ana otero
Since 2003
Works in Barcelona Spain

BIO
Ana Otero holds a M.A. in Museum Studies by the New York University, a Postgraduate Degree in Curatorial and Cultural Practices in Art and New Media by MECAD/ESDi and a B.A. in Audiovisual Communication by the Universistat Autonoma of Barcelona.

During seven years Ana was the multimedia art director for the broadcasting company based in Barcelona Media Park (now Teuve). Simultaneously to her professional career, Ana co-founded the collectives J13 (1998-2000) and no_a (2000-05) focus on the experimentation of art and new technologies.

In NYC, Ana worked on art education through new media for the Solomon R. Guggenheim Museum, as part of Rhizome where she curated the online show “Google Art, or How to Hack Google” and participated in the site redesign, collaborated with the New Museum of Contemporary Art in the online curatorial-educational project Museum as Hub and as web manager for Art21, a non-profit organization focus on contemporary art.

Jeremy Blake, 35, Artist Who Used Lush-Toned Video, Dies


Jeremy Blake, an up-and-coming artist who sought to bridge the worlds of painting and film in lush, color-saturated, hallucinatory digital video works, has died, the New York City Police said yesterday. He was 35 and lived in the East Village in Manhattan.

[More...]

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Call for Projects VIDA 10.0


VIDA 10.0 is an international competition created to reward excellence in artistic creativity in the fields of Artificial Life and related disciplines, such as robotics and Artificial Intelligence.We are looking for artistic projects that address the interaction between "synthetic" and "organic" life". In previous years prizes have been awarded to artistic projects using autonomous robots, avatars, recursive chaotic algorithms, knowbots, cellular automata, computer viruses, virtual ecologies that evolve with user participation, and works that highlight the social side of Artificial Life.

Please find the call for projects here http://www.fundacion.telefonica.com/at/vida/english

READ ON »


TEXT a::minima Feature on Molleindustria


Download PDF file

Molleindustria is a project that takes aim at starting a serious discussion about social and political implications of the videogames. Using simple but sharp games we hope to give some starting point for a new generation of critical game developer and, above all, to test pratices that can be easly emulated and virally diffused. So far we have published nine games (four of them are available only in italian), some theoretical essays and other web-based project like Mayday NetParade or where-next.com.

A spectre is haunting the net: the spectre of political games. Small and viral online games able to spread dissonant messages. They emerge and disappear in the ever-changing world of the blog, forum and mailing lists. Sometimes they are blended into the undeground gamedesign scene, sometimes they pop in the glossy pages of popular magazines, sometimes they are disguised as works of art.

I’m talking about a spectre because political games don’t exist, or better, they have always existed: every video game - as every cultural product - reflect author’s ideas, visions and ideologies. Every video game is essentially political.

Why super Mario is a plunder? Has anybody ever seen him fixing a pipe? He probably fit better into the shoes of a rampant Wall Street broker, a social climber who attack every being that comes across his path. His eternal dissatisfaction, his continuous run, his orderliness in killing enemies sounds suspicious. In the typical level-based structure of arcade games we can recognize some qualities of the yuppie ideology: success is like a ladder that gets harder and harder to climb. There are many partial achievements but the whole plan is often difficult to understand. Individualism, competition an accumulation of useless points are constant. It's the neo-liberal short-sightedness, the means that becomes the ...

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Philip Ross, nature networks


Philip Ross was one of the artists featured in Rhizome’s Networked Nature exhibition earlier this year. His work consists of designed and constructed controlled environmental spaces which:

nurture, transform, and refine a variety of sculptural artifacts much as one might train the growth of a Bonsai tree.

Two works which look particularly spectacular on his website and employ ideas of networks are Junior Return and Jarred In.

Junior Return

Junior Return (image above) is:

a self-contained survival capsule for one living plant. Four blown glass enclosures provide a controlled hydroponic environment; one holds the plant, another the water reservoir for the plant, the third holds the electronics and pump that control the plant's resources, and the last for the rechargeable battery that gives the energy required to keep the plant alive in this container. An air pump goes off for a few seconds every minute, supplying air to the plant and to the water reservoir. A digital timer counts down from sixty to zero, displaying the time left until the pump will activate. Then, with little notice, a few bubbles appear in the water, the only indication that anything is actually going on.

The latest 'version' of Junior Return is titled Clone Army which consists of ighteen of the small hydroponic units networked together in different formations.

Jarred In

Jarred In (image above) is a sixteen feet tall and twelve feet wide hanging garden installation.

In this garden pairs of plants are housed in life support pods suspended from a chandelier like armature. The roots of the plants swim in illuminated, water filled boxes. Water is pumped up from tall Plexiglas reservoirs resting on the ground. The reservoirs are attached to a central pod on the ground, referred to by the folks at The Exploratorium as "mother ship" and housing six Dwarf ...

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Discussions (26) Opportunities (30) Events (90) Jobs (2)
OPPORTUNITY

CALL for entries - :::::Res-Qualia::::


Deadline:
Thu Mar 08, 2007 21:41

:::::Res-Qualia::::
CALL FOR ENTRIES

We would like to invite you to collaborate in res-qualia.net.
You can introduce your projects or texts related to the themes: art-science and evolution of consciousness.

res-qualia.net aims to create an working collaborative environment among artists that are working on the proposed themes. To know all the works that are related to this area and to make them public in different events such as conferences, press, publications, etc.
We ask for your participation to know that your work "does exist".

Further information: http://www.res-qualia.net/


EVENT

DAYS OF BIOART


Dates:
Fri Mar 16, 2007 00:00 - Thu Mar 08, 2007

DAYS OF BIOART
A Project by CAPSULA

Centre d'Art Santa Monica, Barcelona
Opening: 16th March, 8:00pm

Days of Bioart is an ongoing project that intends to create a space of debate and exhibition dedicated to biological and living art that reflects the increasing interest around life sciences and the influence that they are having in culture and society.

Created and coordinated by CAPSULA, Days of Bioart began in 2006 as a symposium and SymbioticA Tissue Engineering and Art Workshop.

This edition will reproduce in an exhibition space projects of artists and collectives that explore different formats in search of arising awareness on the techniques and discourses behind the new biotechnologies. It will analyse the performance potential and the laborious development of actions built around the domestication of concepts such as body architecture, semi-living, contestational biology or bioporn.

The projects and texts on show are by Critical Art Ensemble, subRosa, Guy Ben-Ary and Tanya Visosevic, Bioteknica, Stelarc and Nina Sellars, Kira O'Reilly, Marta de Menezes, Brandon Ballangee, Laura Cinti, Elio Caccavale, George Gessert, Adam Zaretsky, Julia Reodica, Jens Hauser and Dmitry Bulatov.

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On the 16th of March at 1:30 pm the 'CD Days of Bioart 06' that documents the first edition that took place in February 2006 will be released. www.capsula.org.es/diasdebioarte

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On the 7th of June the artist Adam Zaretsky will do a VIVOARTS LECTURE where he will be questioning with the public the uptake of certain techniques in modern molecular biology and the social and ethical implications they involve, including irreverent and demythologising experiences using methods such as Gooey Flesh Codex, Pure Germ Tech, Biotech Hobbyist and Body Mix, among others.
Adam Zaretsky is a bioartist and lecturer. His projects can be found at http://emutagen.com
This event will take place on 7 June at 8.00 pm at the Santa Monica Art Centre.

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For further information:
info@capsula.org.es

http://www.capsula.org.es/diasdebioarte/

http://www.centredartsantamonica.net/


OPPORTUNITY

POSITIONS in Digital Cultural Studies


Deadline:
Tue Mar 20, 2007 00:00

Positions in Digital Cultural Studies

Stony Brook University, as part of a major, multi-departmental initiative in Digital Arts, Culture, and Technology, seeks scholars whose focus is digital cultural studies. Desirable areas of specialties include visual culture; new media arts; participatory digital culture; diasporic cultures, globalization and cross-culturally in the digital era; history/philosophy of digital media/art/music/technology; digital narrative, games and gaming.

Responsibilities will include undergraduate and graduate instruction,
supervision of student research and writing, dissertation direction,
advising, and departmental and University service. The successful
candidate will likely be based in Comparative Literary and Cultural
Studies, Art, or Music, and will teach in one or more of these programs and others as appropriate. We anticipate hiring at the rank of assistant
professor. Exceptional candidates may be considered at higher rank. Ph.D. and a record of scholarship and teaching at levels appropriate to rank are expected.

Application review to begin March 20 and will continue until the position is filled.

Send letter of application, C.V., at least three letters of reference, statement of teaching interests/philosophy, and a representative writing sample to:

Digital Media Search
Office of the Provost, 407 Administration Building
Stony Brook University
Stony Brook, NY 11794-1401.


EVENT

FINAL CALL FOR PAPERS _ I-MEDIA 07


Dates:
Mon Apr 02, 2007 00:00 - Wed Mar 07, 2007

Final Call for Papers
Submission Deadline: April 02, 2007

I-MEDIA 07
FIRST INTERNATIONAL CONFERENCE ON NEW MEDIA TECHNOLOGY
5-7 September 2007
Graz, Austria

http://www.i-media.tugraz.at

Media technologies are currently facing challenges and opportunities
arising from a number of trends: Under the Web 2.0 umbrella, social
aspects of software are gaining importance, and a new focus on simplicity
in user interface design is taking hold. New display devices (e.g.
e-paper) and client software (e.g. geo-browsers) revolutionize the
production and consumption of media products such as newspapers.

At the same time, semantic technologies are maturing to the point where
their broad adoption becomes almost inevitable. In conjunction with new
media, semantic technologies and social software catalyze virtual
communities by matching people of similar interests, browsing behavior, or
geographic location.

Acknowledging these fundamental changes, I-MEDIA will bring together
traditional media companies, new media start-ups and academics to shape
the future of media technology, and to make the most of distributed text,
audio and video resources.

Possible topics for I-MEDIA 07 paper submissions include but are not
limited to:

-- Web 2.0 Applications for Content Providers
-- Business Models for New Media
-- Social Media Platforms
-- User-Generated Content
-- Semantic Technologies for New Media Technology
-- Cross-Media Content Production and Delivery
-- Cross-Media Search and Retrieval
-- Media Provision over the Internet Protocol
-- New Media Services
-- Mobile and Wearable Computing
-- Innovative Media Devices
-- Innovative User Interfaces for Media Devices
-- The Geospatial Web
-- Marketing of Products and Services via New Media
-- Societal Implications of New Media

Beginning in 2007, I-MEDIA will complement I-KNOW (www.i-know.at), the
largest conference on knowledge management of its kind in Europe. This
extension reflects the increasing importance and convergence of knowledge
management and new media technologies. This lets participants of both
conferences benefit from the synergies of both events, in particular from
the presence of different yet related expertise at the same place and
time.

Submission Deadlines and Authors Guidelines
http://www.i-media.tugraz.at/style_guide.html

02 Apr 2007: Full paper submission (4-8 pages)
21 May 2007: Notification of acceptance
25 Jun 2007: Final version (8 pages)
5-7 Sep 2007: I-MEDIA Conference

Paper Upload

http://www.i-media.tugraz.at/submission
File types: PDF (preferred), MS Word

Kind regards,

Frank Kappe, Arno Scharl,
Werner Haas, Klaus Tochtermann
I-MEDIA Conference Chairs

(e) i-media@know-center.at
(w) http://www.i-media.tugraz.at


EVENT

PRESENTATION - R+C+I: Research and innovation in the cultural sphere


Dates:
Fri Mar 09, 2007 00:00 - Wed Mar 07, 2007

PRESENTATION
R+C+I: Research and innovation in the cultural sphere
CCCB, Barcelona
9 March, at 7 p.m.

The scientific and business spheres have integrated into their evolution the processes of R+D+I (research, development and innovation), but the same cannot be said for the world of culture. The accelerated process of change which we are witnessing raises the need to incorporate these processes into the new cultural scene. Through sessions with artists, architects, designers, curators, scientists, technologists, businesspeople and journalists, a reflection is opened on research and innovation in the cultural sphere.

SESSION: 9 March, at 7 p.m.
Participants in this session will include members of the DISONANCIAS project: Roberto Gomez de la Iglesia, manager, Arantxa Mendiharat , coordinator and Santiago Eraso, member of the jury for the artists' selection at the 2006 edition.

SUBJECTS FOR STIMULATING A REFLECTION ON I+C+i: http://www.cccb.org/eng/activ/cursos/popup/form.htm

Entry is free for pre-registered participants.
Limited places are available.
Registrations: Courses Office, tel. 933 064 133 and e-mail: cursos@cccb.org

DISONANCIAS is a project that seeks to encourage innovative companies and research centres based in the Basque Country to work on research projects with artists from around the world. DISONANCIAS seeks to promote diversification in relation with the innovation process within research labs and R+D units, based on the potential for experience and exchange generated by the relationship with artists.
http://www.disonancias.com

Organised by: CCCB . Montalegre 5. 08001 Barcelona
Place: Mirador