BIO
Aksioma – Institute for Contemporary Art is a non-profit cultural institution based in Ljubljana (Slovenia), interested in projects that utilize new technologies in order to investigate and discuss the structures of modern society. Concentrates on artistic production that explores social, political, aesthetic and ethical concerns. Aksioma creates international projects and activities that foster collaborations and exchanges with artists and cultural institutions inside and outside Slovenia. Activities include: Production, promotion and distribution of artistic projects in the field of cross-sector art, organization of events, publication of catalogues, DVDs and books.

Aksioma Project Space presents various artistic practices and diverse newmedia art projects which aim at hacking the role of mass media in contemporary society through various mediums interpreting the narratives in subversive, critical, or ironic manner.
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EVENT

James Bridle: Under the Shadow of the Drone


Dates:
Wed Oct 14, 2015 19:00 - Fri Nov 20, 2015

Location:
Ljubljana, Slovenia

Under the Shadow of the Drone by James Bridle, solo Exhibition

“The drone, for me, stands in part for the network itself: an invisible, inherently connected technology allowing sight and action at a distance. Us and the digital, acting together, a medium and an exchange. But the non-human components of the network are not moral actors, and the same technology that permits civilian technological wonder, the wide-eyed futurism of the New Aesthetic and the unevenly distributed joy of living now, also produces an obscurantist “security” culture, ubiquitous surveillance, and robotic killing machines. This is a result of the network’s inherent illegibility, its tendency towards seamlessness and invisibility, from code to “the cloud”. Those who cannot perceive the network cannot act effectively within it, and are powerless. The job, then, is to make such things visible.” James Bridle in “Under the Shadow of the Drone”, in Booktwo.org, October 11, 2012. http://booktwo.org/notebook/drone-shadows/

These lines effectively sum up the conceptual background that supports James Bridle’s ongoing work with drones and his artistic research in general. Filtering and editing the flow of information, making more visible and legible data that is available out there in rough form, but somehow hidden until somebody starts digging, categorizing and ordering it, is one of the main concerns of his work, which is itself emblematic of the attitude of a whole generation that has grown up in between the omnipresent cloud and the flying drones.
Bridle’s Dronestagram project (2012 - ongoing) is a good example of this approach. Bridle explores websites such as the Bureau of Investigative Journalism or Dronewars UK in search of reliable information concerning drone strikes in war zones. When he finds evidence of a drone attack, he goes to Google Maps Satellite, finds the attacked location, takes a screenshot and publishes the photo on an Instagram account that syndicates this feed to Tumblr and Twitter, adding information about the drone strike in the notes. All this is done in real time, using available yet hidden information and common tools, redistributing the information in ways that can be meaningful for the average audience. Bridle writes: “Drones are just the latest in a long line of military technologies augmenting the process of death-dealing, but they are among the most efficient, the most distancing, the most invisible. These qualities allow them to do what they do unseen and create the context for secret, unaccountable, endless wars.” With Dronestagram, he makes these remote, often-unknown locations “a little bit more visible, a little closer, a little more real.”

A similar concern with the visualization of the surveillance apparatus is reflected in all his drone-related projects, in many different ways. The Light of God is a manipulated photograph attempting to make visible to us something that only exists, so far, in the accounts of the military personnel who saw it. “The light of god” is a laser targeting marker emitted by a flying drone that can be seen only when wearing night vision goggles, used in Afghanistan and Iraq to point to the target of a hellfire missile strike. The image is an effective symbol of technology that has gone far beyond the human, and that manifests itself with the cold precision of a divine force.
A Quiet Disposition (2013) is instead a visualisation, in the form of a series of books and networked software, of the disposition matrix, the system used by the U.S. Government to make sense of masses of surveillance and intelligence information. Bridle turns this apparatus onto itself by constantly scanning the Internet for information about the people complicit in drone strikes and involved with the Disposition Matrix. Bridle is literally Watching the Watchers (2013), as in the series of aerial photographs of military surveillance drones collected online. The information gathered about the drones is translated into new forms, as in the UAV Identification Kit (2012), containing three 3D printed models of military UAVs (unmanned aerial vehicles), better known as drones.
Finally, Drone Shadow is an ongoing series of urban interventions in which Bridle draws a 1:1 shadow of a flying military drone on the urban soil. What’s meant to be invisible is turned visible; a remote, distant reality is turned into something very close and present. While all of his previous works will be presented at Aksioma Project Space, on the occasion Drone Shadow will be presented in the form of a public intervention, for the first time in Slovenia, in three locations: in front of Hotel Park; in front of the Kino Šiška Centre for Urban Culture; and in front of the Kolosej multiplex, at the BTC shopping centre.

James Bridle is an artist, writer and publisher based in London, UK. His writing on literature, culture and networks has appeared in magazines and newspapers, including Wired, Domus, Cabinet, the Atlantic, the New Statesman, Matter and many others, in print and online, and he writes a regular column for the Observer. His artwork and installations have been exhibited in Europe, North and South America, Asia, and Australia and have been viewed by hundreds of thousands visitors online. He has been commissioned by organisations such as Artangel, Mu Eindhoven, the Istanbul Design Biennial, and the Corcoran Gallery in Washington DC, and he has been honoured by Ars Electronica and the Japan Media Festival. His formulation of the New Aesthetic research project has spurred debate and creative work across multiple disciplines and continues to inspire critical and artistic responses. He lectures regularly on radio and at universities, conferences, and other events, including SXSW (US), Lift (CH), dConstruct (UK), and the Milan Design Festival. He has been technologist in residence at Lighthouse Gallery and an Adjunct Professor in the Interactive Telecommunications Programme at New York University. In 2014 he was resident at the White Building in London and Eyebeam in New York and received the Graphic Design of the Year award from the Design Museum, London. James Bridle has a Master’s degree from University College London in Computer Science and Cognitive Science, specialising in Linguistics and Artificial Intelligence. His work can be found at http://booktwo.org.

Production of the exhibition: Aksioma - Institute for Contemporary Art, Ljubljana, 2015

Artistic Director: Janez Janša
Producer: Marcela Okretič
Executive Producer: Sonja Grdina
Assistant: Katra Petriček
Public Relations: Hana Ostan Ožbolt
Technician: Valter Udovičić

Under the Shadow of the Drone is realized in the framework of Masters & Servers, a joint project by Aksioma (SI), Drugo more (HR), AND (UK), Link Art Center (IT) and d-i-n-a / The Influencers (ES).

This project has been funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Supported by: Creative Europe Programme of the European Union, the Ministry of Culture of the Republic of Slovenia, the Municipality of Ljubljana

The Project Drone Shadow is realised in partnership with: Kolosej Ljubljana, Center For Urban Culture Kino Šiška, Hotel Park Ljubljana

Contact:
Hana Ostan Ožbolt, 00386-(0)40 698 843, aksioma.org@gmail.com
Aksioma | Institute for Contemporary Art, Ljubljana
Jakopičeva 11, SI-1000 Ljubljana, Slovenia
www.aksioma.org


EVENT

Maja Smrekar: Survival Kit for the Anthropocene - Trailer


Dates:
Wed Jul 08, 2015 20:00 - Fri Jul 31, 2015

Location:
Ljubljana, Slovenia

Survival Kit for the Anthropocene - Trailer by Maja Smrekar, solo exhibition

Exhibiton opening and performance of vocal group Katice: Wednesday, 8 July 2015 at 8 pm

The fast growth of invasive species – a natural phenomenon triggered by the Homo Sapiens species – can be understood as an (un)intentional experiment enabling us to objectively or subjectively directly observe the dramatic sixth extinction of species on Earth.

Continuing our opus of the exploration of the typology of invasive species, through intersections of geopolitical parameters on one side and local-sociological paradigms on the other, we picked some of the signifiers of the national cultural heritage and transformed them into the Survival Kit for the Anthropocene (after which the present geological epoch is named).

This kind of intervention into design, design being based on national treasure and therefore imbued with a strong aura of collective emotional experience, which makes it impossible to avoid national and transnational interests, encourages reflection on the dynamics of market globalization. The latter corporately cannibalizes local economic dynamics and (re)directs them to the common signifier (uniformity) – the franchise. The use of the tactical medium in the project comments on the imperatives of the positions of power and ideology, to which Ecology connected at the very beginning. With the subverted franchise Survival Kit for the Anthropocene – Trailer, which serves as discursive agent, we can, after all, ask ourselves about existential dynamics in the near future reality in which the survival of the species will depend much more on the knowledge of the local environment than on univocal adoption of global ecological ideas on the basis of the common ideological denominator.

Maja Smrekar was born 1978 in Slovenia. She graduated from the Sculpture Department of Academy of Fine Arts and Design in Ljubljana, Slovenia. Her main interest is dwelling towards the concept of life by connecting humanistic and natural sciences into the interdisciplinary artistic projects.

In 2010 she organised the International Festival HAIP10/New Nature. The festival took place at the Multimedia Centre Cyberpipe in Ljubljana where she has been active as an artistic director for two years.

She has been awarded with the 1st prize at the Cynetart festival 2012 by the European Centre for Arts Hellerau (Dresden, Germany), Honorary mention at the Ars Electronica festival 2013 (Linz, Austria),
as well as the Golden Bird Award 2013 – the national award for special achivements in the field of visual arts by the Liberal Academy (Ljubljana/Slovenia) for the project Hu.M.C.C.

Maja Smrekar lives and works between Ljubljana and Berlin. More: majasmrekar.org

Production: Aksioma - Institute for Contemporary Art, Ljubljana, 2015

Artistic Director: Janez Janša
Producer: Marcela Okretič
Executive Producer: Sonja Grdina
Public Relations: Hana Ostan Ožbolt
Technician: Valter Udovičić
Documentation: Jernej Čuček Gerbec

Concept: Maja Smrekar
Architecture and design concept: Andrej Strehovec, u.d.i.a.

Photos: Borut Peterlin
Execution: SCENART d.o.o.
Embroidery: Alenka Gašperin
Thanks to: Jože Zajc, Tanja Drašler, Marija Smrekar, Željko Strunjak, Darko Vugrinec, Mesni butik „PIGI“

Supported by: the Ministry of Culture of the Republic of Slovenia, the Municipality of Ljubljana

Contact:
Hana Ostan Ožbolt, 00386-(0)40 698 843, aksioma.org@gmail.com
Aksioma | Institute for Contemporary Art, Ljubljana
Neubergerjeva 25, SI-1000 Ljubljana, Slovenia
www.aksioma.org


OPPORTUNITY

Masters & Servers: Open Call for work


Deadline:
Sun Sep 20, 2015 23:59

Masters & Servers
Open Call for work
Deadline: 20th September 2015


Masters & Servers is a programme of activities devoted to the investigation of networked cultures in the post-digital age. Five key organisations in the European contemporary and media arts – Aksioma (Slovenia), Drugo More (Croatia), Link Art Center (Italy), Abandon Normal Devices (UK) and The Influencers (Spain) – have joined forces to map - and possibly contribute to - a constantly shifting territory where media-savvy artists, hacktivists and creators traverse the frontiers of contemporary art, social intervention and amateur invention.

Masters & Servers now launches an open call for a new commissioned project across the forms of interventions, data manipulation, representation, research or storytelling. Inspired by D. Rushkoff’s thesis that in the aftermath of the digital revolution, an uncertain condition has emerged: “instead of optimizing our machines for humanity, we are optimizing humans for machinery”. Can art be a key force in reversing this process? How will it deal with the current social media euphoria (or paranoia)? How should the world be represented and lived after Edward Snowden’s revelations?


WHAT KIND OF PROJECT?


We are interested in work that can cast light over the dark life of data and other controversial, invisible aspects of networked societies. Welcoming proposals related to practical first-hand experiences in:

• the control of information by governments and private companies;
• the representation of the invisible, especially in relation to private and public power structures;
• the dark side of slick and apparently open social media;
• under-reported people’s habits in “the cloud”.

The call is open to artists, technologists, activists, inventors and individuals and collaborators that occupy the spaces inbetween. We are interested in different approaches, including performance, uncanny experiences, examples of direct resistance or playful experiments in the grey area where counter-power is face to face with power.


HOW WE WILL SUPPORT THE PROJECT


1. Masters & Servers will support the production of the selected proposal with 5.000 € towards fees and production costs.
2. Masters & Servers will assist in all phases of the production process.
3. The final project will be exhibited in at least two off-line exhibitions in spring 2016.
4. Depending on the nature of the project Masters & Servers will be excited to present and distribute the new project through partners’ channels and communication networks. Which a diverse range of organisations, from museums to online galleries and project spaces to festivals, with a range of specialisms across production, participation, engagement, critical thinking and publication.


CONDITIONS


• This call is open to individuals or groups working across any artforms and/or technology in Europe.
• The proposed project can be online and/or offline. If online only, please consider how it could be translated (i.e. shown, exhibited, narrated) in physical IRL space.
• Applicants should either have an established background in their respective fields and/or explain how this opportunity will assist the development of a new project.
• We will especially welcome proposals for new work. Yet, we will be happy to help in the extension of existing projects if our contribution will be key to develop them towards a new direction or critically enhance them so they will achieve a new dimension.


DEADLINE & HOW TO APPLY


Applications must be received by the 23:59 (CET) on Sunday 20 September 2015.

Complete application must include the following:

1. Resume or CV - including contact information, maximum 2 A4 pages
2. Project Proposal - detailing the project concept, maximum 2 A4 pages
3. Project Budget proposal - with a breakdown of how you will spend the €5000 budget, maximum 1 A4 page
4. Support Material - including examples of previous work, any relevant urls, any visuals (data flow, sketches, timeline, schematics, etc.) that will help us better understand the proposal and your practice.

Please send ONE .pdf format including materials 1-4 above to info@mastersandservers.org.

For >5MB attachments, please use file transfer services like Wetransfer or provide a link to your own server space.


Download PDF




EVENT

Molleindustria: ALL WORK, NO PLAY


Dates:
Wed May 13, 2015 20:00 - Fri Jun 05, 2015

Location:
Ljubljana, Slovenia

Molleindustria
All Work, No Play
Solo Exhibition
www.aksioma.org/molleindustria

Exhibition opening and lecture by Paolo Pedercini: WED, 13 May 2015 at 8 pm


Can a (video)game be used to critically address socio-political issues such as flexibility, precariousness, alienation and all the issues introduced by the Post-Fordist model of labour? Mainstream videogames are mass culture products that can sometimes address or depict social problems, but that never forget their main purpose: entertain a mass audience that, even when interested or actively involved in politics, may be disappointed to find politics in videogames.

The late Nineties have seen the emergence of many attempts to use the tools and the extended social platform provided by videogames to bring more serious topics in this arena, from game mods to performative interventions in online games. But when, back in 2003, Molleindustria made its appearance and started publishing its small Flash games, and its first statements, no one had yet made this point as clear: that “the ideology of a game resides in its rules”. You can change the skin of a game or force its engine to work in a way that turns success into failure, and photo-realistic violence into a generator of abstract beauty; but if you don’t change the way the game works, it will always be a celebration of strength, machism and victory. Only by making games that work in a different way, though still providing entertainment, we can start using this powerful medium to make people think about and critically engage current socio-political issues.​ [1]​

Since then onward, Molleindustria - the “firm” name of Italian game designer Paolo Pedercini - has been one of the most prominent voices in the indie game scene, and one of the few that was able to design games that were at the same time played by thousands of gamers, used by activists to make some topics easier to understand and circulate, and shown in art circuits as a form of engaged interactive media art. According to media theorist Alessandro Ludovico (2007), “Rejecting the usual parody scheme, Molleindustria has established a sort of paradigm in defining political hacktivism embedded into a funny and ironic video game system. He uses video game rules to foster ideologies, and in his unique case the software reveals how politics can be argued within classic 'point and click' interaction, making high score on rising personal awareness. His aesthetic and attitude have found their way in targeting the singular conscience lost in the overcrowded mediascape.”​ [2]​

At Aksioma Project Space, Molleindustria will present a selection of games focused on topics of labour and presented in a setup that will allow the audience to engage each game according to their own modes of play. From the narrative and poetic works as Every Day the Same Dream (2009), a short game about alienation and refusal of labor, to the more recent Phone Story (2011), a game for smart phones about the social cost of electronic manufacturing; from To Build a Better Mousetrap (2014), a management game about innovation and labor, to Unmanned (2012) a game about the life of an unmanned drone pilot, passing by the documentation of MayDay NetParade (2004) a virtual demonstration organized in the occasion of the Euro MayDay that allowed everyone to reclaim that visibility that mainstream media, unions, parties are denying us.

[1] Cf. Paolo Pedercini, “Radical Game Design”, in a-minima, February 2006, online at http://www.molleindustria.org/it/radical-game-design/index.html.
[2] Alessandro Ludovico, “Molleindustria, videogame rules as a political medium”, in Neural, November 2007.

Exhibited Works:

Phone Story, Molleindustria, Michael Pineschi, and YesLab, 2011
Phone Story is a smartphone app about the dark side of consumer electronic manufacturing. The phone’s own supply chain is recounted with four games that symbolically implicate the player in coltan extraction in Congo, outsourced labor in China, e-waste in Pakistan and planned obsolescence in the West.


Unmanned, Molleindustria and Jim Munroe, 2012
Now you get to play the newest kind of soldier: one who remotely drops bombs on foreign soil during the day, and at night goes home to his family in the suburbs. In Unmanned, the conflict is internal — the only blood you’ll shed is from shaving cuts. But is there collateral damage in this new way of waging war?


To Build a Better Mousetrap, Molleindustria, 2014
A semi-abstract management game that examines the tension between labour, meta-labour, automation, unemployment and repression.


Every Day the Same Dream, Molleindustria, 2009
A game about refusal of labor and alienation. A short, bleak tale about a day / dream / nightmare. A faceless one-dimensional man is trapped in the daily routine. His liberation / damnation / awakening only happens when player discovers all the possible way to subvert his every day life.


MayDay NetParade, Molleindustria and Chainworkers, 2004
On the occasion of the Euro MayDay 2004 Molleindustria organized the digital representation of that very same event inviting people to be part of it by adding their profile, creating and customizing their virtual alter-ego and inputing their slogan in the represented and animated demo. The MayDay NetParade run thru a heavily guarded and branded city put under siege by insurgent legions of brain+chain+temp workers and assorted anarchists, commies, queers and greens. The marching avatars became digital simulacra of exploited masses of neoliberalism: précaires, precari@s, precari, cognitarie, contingent knowledge and service workers.


Paolo Pedercini is a game developer, artist and educator based in Pittsburgh where he teaches digital media production and experimental game design at the School of Art at Carnegie Mellon University. He makes videogames under the project name “Molleindustria”.

Molleindustria [soft industry/soft factory] is a project of reappropriation of video games, a call for the radicalization of popular culture, an independent game developer. Since 2003 we produced homeopathic remedies to the idiocy of mainstream entertainment in the form of free, short-form, online games. Our products range from satirical business simulations (McDonald's Video game, Oiligarchy) to meditations on labor and alienation (Every day the same dream, Tuboflex), from playable theories (the Free Culture Game, Leaky World) to politically incorrect pseudo-games (Orgasm Simulator, Operation: Pedopriest). Molleindustria obtained extensive media coverage and critical acclaim while hopping between digital art, academia, game design, media activism and internet folk art. More at: www.molleindustria.org

Production of the exhibition: Aksioma - Institute for Contemporary Art, Ljubljana, 2015

Artistic Director: Janez Janša
Producer: Marcela Okretič
Executive Producer: Sonja Grdina
Public Relations: Hana Ostan Ožbolt
Technician: Valter Udovičić
Documentation: Jernej Čuček Gerbec

Partners: FH Joanneum and Drugo More
Thanks to: E.P.L. d.o.o.

All Work, No Play is realized in the framework of Masters & Servers / www.mastersandservers.org

This project has been funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Supported by: Creative Europe Programme of the European Union, the Ministry of Culture of the Republic of Slovenia and the Municipality of Ljubljana

Contact:
Hana Ostan Ožbolt, 00386-(0)40 698 843, aksioma.org@gmail.com
Aksioma | Institute for Contemporary Art, Ljubljana
Neubergerjeva 25, SI-1000 Ljubljana, Slovenia
www.aksioma.org



EVENT

Janez Janša free at last - ONLINE LAUNCH OF THE MOVIE MY NAME IS JANEZ JANSA IN FULL HD VERSION


Dates:
Mon May 11, 2015 12:00 - Thu May 11, 2017

I believe in freedom for all.”
Janez Janša

Aksioma – Institute for Contemporary Art, Ljubljana, steirischer herbst, Graz and Artribune, Rome are happy to announce the “liberation” of Janez Janša ... the movie, that is.

The director’s cut of My Name is Janez Janša, the film that inspires viewers to google their name again, is now available on-line for FREE with additional subtitles in English, Russian, Italian, Spanish, Czech and Croatian languages: https://vimeo.com/46937250

A special edition of the movie has been made for the Slovenian-speaking audience: https://vimeo.com/46937249

My Name is Janez Janša (2012) is a documentary film about names and name changes, focusing on one particular and rather unique name change that took place in 2007, when three artists officially changed their names into the name of the then Prime Minister of Slovenia, Janez Janša.

The liberation of the film is the final step of the triple publishing initiative [FREE] Janez Janša, a series of on-line publishing events inspired by the documentary film itself. http://free.janezjansa.si
FREE Janez Janša started in December 2014 with the publishing of the essay What’s in a Name? by Slovenian philosopher, cultural theorist and film critic Mladen Dolar. The essay takes us on a philosophical joy ride through the name and naming as well as the name changing of the three artists known as Janez Janša, Janez Janša and Janez Janša.
http://aksioma.org/Mladen-Dolar-What-s-in-a-Name

The second publishing event involved the launch of a special guest blog. From January to May 2015 the “No Land’s Man” and pioneer of net.art Vuk Ćosić teased our curiosity and stimulated our intellectual desire by presenting a series of articulated blog posts on topics such as Names, Pseudonyms, Multiple Names, Improper names, etc.. The posts also included over 50 clips that never made it into the final cut of the film My Name is Janez Janša.
http://free.janezjansa.si/blog

Contributions by Jan Fabre, Ubermorgen, Eva and Franco Mattes, Antonio Caronia, Tatiana Bazzichelli, Mladen Dolar, Marco Deseriis, Geoff Cox, Catherine Soussloff, Lev Kreft and many others have been collected here: http://mynameisjanezjansa.tumblr.com


The project FREE Janez Janša has been produced by:

Aksioma – Institute for Contemporary Art, Ljubljana | aksioma.org
steirischer herbst, Graz | steirischerherbst.at
Artribune, Rome | artribune.com
in the framework of the project Masters & Servers | mastersandservers.org

Contact: http://www.aksioma.org/contacts