ana otero
Since 2003
Works in Barcelona Spain

BIO
Ana Otero holds a M.A. in Museum Studies by the New York University, a Postgraduate Degree in Curatorial and Cultural Practices in Art and New Media by MECAD/ESDi and a B.A. in Audiovisual Communication by the Universistat Autonoma of Barcelona.

During seven years Ana was the multimedia art director for the broadcasting company based in Barcelona Media Park (now Teuve). Simultaneously to her professional career, Ana co-founded the collectives J13 (1998-2000) and no_a (2000-05) focus on the experimentation of art and new technologies.

In NYC, Ana worked on art education through new media for the Solomon R. Guggenheim Museum, as part of Rhizome where she curated the online show “Google Art, or How to Hack Google” and participated in the site redesign, collaborated with the New Museum of Contemporary Art in the online curatorial-educational project Museum as Hub and as web manager for Art21, a non-profit organization focus on contemporary art.

Jeremy Blake, 35, Artist Who Used Lush-Toned Video, Dies


Jeremy Blake, an up-and-coming artist who sought to bridge the worlds of painting and film in lush, color-saturated, hallucinatory digital video works, has died, the New York City Police said yesterday. He was 35 and lived in the East Village in Manhattan.

[More...]

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Call for Projects VIDA 10.0


VIDA 10.0 is an international competition created to reward excellence in artistic creativity in the fields of Artificial Life and related disciplines, such as robotics and Artificial Intelligence.We are looking for artistic projects that address the interaction between "synthetic" and "organic" life". In previous years prizes have been awarded to artistic projects using autonomous robots, avatars, recursive chaotic algorithms, knowbots, cellular automata, computer viruses, virtual ecologies that evolve with user participation, and works that highlight the social side of Artificial Life.

Please find the call for projects here http://www.fundacion.telefonica.com/at/vida/english

READ ON »


TEXT a::minima Feature on Molleindustria


Download PDF file

Molleindustria is a project that takes aim at starting a serious discussion about social and political implications of the videogames. Using simple but sharp games we hope to give some starting point for a new generation of critical game developer and, above all, to test pratices that can be easly emulated and virally diffused. So far we have published nine games (four of them are available only in italian), some theoretical essays and other web-based project like Mayday NetParade or where-next.com.

A spectre is haunting the net: the spectre of political games. Small and viral online games able to spread dissonant messages. They emerge and disappear in the ever-changing world of the blog, forum and mailing lists. Sometimes they are blended into the undeground gamedesign scene, sometimes they pop in the glossy pages of popular magazines, sometimes they are disguised as works of art.

I’m talking about a spectre because political games don’t exist, or better, they have always existed: every video game - as every cultural product - reflect author’s ideas, visions and ideologies. Every video game is essentially political.

Why super Mario is a plunder? Has anybody ever seen him fixing a pipe? He probably fit better into the shoes of a rampant Wall Street broker, a social climber who attack every being that comes across his path. His eternal dissatisfaction, his continuous run, his orderliness in killing enemies sounds suspicious. In the typical level-based structure of arcade games we can recognize some qualities of the yuppie ideology: success is like a ladder that gets harder and harder to climb. There are many partial achievements but the whole plan is often difficult to understand. Individualism, competition an accumulation of useless points are constant. It's the neo-liberal short-sightedness, the means that becomes the ...

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Philip Ross, nature networks


Philip Ross was one of the artists featured in Rhizome’s Networked Nature exhibition earlier this year. His work consists of designed and constructed controlled environmental spaces which:

nurture, transform, and refine a variety of sculptural artifacts much as one might train the growth of a Bonsai tree.

Two works which look particularly spectacular on his website and employ ideas of networks are Junior Return and Jarred In.

Junior Return

Junior Return (image above) is:

a self-contained survival capsule for one living plant. Four blown glass enclosures provide a controlled hydroponic environment; one holds the plant, another the water reservoir for the plant, the third holds the electronics and pump that control the plant's resources, and the last for the rechargeable battery that gives the energy required to keep the plant alive in this container. An air pump goes off for a few seconds every minute, supplying air to the plant and to the water reservoir. A digital timer counts down from sixty to zero, displaying the time left until the pump will activate. Then, with little notice, a few bubbles appear in the water, the only indication that anything is actually going on.

The latest 'version' of Junior Return is titled Clone Army which consists of ighteen of the small hydroponic units networked together in different formations.

Jarred In

Jarred In (image above) is a sixteen feet tall and twelve feet wide hanging garden installation.

In this garden pairs of plants are housed in life support pods suspended from a chandelier like armature. The roots of the plants swim in illuminated, water filled boxes. Water is pumped up from tall Plexiglas reservoirs resting on the ground. The reservoirs are attached to a central pod on the ground, referred to by the folks at The Exploratorium as "mother ship" and housing six Dwarf ...

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Discussions (26) Opportunities (30) Events (90) Jobs (2)
DISCUSSION

"MYTHS OF IMMATERIALITY: Curating, Collecting and Archiving Media Arta


Dear List,

organised by..
DATABASE OF VIRTUAL ART & DEPARTMENT FOR IMAGE SCIENCE

:: DANUBE TELE LECTURE "MYTHS OF IMMATERIALITY" :: is now archived

:: „MYTHS OF IMMATERIALITY: Curating, Collecting and Archiving Media Art” ::
Lectures and debate with

- Paul SERMON, media artist and scientist, UK
- Christiane PAUL, curator for New Media at the Whitney Museum, NY

In case you were not able to follow Danube TeleLecture #3 live from the MUMOK
in Vienna, you can now view the lecture in our archive

=> www.donau-uni.ac.at/dtl-archive
=> www.donau-uni.ac.at/telelectures

During the last decades media art has grown to be the art of our time, though it has
hardly arrived in our cultural institutions.
The mainstream of art history has neglected developing adequate research tools
for these contemporary art works, they are exhibited infrequently in museums, and
there are few collectors. Which practices and strategies in curating and documenting
of media art do experts in the field suggest?

The discussion was moderated by Dr. Michael Freund, from Austrian leading
newspaper “Der Standard”.

******************************************************************
:: The DEPARTMENT FOR IMAGE SCIENCE at Danube University Krems is an
institution for innovative research and teaching on the complete range of image
forms. The Department is situated in the Wachau, Austria - a UNESCO world
heritage site - in the Goettweig Monastery and is housed in a fourteenth century
castle. It is the base of the public documentation platforms www.virtualart.at and
www.mediaarthistory.org .

******************************************************************
The Department's new low residency postgraduate master's programs in
MEDIAARTHISTORIES www.donau-uni.ac.at/mediaarthistories, PHOTOGRAPHY,
and IMAGE MANAGEMENT are internationally unique.

******************************************************************
> Next Tele Lecture :
We will be happy to welcome you live or via streaming for
our Tele Lecture in November.
Guest will be the media theorist Lev MANOVICH.
******************************************************************

The Department for Image Science Team
www.donau-uni.ac.at/dis

******************************************************************
Sabine Lindner MSc.
sabine.lindner@donau-uni.ac.at

DISCUSSION

CALL FOR PARTICIPATION - NetNiet.org


// Call for Participation
// NetNiet.org Wireless Festival, September 1-9, 2007, Utrecht, Netherlands
// contact: info[at]netniet.org.

The free NetNiet.org Wireless Festival 2007 explores the relation between the city and wireless media. The festival consists of lectures, presentations, workshops and installations. We are looking for: Artists who work with wireless media who want to present or install their work; Media theorists who explore the relation between city and wireless media to present their thoughts; Audio makers (audiodesigners, musicians, poets, etc) for the project City Echo; Internet Artists who want to explore working with NotSpot Wi-Fi hotspots; and volunteers.

http://www.netniet.org/

EVENT

CALL FOR PAPERS / PARTICIPATION - Internet Research 8.0


Dates:
Wed Aug 15, 2007 00:00 - Tue Jul 17, 2007

// Call for Papers / Participation
// Internet Research 8.0 - Let’s Play
// Paper Deadline: August 15.

please join us in a workshop on learning and research in Second Life on October 17, 2007 in Vancouver at Internet Research 8.0.

Second Life (R) is a 3d virtual environment created by Linden Lab which has captured the attentions of researchers and teachers from around the world from a variety of disciplines. This workshop aims to improve the understanding of Second Life as a Learning and Research environment. It will bring 35 researchers together to collaborate, discuss and workshop diverse topics related to research and learning in Second Life. We will pursue a full-day schedule in which participants will discuss their work and interests on four different topics: learning in Second Life, integrated learning, the contributions of research to the community and ethical research methods. How can we better enable learning in this sphere? How can we better enable research? As a highlight, Robin Linden will give a talk to the group, and members of Linden Lab will participate throughout the day.

We encourage researchers to submit papers and short biography to slworkshop[at]tmttlt.com which will be selected and distributed amongst participants before the workshop. First invitations will be offered to those who provide full papers for consideration.

These papers have two purposes: first is to provide a common platform for understanding our research and teaching and second submitted papers may be considered for publication in an edited volume being produced in relation to the workshop, or possibly in peer reviewed publication derived from the workshop (these are currently under discussion). Subsequent invitation will be made based upon research/teaching statement and biography. If you are interested in participating, please send an email containing your information to slworkshop[at]tmttlt.com.

Decisions will be made by September 1st, barring incident. There is a limit of 35 participants at the physical meeting; the event will be simulcast into Second Life. We welcome professionals, faculty and graduate students to participate.

This workshop is sponsored by Linden Lab creators of Second Life and is organized by Jeremy Hunsinger and Aleks Krotoski. Free lunch, coffee breaks and the room is included in participation.


EVENT

CALL FOR SUBMISSIONS - NO TELEVISION


Dates:
Mon Jul 30, 2007 00:00 - Thu Jul 12, 2007

// CALL FOR SUBMISSIONS: Graphic, Photo and Audiovisual Digital work.
// NO TELEVISION
// Deadline: July 30, 2007

NO TELEVISION
A project about mass media and it's influence in our life.
http://notelevision.freegar.org
notelevision @ freegar.org

This project criticizes to all mass media that in these moments controls the
conscience of the captive audiences that are given to their dominion by
means of simple entertainment and absurd known like trash content that
manipulates the way of think and to act of these spectators in different
parts from the orb without concerning races, or social conditions.
Trough of some images and texts we consider several questions that look for
answer in nowadays and in introspection of life like an interface similar to
the one of the channel of musical and videos programs well known on the
planet (and from which we have taken the freedom to parody it) in such a way
that the same association of these images and sounds that anyone has seen
sometimes in front of a television set with a remote control in hand, so we
want to request to graphic and audiovisula artists to contribute with your
work to this virtual gallery, and coming an exhibiton in places that will be
announced.

ENTRY PROCEDURES
The project is open for everyone who wants to collaborate.No fee is
required.
You could send your collaboration for graphic and photo in JPG format, 300
dpi, RGB, 2 MB max. For video or audiovisual collaborations please send a
mail to give you an FTP account to upload it in MP4 or QuickTime format.

Deadline:
July 30, 2007


EVENT

OPEN CALL - Locus Sonus Lab


Dates:
Sat Sep 01, 2007 00:00 - Fri Jul 06, 2007

// Open Call
// Locus Sonus Lab is recruting 3 research fellows for the academic year
2007/2008.
// Deadline: September 1, 2007

Locus Sonus is a research group specialized in audio art
(involving the participating schools: Ecole Superieure d’Art
d’Aix-en-Provence, Ecole Nationale Superieure d’Art de
Nice Villa Arson and the Ecole Superieure des Beaux-Arts de Marseille)
in collaboration with CNRS/MMSH/LAMES Laboratory of the University
of Provence .

Locus Sonus experiments and evaluates the innovative and
transdisciplinary nature of audio art forms in a lab-type context.
Locus Sonus is also concerned with the communal, collective or multi-
user aspects inherent to many emerging audio practices, which involve working as a group. This research concentrates on two main themes -
sound in relation to space and network audio systems.
The "Lab" proposes a process combining practical artistic experiment
and critical evaluation within a group context.
_________________________________________________
Application Deadline

September 1st 2007
Candidates should be available for interview at the Art School in
Aix-en-Provence, France on September 6th 2007
www.ecole-art-aix.fr

_________________________________________________
Selection Criteria

The Locus Sonus is a post graduate programme open to highly
motivated researchers and artists interested in audio practices
Eligible applicants include: art school graduates or university
graduates in art, music, science and technology .

Qualifications and skills:
candidates should posess skills in at least two of the areas listed
below :
- PureData, Max/MSP, etc. (control, synthesis,
sound spatialization, etc.)
- 3D & virtual reality
- Networks (PHP, streaming, LSL, etc.)
- Systems administration & unix/linux
- Electronics (sensors, interactivity, etc.)
- Design & construction, (installation)
_______________________________________________
Terms and Conditions

Successfull candidates will receive a monthly salary and will be
expected to take part in
teaching activities in the 3 art schools (seminars, presentations
and workshops..)
Candidates should be available throughout the year and will be
expected to take
up residency in the Aix en Provence / Marseille area.
_________________________________________________
Research Programme 2007/2008
Audio 'Extranauts'.
(Contractual agreement between the CNRS & French Ministry of Culture)

"Emerging Practices in Sound and Acoustics Linked to Network
Technologies"

Laboratoire Locus Sonus
http://locusonus.org/
Laboratoire de sociologie LAMES-UMR 6127
http://www.mmsh.univ-aix.fr/lames/

The research programme includes multiple projects, proposed
and developed by Locus Sonus in collaboration with the LAMES
Research group.

These projects result from a continual process of artistic
experimentation
concerning interaction between physical and virtual acoustics,
while taking into account social and geographical factors.
The term "extranaut" is used here to designate the behaviour
of individuals or communities who navigate between online
and offline spaces or activities.
_________________________________________________
Locus Sonus Research Lab

Current Fields of Research:

- The permutations of network-based projects in physical space.
(virtual worlds, online performance, installations)
-The emergence and and significance of renewable media (flux) as
artistic forms.
-The impact of mobile technologies on art.

Documents to be downloaded :
http://locusonus.org/ :
- Audio Extranauts program (in French)
- Locus Sonus 2006/2007