ana otero
Since 2003
Works in Barcelona Spain

BIO
Ana Otero holds a M.A. in Museum Studies by the New York University, a Postgraduate Degree in Curatorial and Cultural Practices in Art and New Media by MECAD/ESDi and a B.A. in Audiovisual Communication by the Universistat Autonoma of Barcelona.

During seven years Ana was the multimedia art director for the broadcasting company based in Barcelona Media Park (now Teuve). Simultaneously to her professional career, Ana co-founded the collectives J13 (1998-2000) and no_a (2000-05) focus on the experimentation of art and new technologies.

In NYC, Ana worked on art education through new media for the Solomon R. Guggenheim Museum, as part of Rhizome where she curated the online show “Google Art, or How to Hack Google” and participated in the site redesign, collaborated with the New Museum of Contemporary Art in the online curatorial-educational project Museum as Hub and as web manager for Art21, a non-profit organization focus on contemporary art.

Raw Bits micro.Fests


Festival r4wb1t5 (raw bits)
Experimental Electronics

Mexico D.F.
June 20 - 24 , 2007
Centro Multimedia, CENART.
Casa Vecina
Centro Cultural La Piramide.

The r4WB1t5 micro.Fests in Mexico City will build contextualized, temporary and contingent social structures in the forms of interconnected New Media Art Festivals, Sound Art Events, Social Software, Open Networks of Collaboration and Realtime Audio and Video Performances. These handcrafted digital systems and timespaces will operate as open ports and collaborative situations. Selected artists from Chicago will inhabit these open sourced software architectures hosted by institutions, organizations and individuals in Mexico City. Artists in Mexico City will collaborate and continue conversations initiated by the MEXICAN r4wb1t5 macro..Fest hosted in Chicago during April 2006.

r4WB1t5 micro.Fests are international, decentralized, self-organized and independent festivals of raw bits of digital art and dirty new media. (A) r4WB1t5 micro.Fest is itself an open platform or framework for creating these events in alternative and conversational contexts such as bars, basements, lofts, art spaces, apartments, galleries, online video game environments and other networked spaces. (A) r4WB1t5 micro.Fests extend out of and feeds back into DaDaist, Situationist, Fluxist, punk, digital art and New Media theorypractices, histories, possibilities and positionalities. (A) r4WB1t5 micro.Fests are always free and open collaborative projects, available to anyone interested in self-organizing Digital Arts and dirty New Media.

Programme http://r4wb1t5mexico.blogspot.com/

READ ON »


GameScenes: Art in the Age of Videogames


Edited by Matteo Bittanti and Domenico Quaranta, this volume provides a detailed overview of the emerging field of Game Art, examining the complex interaction and intersection of art and videogames.

Text in English and Italian.

Video and computer game technologies have opened up new possibilities for artistic creation, distribution, and appreciation. In addition to projects that might conventionally be described as Internet Art, Digital Art or New Media Art, there is now a wide spectrum of work by practitioners that crosses the boundaries between various disciplines and practices. The common denominator is that all these practitioners use digital games as their tools or source of inspiration to make art. They are called Game Artists.

GameScenes. Art in the Age of Videogames explores the rapidly expanding world of Game Art in the works of over 30 international artists. Included are several milestones in this field, as well as some lesser known works. In addition to the editors' critical texts, the book contains contributions from a variety of international scholars that illustrate, explain, and contextualize the various artifacts.

READ ON »


Dubious Views: questioning institutional representations


Dubious Views is an online exhibition funded by the Virtual Museum Project of Canada, and produced by Gallery TPW.

Dubious Views interrogates institutional representations in tourism, surveillance, and mapping, and is divided into two halves: "Subversive Souvenirs" and "Subversive Cartography".

Curators: Michelle Kasprzak, Michael Alstad, Shawn Micallef

Artists include: David Rokeby, Surveillance Camera Players, Michelle Teran, Proboscis, Sylvia Grace Borda, Janet Cardiff, Eugene Atget, Nikki S. Lee, Charles Marville, Roger Minick, [murmur], N.E. Thing Co., Shelley Niro, Louise Noguchi, Mitch Robertson, Ed Ruscha, Camille Turner, Jin-me Yoon, and more.

To access the exhibition, please visit the Virtual Museums of Canada website: http://tinyurl.com/2k7kmb

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Video Games: Now Americana, Pac-Man and Its Ilk May Gobble Auction Bids


In the near future video games may attain the exalted levels of cultural respect now reserved for pop jingles and situation comedies. When that happens, consumers and collectors alike may discover a reverence for artifacts from gaming's misty past (also known as the 1970s and 80s).

Sotheby's New York believes that moment is now. In its auction next Thursday, Fine Books and Manuscripts Including Americana, Lot 151 will be an archive of roughly 2,200 drawings, schematics, diagrams and other documents generated in the early 1980s by Atari, arguably America's most important video game pioneer.

Estimated sale price: $150,000 to $250,000.

[More...]

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BIORAMA


DIGITAL UNIT RESEARCH presents
BIORAMA @ MEDIA Centre Huddersfield
July 13, 2007.

BIORAMA is a one-day event serving to contextualise, examine and expand upon the work and theory produced while Andy Gracie is Artist in Residence at the DRU. The research undertaken during the residency weaves together the microbiology of the Pennines around Marsden Moor, traditional and digital networking systems, perceptions of landscape and the history and possible future of interstellar communication.

Biorama Hike: _starting at 10 a.m. @ Marsden. A 5 mile guided walking lecture and environmental study with Andy Gracie and Brandon Ballangee on Marsden Moor lasting around 3 hours. The walk will cover some of the physical territory featured in Andy's research, the talk will cover the parallel conceptual territories and simple scientific experiments will be carried out at various points on the way. Each participant will receive the Biorama Hiking kit with which to enhance their experience of the event. Particpants should book in advance as places are limited and should bring sturdy walking footwear and sun block.

Biorama Sessions: _starting at 3 p.m. @ Media Centre of Huddersfield. The Biorama Sessions will introduce a number of artists whose work explores the natural environment, artificial landscapes and interactions with real or imagined lifeforms.

Participants: Agnes Meyer-Brandis, Andy Gracie, Brandon Ballengee, C-Lab, etoy, France Cadet, and London Fieldworks. Special guests in the evening.

Designed and presented by Monica Bello (CAPSULA) for the Digital Research Unit.
Contact: monica[at]capsula.org.es.

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Discussions (26) Opportunities (30) Events (90) Jobs (2)
OPPORTUNITY

Workshop INTERACTIVOS? in the framework of the exhibition When Process Becomes Paradigm


Deadline:
Mon Feb 15, 2010 00:00

Location:
Spain

NTERNACIONAL CALL FOR PROJECTS
Workshop INTERACTIVOS? in the framework of the exhibition When Process
Becomes Paradigm

A collaboration of LABoral and Medialab-Prado of Área de Las Artes del
Ayuntamiento de Madrid.

CALL DEADLINE: 15th of February 2010
DATES OF WORKSHOP: 8th to 20th of April 2010
LOCATION: LABoral Centro de Arte y Creación Industrial, Gijón (Spain)

Call for the presentation of projects to take part in Interactivos? When
Process Becomes Paradigm, as part of the programme for artists and
creators of LABoral Centro de Arte y Creación Industrial. A maximum of
eight proposals will be selected to be collaboratively developed in the
workshop that will take place prior to the opening of the exhibition
When Process Becomes Paradigm, on April 23rd 2010.

The exhibition When Process Becomes Paradigm reveals a huge shift from a
culture based on the concept of manifestation and the final product
(industrial society) to a culture of process. The Interactivos? workshop
leading up to the exhibition is devoted to the production of artworks
which follow the thesis of the exhibition. As in the exhibition, the
probes and prototypes made during the Interactivos? workshop are
processes that evolve, develop and alter over time. The projects
developed during Interactivos? will be shown in the exhibition.

Check the guidelines at www.laboralcentrodearte.org


OPPORTUNITY

IDENSITAT+consonni


Deadline:
Fri Feb 13, 2009 00:00

Location:
Spain

The art producer consonni had wanted to organise a public call as another formula for working with artists and the art project IDENSITAT fancied sharing actions with other similar projects with their base in other territories out of Cataluña. So the collaboration arose naturally and consonni proposed the town of Sondika in the province of Bizkaia in Basque country, as the place of intervention.

ID+consonni opens a new international project production call directed towards contemporary artists and creators (individually or collectively) willing to contribute proposals within the sphere of public space

Acceptance of proposals ends on Friday February 13 of 2009, this date being inclusive.

http://www.consonni.org/intrahistorias and http://www.idensitat.net

ID+consonni opens a new international project production call directed towards contemporary artists and creators (individually or collectively) willing to contribute proposals within the sphere of public space from a cross-disciplinary perspective and to interact via different strategies within the social space of the context involved (Sondika).

Through this call Sondika wishes to point to that very loss of identity it suffered with the arrival of an airport, which forced its inhabitants to build a new municipality. The proposal is that artists or artists' collectives with an interest in having an impact on the borough, through projects designed for public space that pose contemporary creation strategies incorporating specific aspects for the context, should concentrate on its very identity as a municipality and on the involvement of its inhabitants in recent history, not in a nostalgic but in a reactivating sense of exploration of its own identity.

PRESENTATION OF PROPOSALS
Proposals must be sent, preferably in digital format, to idensitat@consonni.org

Or by post to:

consonni
C/ Simón Bolivar 8B E- 48010 BILBAO
Tel. +34 944 432 390

You can find the rules, the document form and more information in:
http://www.consonni.org/intrahistorias and http://www.idensitat.net
Contact: idensitat@consonni.org

To formalise the presentation of proposals, the following material must be attached:
- Document form ID+consonni: document written, which define the basics lines of the project (with budget and a schedule), to fill in. You can found it on the consonni and Idensitat website. Is essential to fill in this document.
- A maximum of 8 images to facilitate comprehension of the project.
- Images and texts showing other projects or work carried out (5000 characters and a max. of 8 images to facilitate comprehension of the project or Web reference).

JURY

The selection of the projects will fall to a committee formed by a group of professionals from the field of contemporary creation:

María Mur Dean, sociologist and director of consonni
Ramón Parramón, artist and director of IDENSITAT
Ibon Aranberri, artist
Zaida Muxi, architect

Territorial monitoring team
Once the projects that are to be produced have been selected, a viability study will be carried out in the different boroughs involved. This will be the work of a commission comprised of local agents with ground knowledge of the reality in each municipality. Their task is to provide advice regarding the different possibilities of work with specific sectors of the population and to monitor the productions.

ECONOMIC CONDITIONS

Each artist or group of artists selected will receive the sum of 4000 euros (tax included) in respect of fees.

consonni covers travel expenses, accommodation, subsistence allowance and local transport for the artist/s' stay. A maximum budgetary sum is envisaged, to be negotiated depending on place of origin, the number of people and the number of days' stay.

The costs that may be incurred during the production process must not exceed 7000 euros (VAT included). In cases where the budget for the projects (production) is in excess of the estimated amount, the possibilities of the participants themselves receiving sponsorship or funding from other sources will be assessed.


OPPORTUNITY

3rd INCLUSIVA-NET MEETING: NET.ART. THE EVOLUTION OF ARTISTIC CREATION IN THE NET-SYSTEM International Seminar


Deadline:
Mon Jan 12, 2009 00:00

Location:
Argentina

Dates of the event: *March 2 - 6, 2009* at the Cultural Center of Spain
in Buenos Aires (Argentina)

Open call for papers to be presented within the context of this third
meeting of the Inclusiva-net platform. This edition aims to develop an
analysis of the current situation of artistic practices on the web from
various theoretical and critical perspectives. It includes seminars,
debate sessions, and lectures of papers chosen from this public call.
Many topics will be addressed including questions such as: Can we speak
of a second epoch in net.art? What do the new art forms based on
on/off-line hybridization contribute? What critical reflection do new
manifestations of digital creations in networks offer us? What are the
new relations between creation and dissention?

Key words: Artistic creation, Art History, Criticism, Aesthetics,
Anthropology, Communication Theory, Latin America, curatorship,
networked art, Web 2.0, semantic web, amateurism, software art,
Blog-art, metaverses, 3D social networks, online activism, flash mobs,
politicized â€


JOB

BALTAN IS LOOKING FOR A DIRECTOR


Deadline:
Fri Aug 29, 2008 07:10

Location:
Netherlands

BALTAN LABORATORIES is a new media lab, based in Eindhoven, the
Netherlands. Eindhoven, as the city of Philips, High Tech Campus and
the TU/e university of technology, but also the Design Academy and the
Van Abbemuseum wants to take the next step in exploring and shaping
the relationship between technology and the arts. The lab is currently
a two-year experiment that will be continued if successful. One of the
lab’s commissions is to research a contemporary version of La Poeme
Electronique. The lab will also examine in theory and in practice how
an ideal laboratory for art/science projects should look when pursued.
In October 2008, BALTAN will start its activities in a space of almost
500 m2 on the 8th floor of the SWA building in Strijp S. Strijp S is a
former 27 hectare industrial site that will be developed as
Eindhoven’s second urban heart over the next 12 years. Strijp S also
houses the famous, original Philips NatLab (physics laboratory), which
serves as an inspiration for BALTAN. BALTAN’s artistic staff comprises
Gideon Kiers and Lucas van de Velden from Telcosystems, Geert Mul and
Marc Maurer.

JOB DESCRIPTION

Daily management of the BALTAN LAB organisation

Setting up an intrinsically fascinating two-year programme together
with the board and artistic staff and subsequently fleshing out and
implementing this programme.

Acquiring grants and sponsorship

In collaboration with the board, ensuring the continuation of the
BALTAN LAB after two years and developing a blueprint for the next phase

Representing the BALTAN LAB to the public and positioning the LAB
nationally and internationally

Developing and implementing a communication plan

Maintaining contacts and setting up collaborative projects with
commerce, authorities and education

Further details
This position is for 32 hours a week.
Desired starting date for the position is the 1st of October 2008.
The Director must reside in or be willing to relocate to Eindhoven or
the immediate vicinity.

More information can be obtained from Ton van Gool, chairman of the
board, through ton@baltan.org

Applications must have been received by the 15th of September and must
be sent to ton@baltan.org


OPPORTUNITY

INTERACTIVOS? LIMA'08: MAGIC AND TECHNOLOGY


Deadline:
Mon Sep 15, 2008 00:00

Location:
Peru

International Project Development Workshop
October 10 through 24, 2008
At the Cultural Center of Spain in Lima (Peru)

Organized by Medialab-Prado (The Arts Area - Town Hall of Madrid) and
the Cultural Center of Spain in Lima (Spanish Agency for International
Development Cooperation - AECID)

Call for the submission of projects to be developed as part of the
Interactivos? Lima'08: Magic and Technology workshop, led by Julian
Oliver (New Zealand/Spain), Clara Boj (Spain), Diego Díaz (Spain) and
Kiko Mayorga (Peru). At the end of the workshop, projects will be
exhibited at the Cultural Center from October 24 through November 6, 2008.

The call is aimed at artists, magicians, engineers, musicians,
programmers, designers, architects, hackers, psychologists, or any other
person interested in presenting a project on this topic.

Goals: to propose strategies of magic and illusion, in order to harness
some of the old and new technological resources to collectively build
software pieces and interactive installations which can propose a
rethinking of the usual scenario in magic tricks; to broaden the topic
through the exploration of the meanings of the magic concept within the
local context of Peru; to propose magic and illusion as an approach for
experiments on perception and attention, behaviour and social
relationships; and to propose a critical viewpoint on the seduction of
technology and its application on the spectacle as a tool of persuasion
and control.

The proposals will be carried out in multidisciplinary work groups
comprised by the author(s) and interested collaborators, with conceptual
and technical advice from the teaching staff.

Open call for collaborators: September 15, 2008.

For information, complete call guidelines and submissions:
interactivoslima@ccelima.org
interactivos08@medialab-prado.es
http://medialab-prado.es/article/interactivos_lima08_magia_y_tecnologia
http://www.ccelima.org/