ana otero
Since 2003
Works in Barcelona Spain

BIO
Ana Otero holds a M.A. in Museum Studies by the New York University, a Postgraduate Degree in Curatorial and Cultural Practices in Art and New Media by MECAD/ESDi and a B.A. in Audiovisual Communication by the Universistat Autonoma of Barcelona.

During seven years Ana was the multimedia art director for the broadcasting company based in Barcelona Media Park (now Teuve). Simultaneously to her professional career, Ana co-founded the collectives J13 (1998-2000) and no_a (2000-05) focus on the experimentation of art and new technologies.

In NYC, Ana worked on art education through new media for the Solomon R. Guggenheim Museum, as part of Rhizome where she curated the online show “Google Art, or How to Hack Google” and participated in the site redesign, collaborated with the New Museum of Contemporary Art in the online curatorial-educational project Museum as Hub and as web manager for Art21, a non-profit organization focus on contemporary art.

Jeremy Blake, 35, Artist Who Used Lush-Toned Video, Dies


Jeremy Blake, an up-and-coming artist who sought to bridge the worlds of painting and film in lush, color-saturated, hallucinatory digital video works, has died, the New York City Police said yesterday. He was 35 and lived in the East Village in Manhattan.

[More...]

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Call for Projects VIDA 10.0


VIDA 10.0 is an international competition created to reward excellence in artistic creativity in the fields of Artificial Life and related disciplines, such as robotics and Artificial Intelligence.We are looking for artistic projects that address the interaction between "synthetic" and "organic" life". In previous years prizes have been awarded to artistic projects using autonomous robots, avatars, recursive chaotic algorithms, knowbots, cellular automata, computer viruses, virtual ecologies that evolve with user participation, and works that highlight the social side of Artificial Life.

Please find the call for projects here http://www.fundacion.telefonica.com/at/vida/english

READ ON »


TEXT a::minima Feature on Molleindustria


Download PDF file

Molleindustria is a project that takes aim at starting a serious discussion about social and political implications of the videogames. Using simple but sharp games we hope to give some starting point for a new generation of critical game developer and, above all, to test pratices that can be easly emulated and virally diffused. So far we have published nine games (four of them are available only in italian), some theoretical essays and other web-based project like Mayday NetParade or where-next.com.

A spectre is haunting the net: the spectre of political games. Small and viral online games able to spread dissonant messages. They emerge and disappear in the ever-changing world of the blog, forum and mailing lists. Sometimes they are blended into the undeground gamedesign scene, sometimes they pop in the glossy pages of popular magazines, sometimes they are disguised as works of art.

I’m talking about a spectre because political games don’t exist, or better, they have always existed: every video game - as every cultural product - reflect author’s ideas, visions and ideologies. Every video game is essentially political.

Why super Mario is a plunder? Has anybody ever seen him fixing a pipe? He probably fit better into the shoes of a rampant Wall Street broker, a social climber who attack every being that comes across his path. His eternal dissatisfaction, his continuous run, his orderliness in killing enemies sounds suspicious. In the typical level-based structure of arcade games we can recognize some qualities of the yuppie ideology: success is like a ladder that gets harder and harder to climb. There are many partial achievements but the whole plan is often difficult to understand. Individualism, competition an accumulation of useless points are constant. It's the neo-liberal short-sightedness, the means that becomes the ...

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Philip Ross, nature networks


Philip Ross was one of the artists featured in Rhizome’s Networked Nature exhibition earlier this year. His work consists of designed and constructed controlled environmental spaces which:

nurture, transform, and refine a variety of sculptural artifacts much as one might train the growth of a Bonsai tree.

Two works which look particularly spectacular on his website and employ ideas of networks are Junior Return and Jarred In.

Junior Return

Junior Return (image above) is:

a self-contained survival capsule for one living plant. Four blown glass enclosures provide a controlled hydroponic environment; one holds the plant, another the water reservoir for the plant, the third holds the electronics and pump that control the plant's resources, and the last for the rechargeable battery that gives the energy required to keep the plant alive in this container. An air pump goes off for a few seconds every minute, supplying air to the plant and to the water reservoir. A digital timer counts down from sixty to zero, displaying the time left until the pump will activate. Then, with little notice, a few bubbles appear in the water, the only indication that anything is actually going on.

The latest 'version' of Junior Return is titled Clone Army which consists of ighteen of the small hydroponic units networked together in different formations.

Jarred In

Jarred In (image above) is a sixteen feet tall and twelve feet wide hanging garden installation.

In this garden pairs of plants are housed in life support pods suspended from a chandelier like armature. The roots of the plants swim in illuminated, water filled boxes. Water is pumped up from tall Plexiglas reservoirs resting on the ground. The reservoirs are attached to a central pod on the ground, referred to by the folks at The Exploratorium as "mother ship" and housing six Dwarf ...

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Discussions (26) Opportunities (30) Events (90) Jobs (2)
OPPORTUNITY

ARTECH 2008, 4th International Conference on Digital Arts


Deadline:
Mon Jun 02, 2008 00:00

Location:
Portugal

ARTECH 2008 | Nas Fronteiras do Imaginário
4th International Conference on Digital Arts


Artech 2008 is the fourth international workshop held in Portugal and Galicia on the topic of Digital Arts. It aims to promote contacts between Iberian and International contributors concerned with the conception, production and dissemination of Digital and Electronic Art. Artech 2008 brings the scientific, technological and artistic community together, promoting the interest in the digital culture and its intersection with art and technology as an important research field, a common space for discussion, an exchange of experiences, a forum for emerging digital artists and a way of understanding and appreciating new forms of cultural expression.

Main Topics
Main areas are related with sound, image, video, music, multimedia and other new media related topics, in the context of emerging practice of artistic creation.
Although non exclusive, the main topics of the conference are:
* Art and Science
* Audio-Visual and Multimedia Design
* Creativity Theory
* Electronic Music
* Generative and Algorithmic Art
* Interactive Systems for Artistic Applications
* Media Art history
* Mobile Multimedia
* Net Art and Digital Culture
* New Experiences with New Media and New Applications
* Tangible and Gesture Interfaces
* Technology in Art Education
* Virtual Reality and Augmented Reality

Submissions
Authors are invited to submit:
* A full paper of six to ten pages for oral presentation
* A short paper up to four pages for poster presentations or Art Installations proposals Submissions are accepted in the conference official languages: English, Portuguese, Galician and Castilian (Spanish).

Format
Artech 2008 has the format of a conference with technical sessions, invited talks and discussion panels as well an exposition area for installations. All the contributions are subject to a blind peer-review and evaluation by the International Programme Committee. All papers accepted for presentation will be published in a duly registered book (ISBN) and a selection of the best papers will be published in an appropriate scientific and technological academic journal.

Important dates
Full papers submission: 2 June 2008
Installations proposals and short papers submission: 9 June 2008 Full papers notice of acceptance: 7 July 2008 Installations proposal and short papers notice of acceptance: 14 July 2008
Workshop: November 7-8, 2008

Organization
[CITAR] Research Center for Science and Technology of the Arts [http://artes.ucp.pt/citar/] [UCP] Portuguese Catholic University - Porto, Portugal [http://artes.ucp.pt/] [UM] Minho University [http://www.uminho.pt/]

Conference Chair:
António Camurri, DIST-U.Genova (IT)

Scientific Commitee:

Álvaro Barbosa, EA-UCP (PT) - President
Lola Dopico, FBA-UV (ES) - Vice-President
Leonel Valbom, DSI-UM (PT) - Vice-President
Henrique Silva, Bienal de Cerveira (PT) - Vice-President

Ana Amélia Carvalho, UM (PT)
Antoni Mercader, DEVP-UB (ES)
Carlos Guedes, ESMAE-IPP (PT)
Charles A. Wuethrich, Bauhaus U. (DE)
Christa Sommerer, K.U. Linz (AT)
Daniel Tércio, FMH-UTL (PT)
Diego Dall'Osto, CLMCM (IT)
Fabien Gouyon, INESC-Porto (PT)
Heitor Alvelos, FBA-UP (PT)
Ido Iurgel, CCG (PT)
James Faure-Walker, U. A. Camberwell, (UK)
Jon McCormack, Monash U. (AU)
Laura Baigorri, FBA-UB (ES)
Lucia Santaella Braga, PUC-SP (BR)
Manuel Gamito, Sheffield U. (UK)
Marc Cavazza, SC-TU (UK)
Marcelo Wanderlei, U. McGill (CA)
Nelson Zagalo, ICS-UM (PT)
Nuno Correia, DIFCT-UNL (PT)
Pau Alsina, UOC (ES)
Paulo Dias, UM (PT)
Paulo Ferreira Lopes, EA-UCP (PT)
Paulo Rodrigues, Casa da Música (PT)
Pavel Sedlák, CIANT (CZ)
Pedro Branco, UM (PT)
Pedro Faria Lopes, ISCTE (PT)
Penousal Machado, DEI-UC (PT)
Perla Innocenti, U. Glasgow, (UK)
Roberto Bresin, KTH (SE)
Sandra Paulleto, U. York (UK)
Seamus Ross, U. Glasgow (UK )
Sol Alonso Romera, UV (ES)
Stefan Göbel, ZGDV (DE)
Sefania Serafin, IMI-AAU (DK)
Sudhir Mudur, UC (CA)
Tomás Henriques, FCSH-UNL (PT)

--------------------------------------------------------------------------------

Steering Committee

Adérito Marcos, DSI-UM (PT)
Lola Dopico, FBA-UV (ES)
Leonel Valbom, ESG (PT)
Henrique Silva, Bienal de Cerveira (PT)


OPPORTUNITY

DXARTS Ph.D Program


Deadline:
Fri Feb 08, 2008 00:00

The Center for Digital Arts and Experimental Media (DXARTS) at the University of Washington in Seattle is seeking strong applications for its pioneering Ph.D. program. DXARTS is an autonomous degree granting Center in the College of Arts and Sciences at the UW. Doctoral students in the new Ph.D. program are fully funded and embrace an expansive range of digital and experimental arts practice, and research across multiple disciplines.

Faculty and students at DXARTS work in established areas of experimental arts such as Digital Video, Mechatronics, Computer Music and Sound Art, 3D Animation, and Telematics, as well as pursue innovative areas of arts research and creative context that have no media allegiance or historical precedent. Creative work underway at DXARTS draws from all combinations of the arts and sciences, and actively seeks the invention of completely new domains of arts practice.

The deadline for receipt of complete applications for the Ph.D. program is February 8th, for Fall 2008 admission. Though DXARTS highly encourages applications from all interdisciplinary fields of experimental arts practice, special attention will be focused this application cycle to artists whose backgrounds include interests and strong skill sets in at least one of the following: experimental digital cinema, computer music, computer programming, data acquisition, 3-D modeling, CNC machining, rapid prototyping, bioengineering, mechatronics, robotics and networked environments. International students should apply as soon as possible due to the extra administrative time needed to process these applications.

For more information please see
http://www.washington.edu/dxarts/academics_phd_application.php

Forward your applications to,

shawn brixey professor | director
center for digital arts and experimental media
207 raitt hall | university of washington
box 353414 | seattle, washington 98195, usa

contact
shawnx[at]u.washington.edu
www.dxarts.washington.edu/shawnx


EVENT

ARCO/BEEP NEW MEDIA ART AWARD 3rd edition


Dates:
Wed Feb 13, 2008 00:00 - Sun Jan 06, 2008

The goal of these awards is to advance the production and exhibition of New Media Art, and art linked to new technologies. Its purpose is to promote new high-tech art, and to foster communication between the manufacturers/creators of this new technology and those who create art. A natural collaboration, which will benefit and enrich both sides.

There is one ACQUISITION PRIZE:

ARCO/BEEP ACQUISITION PRIZE: worth 15.000 euros. To be eligible, an artwork must be shown by a gallery at the 27th edition of ARCO, the International Contemporary Art Fair, in Madrid (13-18 February 2007), and must have a significant component involving new technology and media.

The prizes will be awarded by an international jury of prestigious specialists.

Registration form will be available from the 1st of January through February 13 on the ARCO/BEEP NEW MEDIA ART Prize website http://www.arco.beep.es/english/index.htm


OPPORTUNITY

Second Inclusiva-net Meeting


Deadline:
Wed Jan 30, 2008 00:00

Digital Networks and Physical Space

The purpose of this open participation meeting is to explore the relationship between digital networks and physical space in the context of the increasingly widespread use of portable technology and Web applications in connection with the production and management of geographic information.
In this meeting, the impact of these devices and platforms on the development of new dynamics and experiences of communicative interaction will be analyzed from the perspective of a broad range of fields including art, anthropology, journalism, politics, sociology, and urban development.

Core topics suggested for this meeting are:
* New social habits on Web 2.0 related to physical space and geo-localization. The formation of participatory media contents based on spatial annotation: georeferencing and geotagging. Artistic and critical analysis proposals related to these fields.

* The development of geographic information systems in Web circles. Technological and social foundations of the emerging Geospatial Web and Geosemantic Web.

* The design of alternative “geobrowsers” to use and manage geospatial data and geotagged information.

* Bases of the local Web 2.0. “Urban markup” proposals on social networks. Sharing collective, localized memories. Applications in the field of education.

* The evolution of open source types of cartographic and mapping tools, and of geosoftware production communities.

* Blogs referring to contextual, specific places and areas (place blogging) and hyperlocal journalism. Socializing and critical potentials in the development of hyperlocal networks.

* Projects for mobile networks and wireless local networks. Augmented reality projects based on network environments and their potential for developing a new type of participatory digital urban development.

* Locative media and network systems. Locative art and locative gaming projects related to collaborative forms and social interaction via the Web or through other interconnected networks.

(Important note: In addition to the above mentioned core topics, other work or research will be considered for inclusion in the meeting related to other areas proposed by the artists and/or researchers, provided that those proposals contribute to the overall theme of this meeting.)

There are two ways to participate in the meeting (not mutually exclusive):

1. Presenting a project to develop within the production workshop.
http://medialab-prado.es/article/2_encuentro_inclusiva-net_convocatoria_para_presentar_proyectos

2. Sending a paper for its public presentation during the meeting.
http://medialab-prado.es/article/2_encuantro_inclusiva-net_convocatoria_para_presentar_comunicaciones

Inclusiva-net is a platform dedicated to the research, documentation, and circulation of network culture theory. Its mainstudy and documentation focal point is the processes of social and cultural inclusion in telecommunication networks and their effects inthe development of new artistic practises and critical knowledge production.

Medialab Prado.
http://medialab-prado.es/article/2_encuentro_inclusiva-net_redes_digitales_y_espacio_fisico


JOB

Post Doctoral Researcher


Deadline:
Tue Dec 18, 2007 17:13

Location:
United Kingdom of Great Britain and Northern Ireland

University of Sunderland
School of Arts, Design, Media & Culture

Fixed term from May 2008 to April 2009
27,466 - 32,796 GBP per annum

The School of Arts, Design, Media & Culture seeks to appoint, a post doctoral level researcher to join the collaborative research team CRUMB http://www.crumbweb.org supported by the Arts and Humanities Research Council. The post will undertake a 12 month project on 'Curating new media art: networks and connections'. The position will involve contributing to the professional practice and research culture of curating new media art in the local region, nationally and internationally.

You will have a post graduate level qualification or equivalent in a relevant area, a strong record of conducting independent research with a track record of curating new media art with organisations to national and international standing.

For an informal discussion about the post please contact Professor Beryl Graham, Principal Investigator, by email beryl.graham [at] sunderland.ac.uk

Ref No: ADR020/1469

An application form and Role Profile can be obtained by contacting Human Resources http://www.sunderland.ac.uk/jobs