ana otero
Since 2003
Works in Barcelona Spain

BIO
Ana Otero holds a M.A. in Museum Studies by the New York University, a Postgraduate Degree in Curatorial and Cultural Practices in Art and New Media by MECAD/ESDi and a B.A. in Audiovisual Communication by the Universistat Autonoma of Barcelona.

During seven years Ana was the multimedia art director for the broadcasting company based in Barcelona Media Park (now Teuve). Simultaneously to her professional career, Ana co-founded the collectives J13 (1998-2000) and no_a (2000-05) focus on the experimentation of art and new technologies.

In NYC, Ana worked on art education through new media for the Solomon R. Guggenheim Museum, as part of Rhizome where she curated the online show “Google Art, or How to Hack Google” and participated in the site redesign, collaborated with the New Museum of Contemporary Art in the online curatorial-educational project Museum as Hub and as web manager for Art21, a non-profit organization focus on contemporary art.

Jeremy Blake, 35, Artist Who Used Lush-Toned Video, Dies


Jeremy Blake, an up-and-coming artist who sought to bridge the worlds of painting and film in lush, color-saturated, hallucinatory digital video works, has died, the New York City Police said yesterday. He was 35 and lived in the East Village in Manhattan.

[More...]

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Call for Projects VIDA 10.0


VIDA 10.0 is an international competition created to reward excellence in artistic creativity in the fields of Artificial Life and related disciplines, such as robotics and Artificial Intelligence.We are looking for artistic projects that address the interaction between "synthetic" and "organic" life". In previous years prizes have been awarded to artistic projects using autonomous robots, avatars, recursive chaotic algorithms, knowbots, cellular automata, computer viruses, virtual ecologies that evolve with user participation, and works that highlight the social side of Artificial Life.

Please find the call for projects here http://www.fundacion.telefonica.com/at/vida/english

READ ON »


TEXT a::minima Feature on Molleindustria


Download PDF file

Molleindustria is a project that takes aim at starting a serious discussion about social and political implications of the videogames. Using simple but sharp games we hope to give some starting point for a new generation of critical game developer and, above all, to test pratices that can be easly emulated and virally diffused. So far we have published nine games (four of them are available only in italian), some theoretical essays and other web-based project like Mayday NetParade or where-next.com.

A spectre is haunting the net: the spectre of political games. Small and viral online games able to spread dissonant messages. They emerge and disappear in the ever-changing world of the blog, forum and mailing lists. Sometimes they are blended into the undeground gamedesign scene, sometimes they pop in the glossy pages of popular magazines, sometimes they are disguised as works of art.

I’m talking about a spectre because political games don’t exist, or better, they have always existed: every video game - as every cultural product - reflect author’s ideas, visions and ideologies. Every video game is essentially political.

Why super Mario is a plunder? Has anybody ever seen him fixing a pipe? He probably fit better into the shoes of a rampant Wall Street broker, a social climber who attack every being that comes across his path. His eternal dissatisfaction, his continuous run, his orderliness in killing enemies sounds suspicious. In the typical level-based structure of arcade games we can recognize some qualities of the yuppie ideology: success is like a ladder that gets harder and harder to climb. There are many partial achievements but the whole plan is often difficult to understand. Individualism, competition an accumulation of useless points are constant. It's the neo-liberal short-sightedness, the means that becomes the ...

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Philip Ross, nature networks


Philip Ross was one of the artists featured in Rhizome’s Networked Nature exhibition earlier this year. His work consists of designed and constructed controlled environmental spaces which:

nurture, transform, and refine a variety of sculptural artifacts much as one might train the growth of a Bonsai tree.

Two works which look particularly spectacular on his website and employ ideas of networks are Junior Return and Jarred In.

Junior Return

Junior Return (image above) is:

a self-contained survival capsule for one living plant. Four blown glass enclosures provide a controlled hydroponic environment; one holds the plant, another the water reservoir for the plant, the third holds the electronics and pump that control the plant's resources, and the last for the rechargeable battery that gives the energy required to keep the plant alive in this container. An air pump goes off for a few seconds every minute, supplying air to the plant and to the water reservoir. A digital timer counts down from sixty to zero, displaying the time left until the pump will activate. Then, with little notice, a few bubbles appear in the water, the only indication that anything is actually going on.

The latest 'version' of Junior Return is titled Clone Army which consists of ighteen of the small hydroponic units networked together in different formations.

Jarred In

Jarred In (image above) is a sixteen feet tall and twelve feet wide hanging garden installation.

In this garden pairs of plants are housed in life support pods suspended from a chandelier like armature. The roots of the plants swim in illuminated, water filled boxes. Water is pumped up from tall Plexiglas reservoirs resting on the ground. The reservoirs are attached to a central pod on the ground, referred to by the folks at The Exploratorium as "mother ship" and housing six Dwarf ...

READ ON »



Discussions (26) Opportunities (30) Events (90) Jobs (2)
DISCUSSION

CALL FOR PARTICIPATION - LABworkshops


:: CALL FOR PARTICIPATION
:: LABworkshops: Modding, Reversing and Intervening in Today’s Gaming Worlds @ LABoral (Gijon, Spain)
:: July 2 - 27, 2007

In July LABoral Centre for Art and Creative Industries is organising four workshops exploring the intersections between videogames, art and reality today. A different side of videogames will be revealed by creators who can uncover their codes, subvert the standards imposed by the industry and can even address social and political issues through them. Game hardware and software will be used for performances, activism and critique and participants will have the opportunity to familiarise themselves with the language of videogames and create new meanings and results.

MODDING: An intense workshop tackling the basic notions about modding and editing of Quake III Arena levels with the aid of open source code elements. In order to create fully redistributable games, participants will learn to generate interactive 3D contents for Quake III and to engineer new game features in the game engine’s source code.

Workshop led by: JULIAN OLIVER (NZ) is an artist, educator and media theorist specialising in the development of free software. In 1998 he set up Select Parks, an artistic game development collective.

Dates: 02. - 07. 07.2007
Hours: 10 am - 2 pm & 4 - 7 pm
15 participants, age +18, selected by CV and motivation letter in English
Registration fee: 100 E
Registration: www.laboralcentrodearte.org
Deadline: 15.06.2007
Working language: English
Prior experience in programming and 3D modelling will be valued

BORDERGAMES: The Fiambrera Obrera team will work with digital cameras and image editing, teaching basic levels of 3D modelling as well as some “tricks” and activities related with their software: narrative design and characters, modelling and remodelling of scripts and characters. Participants will be involved in field work in the area of Gijon.

Workshop led by: LA FIAMBRERA OBRERA (ES) is an open group that works in areas charged with a high degree of political and social conflict. Their methods are primarily direct action and intervention.

Dates: 09. - 13.07.2007
Workshop limited to members of Asociacion Mar de Niebla
Hours: 12 am - 2 pm & 4 - 8 pm
Working language: Spanish

ENTERING THE TERRITORIES OF SECOND LIFE: Second Life (SL) is an online virtual world currently inhabited by over six million “residents”. This workshop explores SL as a platform for art expression, activism and critique. It will be led by a machinima professional, two media artists and a programmer who work on SL on a practical and theoretical level using it as an ideal platform to share ideas and to perform. Participants will learn through collaborative work how to make machinimas, how to write basic scripts and how to use SL as a platform for social action and artistic expression.

Workshop led by: RICARD GRAS (ESP) is an artist, producer and director of machinima Europe Board. He explores new creative uses for technologies and relationships between art and the media. In 2003, he founded LA-INTERACTIvA, one of the companies that are officially in charge of the development of SL; KRISTIAN LUKIC (SERBIA) is a writer, artist and a cultural and game researcher. He is a program manager in New Media Center - kuda.org and the founder of Eastwood - Real Time Strategy Group and also of Napon - Institute for flexible culture and technologies; ILIAS MARMARAS (GR) is a new media artist and a leading member of the international group Personal Cinema. He has been working in gaming environments and game art since 1999; and YANNIS SCOULIDAS (GR) is a technical director, administrator and programmer of Personal Cinema and specialist in software and hardware.

Dates: 17. - 21.07.2007
Hours: 10 am - 2 pm & 4 - 8 pm
15 participants, age +18, selected by CV and motivation letter in English
Registration fee: 100 E
Registration: www.laboralcentrodearte.org
Deadline: 03.07.2007
Working language: English
Experience in on-line game environments and especially familiarisation with SL will be valued

CHIPTUNES - 8BIt MUSIC: 8bit sound and music is a distinctive feature of early videogames, and has become a seminal contemporary music style utilized by artists and DJs in engaging live audiovisual performances and remixes. This workshop will bring together creators from US and Spain who will work with young people to create music using Gameboys. The workshop will close with an evening of Chiptunes performances with sounds by the artists, the workshop participants and visuals by media artists Entter.

Workshop led by: HAEYOUNG KIM (BUBBLYFISH) (KO) is a sound artist and composer who explores the textures of sounds and their cultural representation. Her work has been presented in art venues, clubs and new media festivals around the world; CHRIS BURKE (GLOMAG) (USA) has been making 8bit music since 2001. He has performed in many countries and his music has played in films, on television and on the Internet. The machinima series “This Spartan Life”, features his music as well as other 8bit artists and is featured in Gameworld; RABATO(ESP) composes music with the famous software Littlesounddj created by Johan Kotlinski for a Nintendo Gameboy consoles. He is the co-founder of microBCN and has participated in festivals and concerts in various cities; YES, ROBOT (ESP) mix Gameboy sounds with other instruments like synthesizes, samples and toys modified by themselves. They are founding members of the 8bit collective microBCN; and ENTTER(ESP) is formed by Raul Berrueco and Raquel Meyers. Entter was formed to create a collective space for the expression of the common restlessness felt by many creative people in the interactive media art field. Their fields of research include AVperformance, installations, non-linear narrative, videogames, interfaces, experimental music, VJing and net.art.

Dates: 26. - 27.07.2007
Hours: 11 am - 2 pm & 4 - 7 pm
15 participants, age +18, selected by CVand motivation letter
Registration fee: 50 E
Registration: www.laboralcentrodearte.org
Deadline: 16.07.2007
Working language: English and Spanish
Prior basic programming experience and music ability will be valued

Concept and Coordination of workshops:
Daphne Dragona, independent new media arts curator, Athens
Carl Goodman, Deputy Director and Director of Digital Media, Museum of the Moving Image, New York

Activities will take place at the labs and workshops of the LABoral Centre for Art and Creative Industries.

LABoral Centre for Art and Creative Industries is a space for artistic exchange. It is set up with the purpose of establishing an effective alliance between art, design, culture, industry and economic progress and the goal of becoming a space for interaction and dialogue between art, new technologies and industrial creation. It throws a special spotlight in production, creation and research into art concepts still being defined.

LABoral Centre for Art and Creative Industries
Director: Rosina Gomez-Baeza
Universidad Laboral s/n, 33394 Gijon, Asturias - Spain
T. +34 985 185 577 F. +34 985 337 355
labworkshops[at]laboralcentrodearte.org
www.laboralcentrodearte.org

EVENT

CALL FOR PAPERS - FLOSS+Art


Dates:
Sat Sep 15, 2007 00:00 - Wed Jun 06, 2007

:: Call for Papers
:: FLOSS+Art
:: Deadline: September 15th 2007

- people.makeart is a new project by GOTO10. It is a repository of articles and lecture materials focused on the relationship between FLOSS (Free / Libre / Open Source Software) and digital arts, as well as a database of free digital art projects. The selected papers will be published on the people.makeart website and will be printed in the FLOSS+Art book, scheduled for spring 2008, using OpenMute's POD publishing service.

GOTO10 is now accepting new, old and recycled papers on the following issues: - opening digital art's practice, code and culture - FLOSS communities VS. art collectives - digital art licensing, copying and distributing, using open content models - role of the artist in FLOSS development - influence of FLOSS on digital art practices - free software to produce art and the art of producing free software - economy of an open digital artwork - FLOSS as an embedded political message in digital art - paradox and limitations of open licenses for digital art - FLOSS as a way to quote and embed other artworks in a new one - digital artist as a FLOSS developer/user and vice-versa - definitions and manifestos for a free software art - branching and forking of an open digital artwork - opening digital art to ensure future maintainance and porting.

Submission Procedures:

- Submit your final paper to pmafloss-at-goto10-dot-org
no later than September 15th, 2007. Include the text "FLOSS+Art"
followed by your paper's title in your e-mail subject line.
- Submit as many papers as you want, one mail submission for each.
- Accepted formats : plaintext, LaTeX, OpenDocument
No other file format will be accepted.
- The paper must be attached to the mail, do not send us links
- The submitted paper must be written in English
- Paper must be 1500 words minimum

More information: http://people.makeart.goto10.org/

The FLOSS+Art POD publishing is a collaboration between GOTO10 and the Digital Research Unit of the University of Huddersfield, with commissions and contributions from various organisations and institutions.


EVENT

Open Collections: Exploring Online Cultural Resources


Dates:
Mon Jun 18, 2007 00:00 - Mon Jun 04, 2007

Open Collections: Exploring Online Cultural Resources

Monday, June 18, 9:45 a.m. - 3:45 p.m.

Presented with support from the Institute of Museum and Library Services and the New York State Council on the Arts.

Registration fee: $12 (includes lunch)

Register online at http://www.movingimage.us/open or call 718-784-4520.

In fewer than fifteen years, the Internet has become an everyday, indispensable aspect of life, work, and learning, radically changing the way we access information. Presenting museum collections online, once a novelty, has become a necessity. Cultural organizations face an array of choices about how to represent their collections and how to help users interpret them.

How can institutions build accessible online collections while simultaneously meeting internal digitization needs? How can standards of quality be maintained as technologies and users change? What steps can these organizations take now to ensure that their intended audiences can find and use their collections in the future? For scholars, what are the long-term implications of this proliferation of online resources?

On June 18, Moving Image will sponsor a daylong symposium devoted to these questions. In a series of three panels, experts in the field will explore how online cultural resources, especially those composed of primary-source materials, are planned, developed, and used. The symposium will bring museum and library professionals together with information-technology experts and scholars to confront issues that involve them all. Panelists and moderators include professionals from leading cultural and academic institutions, including the Metropolitan Museum of Art, the Guggenheim Museum, the Smithsonian Archives of American Art, the Morgan Library and Museum, Yale University, and the City University of New York.

Panel topics:

Humanities Research in the Digital Age

How are scholars, teachers, researchers, and students using online humanities resources? A panel of professors who have proven themselves adept researchers will discuss how they use these resources, how that use has affected their work as scholars and educators, and how they’d like these resources to evolve in order to better serve their needs.

Sharing What We Know: Creating Useful and Sustainable Digital Content

How are museums, libraries, and other cultural heritage institutions creating and disseminating information online? How do we choose what to make available? What software and standards can we, and should we, use? How do we raise money for these projects? How useful are our online collections and exhibitions for users?

Open-Source Culture

Emerging tools and technologies promise to allow museums, libraries, and archives to efficiently and inexpensively enhance public access to their collections. An expert panel will present an illustrated tour of available and emerging tools and their benefits, costs, and impact.


EVENT

Inclusiva-net


Dates:
Tue Jun 05, 2007 00:00 - Sat Jun 02, 2007

Inclusiva-net is a platform dedicated to the research, documentation, and circulation of network culture theory. Its main study and documentation focal point is the processes of social and cultural inclusion in telecommunication networks and their effects in the development of new artistic practises and critical knowledge production.
FIRST INCLUSIVA-NET.ORG MEETING

Meeting moderator:Juan Martin Prada
Dates: July 9th through July 13th, 2007
Places: Medialab Madrid, Madrid, Espana.

The Inclusiva-net platform will begin its activities through a meeting which will be open to participation and focused on the current state of art and creative practises in the context of the so-called Web 2.0. It will attempt to engage this field of study from all possible theoretical and creative standpoints.

Meeting moderator:Juan Martin Prada
Dates: July 9th through July 13th, 2007
Places: Medialab Madrid, Madrid, Espana.
Main subject areas of the meeting:

What follows is a draft proposal of a number of high-priority subject-matter nuclei for this meeting. Nevertheless, we will also consider projects and research initiatives related to other subject areas proposed by the researchers and/or artists, insofar as they pose an interesting contribution to the subject areas engaged in this meeting.

* An analysis of the processes of transition to the so-called Web 2 and their relationship to the development of new aesthetic and artistic phenomena. New projects, and the current state of the research endeavour.

* Art projects as a model for alternative communication practises in the new digital networks. New media design and new tools for community-based digital action.

* Artistic appropriation of online collective participation technologies.

* Subjectivity, creativity, and critical thought in the context of the new ditigal cooperation platforms.

* The creative, social, and political dimension of the "blog" phenomenon.

* Developments in the field of "Blog-art".

* Cyberfeminist art creativity in the context of the current models of digital participation and cooperation.

* The possibilities of Web 2 regarding the intensification of the inter-cultural dynamics and the circulation of cultural diversity.

* The role of Web 2 in the processes of cultural globalisation.

* Educational applications and/or experiences in Web 2 oriented towards the critical comprehension of the new aesthetic and artistic behaviours.

* New initiatives and cultural policies for the development and support of online art creation.

Norms of participation:

Researchers, artists, professionals, teachers or collectives interested in participating in this meeting must send an abstract of the research or art project (in the case of theory research, we recommend sending in the full paper) and a brief resume through the following application form.
APPLICATION FORM
Description or abstract of the research project or art project:

In the case of theory-based research projects, we recommend sending the full keynote paper in an attached file (Word, PDF, or similar). The maximum allowed word size is 7000 words. Please, attach the document.

A maximum of three proposals per participant are allowed.

The selected research and art projects are to be publicly presented by their authors throughout the meeting.

All submitted keynotes, as well as all selected art project descriptions will be published (bilingually) in the Inclusiva-net.org platform, and will be fully accessible to the general public through a Creative Commons license. The final versions of the texts must not exceed 7000 words. The translations will be done by the MediaLabMadrid team.

On request and for those participants from outside Madrid, Medialab Madrid can offer accommodation in a youth hostel as well as the necessary travel arrangements which can be partially or fully covered depending on each case.
Deadline for the submission of keynotes and art projects:

Extended until June 5th 2007.
Proposal Selection Committee:

The selection committee will be formed by:

* Juan Martin Prada, director of the Inclusiva-net platform, and lecturer at the Faculty of Social and Communication Sciences at the University of Cadiz, Spain.

* Pau Alsina, lecturer in Humanities and Philology at the Universitat Oberta de Catalunya.

* Laura Baigorri, lecturer of video at the Fine Arts Faculty, University of Barcelona.

* Jose Luis Brea, lecturer of Aesthetics and Art Theory at the Carlos III University, Madrid.

* Daniel Garcia Andujar, artist.

* Maria Jose Martinez de Pison, lecturer at the Universidad Politecnica, Valencia.

* MediaLabMadrid

Meeting Programme:

The meeting will consist of the public keynotes and presentations of the selected art projects, and a series of conferences, seminars and workshops taught by Jose Luis Brea, David de Ugarte, Geert Lovink, Cornelia Sollfrank, Susana Noguero y Juan Martin Prada.

* MONDAY 9th July
17:00-21:00 Opening and seminar by Juan Martin Prada

* TUESDAY 10th July
10:30 - 14:30 Public keynotes and presentations (open call)
17:00 - 21:00 Seminar by Jose Luis Brea

* WEDNESDAY 11th July
10:30 - 14:30 Public keynotes and presentations (open call)
17:00 - 21:00 Seminar by Cornelia Sollfrank

* THURSDAY 12th July
10:30 - 14:30 Seminar by David de Ugarte
17:00 - 21:00 Seminar by Geert Lovink

* FRIDAY 13th July
10:30 - 14:30 Seminar by Susana Noguero (PLATONIQ)

Meeting attendance:

The event is open to the attendance of anyone interested, upon inscription. Attendance will be free of charge.

ATTENDANCE FORM
More info: info@inclusiva-net.org


DISCUSSION

CALL FOR ARTISTS - MADRID ABIERTO 2008


:: CALL FOR ARTISTS
:: MADRID ABIERTO 2008

INTERVENTIONS
SOUND WORKS
AUDIOVISUAL

http://www.madridabierto.com/eng/convoca.htm

1. The aim of this summon is to select artists to carry out temporary or brief interventions, including two specific projects for the builidings of La Casa de America and the Circulo de Bellas Artes, which will be included in Madrid Abierto with other invited projects and the sound and audiovisual works selected.

2. Interventions will take place at the same time as the ARCO fair, in February 2008, in Madrid, within the axes of Paseo de la Castellana - Paseo del Prado and Calle de Alcala - Gran Via.

The sound works will be broadcasting on Radio 3, of Radio Nacional de Espana, and audiovisual on the Canal Metro channel.

3. Artists from every country may participate (except for Casa de America, which is restricted to Latin American artists), whether individually or in groups. In which case, they must name a representative.

4. A) Artistic interventions.- Each participant must include the following documents:

* Curriculum Vitae with a maximum of 2,000 characters and a photocopy of the Spanish ID card (or an equivalent form of identification) of the author or authors.

* Description of a completed project and a specific preliminary project for Madrid, which must not surpass 4,000 characters.

* A maximum of six drafts or images of the project and the preliminary project in jpg format, with a maximum resolution of 72 ppp.

* Description of the assembly system and technical needs of the preliminary project.

* Estimated and detailed budget of the preliminary project, stating all the concepts that could be financed by their own means.

* All archives must be compatible with a PC. The archives sent from a MACINTOSH must end in extensions (doc, xls, pdf, jpg, tif, ...).

* Should we not receive all the above mentioned information, the participation will be dismissed.

* The maximum amount awarded for each artist chosen totals 12,000 euros, including expenses derived from transports, accommodation, production, travel and assembly, the author or authors’ salary (up to a maximum of 2,000 euros) and current legal taxes.

B) Sound works.- Each participant must include the following documents:

* Curriculum Vitae with a maximum of 2,000 characters and a photocopy of the Spanish ID card (or an equivalent form of identification) of the author or authors.

* Description of the part that must not surpass 4,000 characters.

* The works will be presented during a maximum 10 minutes and will be sent in a CD format.

* Those candidates selected will receive 500 euros and a direct master copy of their works will be included in the documentary fund and the public archive of Madrid Abierto, with a possible non-profit making addition to the web page www.madridabierto.com, subject to prior agreement with the authors.

C) Audiovisual works.- Those audiovisual works chosen in the summons 2007 for TV Interventions (www.intervenciones.tv, www.fundacionrdz.com) will be included in the Madrid Abierto 2008 programme, in collaboration with Fundacion Rodriguez and with Centro Cultural Montehermoso, and will be broadcasted on Canal Metro. Those candidates selected will receive 500 euros and a direct master copy of their works will be included in the documentary fund and the public archive of Madrid Abierto, with a possible non-profit making addition to the web page www.madridabierto.com, subject to prior agreement with the authors.

5.All proposals are to be sent via e-mail to abierto@madridabierto.com, before June 15th 2007 (or via the post to Fundacion Altadis-Madrid Abierto. Calle Eloy Gonzalo nº 10, 28010 Madrid).

6. The advisory committee at Madrid Abierto, chaired by the director of the programme, Jorge Diez, and formed by Cecilia Andersson, Guillaume Desanges, Ramon Parramon,
Mª Ines Rodriguez, Fito Rodriguez and the Democracia Group, will name the curator or curators of this edition. La Casa de America and the Circulo de Bellas Artes will select a representative for the selection of the intervention corresponding to each institution.

The curator will choose the participating artists by assessing the quality and feasibility of the proposal, as well as the complete reversibility of the interventions, and will complete the choice with other artists invited until reaching a maximum of 50\% of the total number of artists chosen in the open summons. As we are dealing with projects that will be presented in public spaces, the local permits required must be obtained in order to carry out effective installation. The process will be managed by Madrid Abierto.

Should the artists selected use - in any way - images or elements belonging to third parties in their project, they must provide the corresponding permits issued by the owners.

7. Madrid Abierto reserves the rights to publish and represent the artistic interventions selected in all those cases related with the programme promotion, and will include all the documents generated into its documentary fund and public archive. The projects and works selected will belong to the authors, and the developing institutions will have the right to acquire them.

8. Participation in this summons means full acceptance of the rules established in this document.

http://www.madridabierto.com/eng/convoca.htm