PORTFOLIO (2)
BIO
Steve Tiffany has been programming computers to generate art since the 1980s. His work has been seen at tech-art gatherings in San Francisco and Cologne, Germany, and on LED-screen-equipped bus shelters in London.
Game Engines in Art - come and share
Back in 2001, I made a random talking head, Uncle Weevy, using the very game-oriented Dark BASIC. His predecessor, Steve Headroom, was made in AMOS Pro, a game-oriented BASIC for the Amiga, which I also used for a mid-90s update to my 1988 collage-generator, Picture Garden.
I've never been inclined to write actual games, but game-making tools have also been great art-making tools. Now I'm mostly using Processing.js to make things that run from the browser, as everyone's too afraid of malware to install software written by individuals.
I've never been inclined to write actual games, but game-making tools have also been great art-making tools. Now I'm mostly using Processing.js to make things that run from the browser, as everyone's too afraid of malware to install software written by individuals.