PORTFOLIO (4)
BIO
Marco Mendeni (1979)
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Born in Brescia (Italy), now commuting between Milan and Berlin, Marco Mendeni has long been dedicated to artistic research that experiences the contamination of materials, computer animation and 3D production. All of this with a particular focus on the process that leads the videogame medium to become a social medium. Graduated in new technologies to art. His works has been presented at electronic arts festivals and exhibitions .
My work explores the global diffusion of the digital information technologies and videogame. My main concern is artistic and theoric experimentation towards the analysis of new media impact around the concept of change in the perception of space and time and the relationship between reality and simulated experience and web cultural participation in the digital era. My works are painting and photography, game-mod, and video installation.
Exhibitions & Art Events
ICON {a short retrospective on contemporary iconography concept}, Theca Gallery, curated by Andrea Carlo Alpini, Lugano, Switzerland
GAMES THAT PEOPLE PLAY, OFF BRUXELLES FAIR, curated by Matteo Bittanti, Bruxelles
Ende Tymes IV, FESTIVAL OF NOISE AND EXPERIMENTAL LIBERATION, curated by Bob Bellerue, New York, U.S.A
DIGITALGRAFFITI 2014 ArtTechnology, curated by Mike Ragsdale end Brett Phares , Alys Beach, Florida, U.S.A
EXTRA/ORDINARY WORLD, SpazioBarnum, curated by Federica Patti, Bologna, Italy / Personal Exhibitions
Perduti nel paesaggio, Galleria Civica di Trento / MART a cura di Giorgio Verzotti, Trento, Italy
SOUNDS GOOD TO ME, kobo shop, curator Stefano Monti end Chiara Moro, Udine, Italy
DROME Hacked videogame and real -life player [.BOX] Videoart project space, curated by Alessandra Arnò, Milano, Italy
Dialogo sulla Videoarte, Fondazione Francesco Fabbri, Cà dei Ricchi, curator Carlo Sala, Treviso, Italy
BERGAMO ARTE FIERA, stand n.50 Theca Gallery Lugano, Bergamo, Italy
LANDSHAPE, spazio ULTRA, curator Stefano Monti end Chiara Moro, Udine_Italy
Deceptive Perceptions, Museo Civico, Campione d’Italia, curator Matteo Bittanti, Switzerland // Personal Exhibitions
Premio Fondazione Fabbri/ villa Brandolini Pieve di Soligo/ Treviso_Italy
ROBOT Festival 06, curated by Marcella Loconte, Bologna, Italy
File Electronic Language International Festival, curator Paola Perisinnotto end RicardoBaretto, San Paolo, Brasil
Artificialia. Un mondo dis-simulato, Camero di Commercio dell’Uruguay Saronno, Theca Gallery, curator Luca Avanzini, Italy// Personal Exhibitions
Wander WEB TV, Cultural Center of Novi Sad, curated by Andrej Tisma, Novi Sad, SERBIA
I’m not playing. (For hacked videogame and real-time sampler), [.BOX] Video Art Space, curator Alessandra Arnò, Milan, Italy // Personal Exhibitions
MIA, The Armory Center for the Arts, Alanna Simone, MIA curator, California, U.S.A
I’m not Playing, RoBOt Festival 06, curator Marcella Loconte, Boulogne, Italy
ATHENS SLINGSHOT, Innovative ART AND Technology, curated by Eric Mart, Athens, Georgia,U.S.A
Kenell Game, Curated by Andrea Carlo Alpini,Theca Gallery, Lugano, Switzerland // Personal Exhibitions
NEVER ODD OR EVEN, gallery Team TITANIC, curated Team Titanic, Berlin, Germany
Playing The Game/2, Curated by Paolo VJ VISUALLOOP Branca, sponsored by Provincia di Milano and Camera di Commercio, Milano, Italy
NEW GAME DESIGNER 2013_CTU_university of Milan_curated by Debora Ferrari_Milano, Italy
NOVART, Festival Digital Art, Nova Milanese, Italy
I’m not playing, for hacked videogame and real- time sampler, curator Bob Meanza, Altes Finanzamt, Berlin, Germany
FOV001, Audiovisual_Performance, Start-schuss, Berlin, Germany
AA13 -Arte Accessibile MILAN, Curated by Andrea Carlo Alpini, Theca Gallery, Milano, Italy
GAME ART CAMP, Curated by Debora Ferrari and Luca Traini, Monza, Italy
CARNEN, Fabbrica del vapore, curated by Care of Docva, Milano, Italy
GAMES WEEK MILANO_2013, NEOLUDICA, Game : Art Gallery, Curated by Debora Ferrari, Milano, Italy
BYOB Milano, curated by Domenico Quaranta, Milano, Italy
PULSART, “INSIDE ME”, curated by Anna Z.Pezzin, Shio, Italy
ROBOT Festival 05, curated by Marcella Loconte, Bologna, Italy
Impossible Backgrounds, audiovisual performance, Sowieso, Berlin, Germany
GAMES WEEK MILANO_2012, NEOLUDICA, Game : Art Gallery, Curated by Debora Ferrari, Milano, Italy
Ti Racconto, Curated by CRAC CENTRO RICERCA ARTE CONTEMPORANEA, Cremona, Italy
WANDER WEB TV, video art & experimental reports, Curated by Tamara Lai
Boulding – GAMEC, curated by Gamec, Bergamo, Italy
Statment – Spazio in mostra, curated by Ivan Quaroni, Milano, Italy
I am Niko Bellic, interactive installation, ATM project curated by Ezio Cuoghi, Milano, Italy
Game Over , Video Installation, Tacheles, Berlin, Germany
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Born in Brescia (Italy), now commuting between Milan and Berlin, Marco Mendeni has long been dedicated to artistic research that experiences the contamination of materials, computer animation and 3D production. All of this with a particular focus on the process that leads the videogame medium to become a social medium. Graduated in new technologies to art. His works has been presented at electronic arts festivals and exhibitions .
My work explores the global diffusion of the digital information technologies and videogame. My main concern is artistic and theoric experimentation towards the analysis of new media impact around the concept of change in the perception of space and time and the relationship between reality and simulated experience and web cultural participation in the digital era. My works are painting and photography, game-mod, and video installation.
Exhibitions & Art Events
ICON {a short retrospective on contemporary iconography concept}, Theca Gallery, curated by Andrea Carlo Alpini, Lugano, Switzerland
GAMES THAT PEOPLE PLAY, OFF BRUXELLES FAIR, curated by Matteo Bittanti, Bruxelles
Ende Tymes IV, FESTIVAL OF NOISE AND EXPERIMENTAL LIBERATION, curated by Bob Bellerue, New York, U.S.A
DIGITALGRAFFITI 2014 ArtTechnology, curated by Mike Ragsdale end Brett Phares , Alys Beach, Florida, U.S.A
EXTRA/ORDINARY WORLD, SpazioBarnum, curated by Federica Patti, Bologna, Italy / Personal Exhibitions
Perduti nel paesaggio, Galleria Civica di Trento / MART a cura di Giorgio Verzotti, Trento, Italy
SOUNDS GOOD TO ME, kobo shop, curator Stefano Monti end Chiara Moro, Udine, Italy
DROME Hacked videogame and real -life player [.BOX] Videoart project space, curated by Alessandra Arnò, Milano, Italy
Dialogo sulla Videoarte, Fondazione Francesco Fabbri, Cà dei Ricchi, curator Carlo Sala, Treviso, Italy
BERGAMO ARTE FIERA, stand n.50 Theca Gallery Lugano, Bergamo, Italy
LANDSHAPE, spazio ULTRA, curator Stefano Monti end Chiara Moro, Udine_Italy
Deceptive Perceptions, Museo Civico, Campione d’Italia, curator Matteo Bittanti, Switzerland // Personal Exhibitions
Premio Fondazione Fabbri/ villa Brandolini Pieve di Soligo/ Treviso_Italy
ROBOT Festival 06, curated by Marcella Loconte, Bologna, Italy
File Electronic Language International Festival, curator Paola Perisinnotto end RicardoBaretto, San Paolo, Brasil
Artificialia. Un mondo dis-simulato, Camero di Commercio dell’Uruguay Saronno, Theca Gallery, curator Luca Avanzini, Italy// Personal Exhibitions
Wander WEB TV, Cultural Center of Novi Sad, curated by Andrej Tisma, Novi Sad, SERBIA
I’m not playing. (For hacked videogame and real-time sampler), [.BOX] Video Art Space, curator Alessandra Arnò, Milan, Italy // Personal Exhibitions
MIA, The Armory Center for the Arts, Alanna Simone, MIA curator, California, U.S.A
I’m not Playing, RoBOt Festival 06, curator Marcella Loconte, Boulogne, Italy
ATHENS SLINGSHOT, Innovative ART AND Technology, curated by Eric Mart, Athens, Georgia,U.S.A
Kenell Game, Curated by Andrea Carlo Alpini,Theca Gallery, Lugano, Switzerland // Personal Exhibitions
NEVER ODD OR EVEN, gallery Team TITANIC, curated Team Titanic, Berlin, Germany
Playing The Game/2, Curated by Paolo VJ VISUALLOOP Branca, sponsored by Provincia di Milano and Camera di Commercio, Milano, Italy
NEW GAME DESIGNER 2013_CTU_university of Milan_curated by Debora Ferrari_Milano, Italy
NOVART, Festival Digital Art, Nova Milanese, Italy
I’m not playing, for hacked videogame and real- time sampler, curator Bob Meanza, Altes Finanzamt, Berlin, Germany
FOV001, Audiovisual_Performance, Start-schuss, Berlin, Germany
AA13 -Arte Accessibile MILAN, Curated by Andrea Carlo Alpini, Theca Gallery, Milano, Italy
GAME ART CAMP, Curated by Debora Ferrari and Luca Traini, Monza, Italy
CARNEN, Fabbrica del vapore, curated by Care of Docva, Milano, Italy
GAMES WEEK MILANO_2013, NEOLUDICA, Game : Art Gallery, Curated by Debora Ferrari, Milano, Italy
BYOB Milano, curated by Domenico Quaranta, Milano, Italy
PULSART, “INSIDE ME”, curated by Anna Z.Pezzin, Shio, Italy
ROBOT Festival 05, curated by Marcella Loconte, Bologna, Italy
Impossible Backgrounds, audiovisual performance, Sowieso, Berlin, Germany
GAMES WEEK MILANO_2012, NEOLUDICA, Game : Art Gallery, Curated by Debora Ferrari, Milano, Italy
Ti Racconto, Curated by CRAC CENTRO RICERCA ARTE CONTEMPORANEA, Cremona, Italy
WANDER WEB TV, video art & experimental reports, Curated by Tamara Lai
Boulding – GAMEC, curated by Gamec, Bergamo, Italy
Statment – Spazio in mostra, curated by Ivan Quaroni, Milano, Italy
I am Niko Bellic, interactive installation, ATM project curated by Ezio Cuoghi, Milano, Italy
Game Over , Video Installation, Tacheles, Berlin, Germany
I'm not playing
Dates:
Tue Jan 29, 2013 21:00 - Tue Jan 29, 2013
Location:
BERLIN,
Germany
- I'm not playing -
https://vimeo.com/57869039
BOB MEANZA - live electronics
FILIPE DIAS DE - sitar
MARCO MENDENI - Game Art visuals
I’m not playing is an audiovisual performance that talks about the relationship between the videogame medium and the culture of simulation in the digital era.
Through the years, videogames have influenced our perception of space/time and our concept of identity, and we have now reached a point where real and virtual worlds are merging their borders. In this process, the videogame as a container of ideological power cannot be underestimated. I’m not playing addresses all this through a war videogame played every day by millions of people: Call of Duty
https://vimeo.com/57869039
BOB MEANZA - live electronics
FILIPE DIAS DE - sitar
MARCO MENDENI - Game Art visuals
I’m not playing is an audiovisual performance that talks about the relationship between the videogame medium and the culture of simulation in the digital era.
Through the years, videogames have influenced our perception of space/time and our concept of identity, and we have now reached a point where real and virtual worlds are merging their borders. In this process, the videogame as a container of ideological power cannot be underestimated. I’m not playing addresses all this through a war videogame played every day by millions of people: Call of Duty
WANDER WEB TV presents ::
Hello Tamara,
my video http://rhizome.org/portfolios/artwork/55412/
http://rhizome.org/portfolios/artwork/55464/
thanks
Marco Mendeni.
my video http://rhizome.org/portfolios/artwork/55412/
http://rhizome.org/portfolios/artwork/55464/
thanks
Marco Mendeni.