for things, why are we using the tools they provide in an inappropriate way messing up everything? I cannot get it...

EVENT

DISONANCIAS


Dates:
Sun Nov 25, 2007 00:00 - Fri Nov 23, 2007

Location:
Spain

DISONANCIAS is a platform that promotes joint investigation projects between artists and industries or research labs. It is based on the idea that artists are, by definition, researchers and can contribute to proposing new and different paths of innovation, introducing detours and discords in the normal processes of thought and action, contributing creativity and work methodologies and serving as a catalyst for the members of a team.

After closing the participation of the 9 hosting companies, an international call for artists was organized, open from July 2007 to October 2007. Over 180 proposals were received, sent by 174 artists (group of artists or individual artists) from 35 countries.

The 2007/08 round comprises the following 9 research projects to be developed from November 2007 to July 2008:

Dorlet / Álvaro Castro & Fran Gallardo
Multimedia applied to domotics.
http://www.disonancias.com/en/current-edition/artists/alvaro-castro-and-fran-gallardo/

EiTB / Victor Iriarte
Documentary format
http://www.disonancias.com/en/current-edition/artists/victor-iriarte/

Fundación Ikertia / Cuantics Creatives
Health emergencies in public spaces.
http://www.disonancias.com/en/current-edition/artists/cuantics-creatives/

Grupo Sarkis Lagunketa / Daniela Bershan
Environmental architecture.
http://www.disonancias.com/en/current-edition/artists/daniela-bershan/

Imar / ReD, Research + Design, Lda
Applications for perforated sheet metal and expanded metal.
http://www.disonancias.com/en/current-edition/artists/red-research-and-design-lda/

Lanik / Recetas Urbanas (Santiago Cirugeda +)
Transformable architecture.
http://www.disonancias.com/en/current-edition/artists/recetas-urbanas/

Lantegi Batuak / AMASTÉ
New relationship spaces between people with disabilities and the social framework.
http://www.disonancias.com/en/current-edition/artists/amaste/

Polo Garaia / Mariano Maturana & Consol Rodríguez
New services to support Connection, Collaboration and Development (C&C&D) between the different target publics of the Garaia Innovation Centre.
http://www.disonancias.com/en/current-edition/artists/mariano-maturana-and-consol-rodriguez/

Tecnalia / Ania Bas
Sustainable urban environment model.
http://www.disonancias.com/en/current-edition/artists/ania-bas


EVENT

PIKSEL 07 Streams


Dates:
Sun Nov 18, 2007 00:00 - Sat Nov 17, 2007

Location:
Norway

Live Streams during the PIKSEL 07 Festival

Transmissions of lives and presentations along with interviews and reporting.

Every day from Thursday 15th November to Sunday 18th November.

See the program : schedule http://www.piksel.no/piksel07/scedule.htm.