ana otero
Since 2003
Works in Barcelona Spain

BIO
Ana Otero holds a M.A. in Museum Studies by the New York University, a Postgraduate Degree in Curatorial and Cultural Practices in Art and New Media by MECAD/ESDi and a B.A. in Audiovisual Communication by the Universistat Autonoma of Barcelona.

During seven years Ana was the multimedia art director for the broadcasting company based in Barcelona Media Park (now Teuve). Simultaneously to her professional career, Ana co-founded the collectives J13 (1998-2000) and no_a (2000-05) focus on the experimentation of art and new technologies.

In NYC, Ana worked on art education through new media for the Solomon R. Guggenheim Museum, as part of Rhizome where she curated the online show “Google Art, or How to Hack Google” and participated in the site redesign, collaborated with the New Museum of Contemporary Art in the online curatorial-educational project Museum as Hub and as web manager for Art21, a non-profit organization focus on contemporary art.

Jeremy Blake, 35, Artist Who Used Lush-Toned Video, Dies


Jeremy Blake, an up-and-coming artist who sought to bridge the worlds of painting and film in lush, color-saturated, hallucinatory digital video works, has died, the New York City Police said yesterday. He was 35 and lived in the East Village in Manhattan.

[More...]

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Call for Projects VIDA 10.0


VIDA 10.0 is an international competition created to reward excellence in artistic creativity in the fields of Artificial Life and related disciplines, such as robotics and Artificial Intelligence.We are looking for artistic projects that address the interaction between "synthetic" and "organic" life". In previous years prizes have been awarded to artistic projects using autonomous robots, avatars, recursive chaotic algorithms, knowbots, cellular automata, computer viruses, virtual ecologies that evolve with user participation, and works that highlight the social side of Artificial Life.

Please find the call for projects here http://www.fundacion.telefonica.com/at/vida/english

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TEXT a::minima Feature on Molleindustria


Download PDF file

Molleindustria is a project that takes aim at starting a serious discussion about social and political implications of the videogames. Using simple but sharp games we hope to give some starting point for a new generation of critical game developer and, above all, to test pratices that can be easly emulated and virally diffused. So far we have published nine games (four of them are available only in italian), some theoretical essays and other web-based project like Mayday NetParade or where-next.com.

A spectre is haunting the net: the spectre of political games. Small and viral online games able to spread dissonant messages. They emerge and disappear in the ever-changing world of the blog, forum and mailing lists. Sometimes they are blended into the undeground gamedesign scene, sometimes they pop in the glossy pages of popular magazines, sometimes they are disguised as works of art.

I’m talking about a spectre because political games don’t exist, or better, they have always existed: every video game - as every cultural product - reflect author’s ideas, visions and ideologies. Every video game is essentially political.

Why super Mario is a plunder? Has anybody ever seen him fixing a pipe? He probably fit better into the shoes of a rampant Wall Street broker, a social climber who attack every being that comes across his path. His eternal dissatisfaction, his continuous run, his orderliness in killing enemies sounds suspicious. In the typical level-based structure of arcade games we can recognize some qualities of the yuppie ideology: success is like a ladder that gets harder and harder to climb. There are many partial achievements but the whole plan is often difficult to understand. Individualism, competition an accumulation of useless points are constant. It's the neo-liberal short-sightedness, the means that becomes the ...

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Philip Ross, nature networks


Philip Ross was one of the artists featured in Rhizome’s Networked Nature exhibition earlier this year. His work consists of designed and constructed controlled environmental spaces which:

nurture, transform, and refine a variety of sculptural artifacts much as one might train the growth of a Bonsai tree.

Two works which look particularly spectacular on his website and employ ideas of networks are Junior Return and Jarred In.

Junior Return

Junior Return (image above) is:

a self-contained survival capsule for one living plant. Four blown glass enclosures provide a controlled hydroponic environment; one holds the plant, another the water reservoir for the plant, the third holds the electronics and pump that control the plant's resources, and the last for the rechargeable battery that gives the energy required to keep the plant alive in this container. An air pump goes off for a few seconds every minute, supplying air to the plant and to the water reservoir. A digital timer counts down from sixty to zero, displaying the time left until the pump will activate. Then, with little notice, a few bubbles appear in the water, the only indication that anything is actually going on.

The latest 'version' of Junior Return is titled Clone Army which consists of ighteen of the small hydroponic units networked together in different formations.

Jarred In

Jarred In (image above) is a sixteen feet tall and twelve feet wide hanging garden installation.

In this garden pairs of plants are housed in life support pods suspended from a chandelier like armature. The roots of the plants swim in illuminated, water filled boxes. Water is pumped up from tall Plexiglas reservoirs resting on the ground. The reservoirs are attached to a central pod on the ground, referred to by the folks at The Exploratorium as "mother ship" and housing six Dwarf ...

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Discussions (26) Opportunities (30) Events (90) Jobs (2)
EVENT

Neurotica_bioII


Dates:
Sat Oct 20, 2007 00:00 - Mon Oct 15, 2007

neurotica_bioII
a project by CAPSULA

with
eugene thacker
critical art ensemble

Saturday 20th of October 07 at Intermediæ Matadero Madrid

4 pm. presentation of project Neurotica:bioII
4-7 pm. performance "The Body Proud" by Critical Art Ensemble
5.30 pm. presentation Critical Art Ensemble by Steve Kurtz y Lucia Sommer
7 pm. presentation "Extinction and Existence" by Eugene Thacker
+ open discussion moderated by Raquel Renno

neurotica:bioII is the second public manifestation of a research project that examines the anxieties of contemporary society, generated by the rapid advances made in science and technology. Neurotica:bio explores society's perception of advances in biotechnology and the hopes and fears associated with them.

Critical Art Ensemble is a collective of tactical media practitioners that explore the intersecions between art, critical theory, technology and political activism.
The Body Proud is a live installacion exploring the pathologycal impacto of digital information and communication technology on the human body and mind. The visitors are invited to take a shiatsu session while while they are surrounded by monitors scrolling through the EU statistics on the explosive growth of psychiatric services in the time of digital ubiquity.

Eugene Thacker is the author of a number of books on the philosophy of science and technology, including 'Biomedia,' 'The Global Genome: Biotechnology,
Politics, and Culture,' and 'The Exploit: A Theory of Networks' (co-authored with Alexander Galloway). He teaches at the Georgia Institute of Technology, in Atlanta (USA). Extinction and Existence will examine the theme of extinction and the way that is prompts us to reconsider the concept of life as a philosophical concept.

Raquel Renno holds a PhD on Communication and Semiotics ("Culture in Mediated Enviroments") by the Catholic University of Sao Paolo, she is researcher in the National Council of Technologycal and Scientific Research (CNPQ, Brasil) and colaborator in the digital art project Influenza with Rafael Marchetti.

NEUROTICA is a project by CAPSULA
blog: http://www.intermediae.es/project/neurotica_bioll
info@capsula.org.es

CAPSULA is a research platform created in 2005 by Monica Bello and Ulla Taipale, with the objective of generating cultural products that explore the relationship between art, science and nature. It is a collaborative project that aims to build bridges for dialog among separate disciplines, and stimulate critical thought through the exchange of knowledge.


EVENT

OPEN CALL - 404 FESTIVAL


Dates:
Thu Dec 20, 2007 00:00 - Mon Oct 15, 2007

// OPEN CALL
// "404 FESTIVAL" 5th EDITION
// DEADLINE: DECEMBER 20th 2007

"ASTAS ROMAS" CALLS AUTHORS TO SUBMIT WORKS FOR THE V EDITION OF THE "404 FESTIVAL" / 2008

"ASTAS ROMAS" CALLS INTERNATIONAL ARTISTS AND THEORISTS TO SUBMIT THEIR WORKS FOR THE FIFTH EDITION OF THE "404 FESTIVAL - ART & TECHNOLOGY" 2008 ON THE FOLLOWING DISCIPLINES:

NET-ART / STILL IMAGE / ANIMATION / VIDEO / MUSIC / AUDIO-VISUAL SET / THEORY / PERFORMANCE / INSTALLATION

PARTICIPATION IN THIS FESTIVAL IS OPEN AND FREE FOR ALL.

+ TERMS AND FORM HTTP://WWW.404FESTIVAL.COM


DISCUSSION

Google Art, or How to Hack Google


Hello everyone,

I'm pleased to announce the opening of "Google Art, or How to Hack Google", an online exhibition I organized for Rhizome, during my time there.

Almost coinciding with the ninth anniversary of Google search engine (last Thursday, September 27), the show "Google Art, or How to Hack Google" aims to illuminate and critique the influence of this expanding online institution. Artworks include ad hacks that attempt to foil Google's seemingly unstoppable business machinery, playful re-interpretations of search results and alterations of its geographical worldview. Together, they elevate and critique Google's logic, while recognizing its own deepening relationship with our culture, behavior and lives.

http://rhizome.org/art/exhibition/googleshow/

"Google Art, or How to Hack Google" is an online show organized by Rhizome and curated by Ana Otero.

EVENT

CALL FOR PROPOSALS - The Resilience Art Exhibition


Dates:
Fri Nov 02, 2007 00:00 - Sun Sep 30, 2007

// CALL FOR PROPOSALS
// The Resilience Art Exhibition
// Deadline for submission of proposals: 2nd November 2007

We invite artists to submit proposals for the Resilience Art Exhibition to be held at a special venue at Stockholm University in April 2008. The
exhibition will take place in connection with the international science and policy conference Resilience, Adaptation and Transformation in Turbulent Times (http://www.resilience2008.org).

The Resilience Art Exhibition is a joint project of the Royal Academy of
Fine Arts, through Mejan Labs in Stockholm and the Royal Swedish Academy of Sciences through the Beijer Institute and the Stockholm Resilience Centre, in collaboration with the Resilience Alliance.

Resilience for dealing with change.
Throughout history human society has shaped the dynamics of nature and at the same time been shaped by this dynamics. The scale and speed of human actions have now expanded into globally interconnected societies embedded in planet Earth processes at all levels, reflected in climatic and environmental changes affecting people and regions worldwide. Social
conditions, health, culture, democracy, matters of security, and even
survival are interwoven with ecological systems in a grand panorama of
regional and worldwide dependency. To what extent are human societies
adapting our capacity for learning and foresight to deal with the new global and challenging situation? What is the role of the cultural sphere in this context?

Resilience - the capacity to deal with change and continue to develop - has evolved as a key concept to address such issues. How can we develop capacity to cope with, adapt to and possibly even transform into improved situations in the face of these challenges? Resilience is about dynamic development, how periods of slow and gradual change interplay with periods of rapid and sudden change and how to prepare and respond to such changes. In a resilient society sudden change may lead to new opportunities for development. In a vulnerable society sudden change may be devastating. In what way can the cultural sphere help prepare society to deal with such changes, to revive and regenerate following change and stimulate novelty and innovation for sustainability? We invite artists to interpret resilience, to explore and imagine ways for how to take on this major challenge facing human societies.

Read more about resilience at http://www.stockholmresilience.su.se;
http://www.resilience2008.org and http://www.resalliance.org

The exhibition.
The exhibition will consist of 20-30 works of art, selected by a jury with respected representatives from both the art community and the scientific community. The exhibition will open April 11, 2008, in a venue at Stockholm University in connection with the international Resilience Alliance 2008 conference. The exhibition will be open to the public during April 12 - May 11, 2008.

The process.
The call is open for art productions that refer to the topic of the
exhibition. All submitted works should meet the highest quality production standards, quality of production as well technical competence. Any kind of formats are possible and experiments with format, material and theory as well as a scientific approach are encouraged. We especially encourage proposals for new productions and our intentions are to provide some resources to support the production of the new works selected for the exhibition and to suggest ways to get additional support. The submitted works should be accomplished with an estimate of the production costs.

How to make a submission.
The submissions can be made via e-mail or by post. Do not send in original artworks - the material will not be returned. Do not mail files that are larger than 10 mb. The copies or the documentations of works or proposals for works can include texts (word files or prints on paper), photos (prints or on DVD or CD), videos (on DVD, CD or VHS. The videos can be any kind of AVI -file, but formats that can be played on a normal DVD-player is preferred), sound (on vinyl, CD or mp3-files), different prints (catalogues, books, cards etc.).

Deadline for submission is November 2nd, 2007, and should be send to Mejan Labs, Akademigrand 3, SE- 111 52 Stockholm, Sweden. Mark all submissions “resilience”. Remember to write down your personal data, address, email etc!

Submissions via email can be made to: info@mejanlabs.se. Subject should be “submission resilience”.

We will confirm all received submissions via email so make sure to enclose you email address!

For additional info http://www.mejanlabs.se/resilience, info@mejanlabs.se
or tel +46 (0)8 796 60 30.


EVENT

pixelVARK/pixelACHE in Stockholm 5-7th October


Dates:
Fri Oct 05, 2007 00:00 - Sun Sep 30, 2007

pixelVARK/pixelACHE in Stockholm 5-7th October

pixelVARK is a festival for electronic art and subcultures and the Swedish version of pixelACHE. The 2007 pixelVARK willl concentrate on seminars discussing aesthetic qualities and a club event with Vj and Dj performances.

See http://www.pixelvark.se and http://www.mejanlabs.se for full programs.

Details: “info at mejanlabs dot se”

•5-7th October
Game Art exhibition at Mejan Labs

••5th October 10am-4pm
pixelVARK seminar
Royal Academy of Fine Arts, Fredsgatan 12, 4th floor

•••5th October 8pm-1am
Opening party together with Hunden Katten Goken & Ponnyn at Landet, Telefonplan

••••6th October 10pm-2am
Grand Club night at Kagelbanan/Sodra Teatern
Main acts Sleeparchive(D) and Vitascope (UK)

•••••7th October 11pm-4am
Grand finale at Berns with a lot of VJ-ing